Follow-up on #4415. Fixed/precised some descriptions.

This commit is contained in:
reaperrr
2014-01-04 14:31:29 +01:00
parent 84b4456a3a
commit 55c1a93bf5

View File

@@ -34,11 +34,11 @@ namespace OpenRA.Mods.RA.AI
public readonly float ExcessPowerFactor = 1.2f;
[Desc("By what minimum amount should power output exceed power consumption.")]
public readonly int MinimumExcessPower = 50;
[Desc("Produce units as long as there are less than this amount of units inside the base.")]
public readonly int IdleBaseUnitsMinimum = 12;
[Desc("Radius in cells where AI scans for targets to rush.")]
[Desc("Only produce units as long as there are less than this amount of units idling inside the base.")]
public readonly int IdleBaseUnitsMaximum = 12;
[Desc("Radius in cells around enemy BaseBuilder (Construction Yard) where AI scans for targets to rush.")]
public readonly int RushAttackScanRadius = 15;
[Desc("Radius in cells around a unit that should be protected where AI will send support.")]
[Desc("Radius in cells around the base that should be scanned for units to be protected.")]
public readonly int ProtectUnitScanRadius = 15;
[Desc("Radius in cells around a factory scanned for rally points by the AI.")]
public readonly int RallyPointScanRadius = 8;
@@ -825,7 +825,7 @@ namespace OpenRA.Mods.RA.AI
BuildUnit("Vehicle", GetUnitInfoByCommonName("Mcv", p).Name);
foreach (var q in Info.UnitQueues)
BuildUnit(q, unitsHangingAroundTheBase.Count < Info.IdleBaseUnitsMinimum);
BuildUnit(q, unitsHangingAroundTheBase.Count < Info.IdleBaseUnitsMaximum);
}
void BuildUnit(string category, bool buildRandom)