moved Explodes to RA
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59
OpenRA.Mods.RA/Explodes.cs
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59
OpenRA.Mods.RA/Explodes.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ExplodesInfo : TraitInfo<Explodes>
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{
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public readonly string Weapon = "UnitExplode";
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public readonly string EmptyWeapon = "UnitExplode";
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}
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class Explodes : INotifyDamage
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{
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public void Damaged(Actor self, AttackInfo e)
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{
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if (self.IsDead)
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{
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var weapon = ChooseWeaponForExplosion(self);
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if (weapon != null)
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{
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var unit = self.traits.GetOrDefault<Unit>();
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var altitude = unit != null ? unit.Altitude : 0;
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Combat.DoExplosion(e.Attacker,
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self.Info.Traits.Get<ExplodesInfo>().Weapon,
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self.CenterLocation.ToInt2(), altitude);
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}
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}
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}
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string ChooseWeaponForExplosion(Actor self)
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{
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var info = self.Info.Traits.Get<ExplodesInfo>();
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var attack = self.traits.GetOrDefault<AttackBase>();
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if (attack == null) return info.Weapon;
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return attack.IsReloading() ? info.EmptyWeapon : info.Weapon;
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}
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}
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}
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