removed GeneratesGap

This commit is contained in:
Chris Forbes
2010-05-20 17:58:13 +12:00
parent 248eba20fa
commit 99acb65502
3 changed files with 0 additions and 51 deletions

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@@ -222,7 +222,6 @@
<Compile Include="Traits\Crate.cs" />
<Compile Include="Traits\Explodes.cs" />
<Compile Include="Traits\Fake.cs" />
<Compile Include="Traits\GeneratesGap.cs" />
<Compile Include="Traits\Helicopter.cs" />
<Compile Include="Traits\Modifiers\InvisibleToOthers.cs" />
<Compile Include="Traits\ConstructionYard.cs" />

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@@ -1,49 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Traits
{
class GeneratesGapInfo : ITraitInfo
{
public readonly int Range = 10;
public object Create(Actor self) { return new GeneratesGap(self); }
}
class GeneratesGap
{
Actor self;
public GeneratesGap(Actor self)
{
this.self = self;
}
public IEnumerable<int2> GetShroudedTiles()
{
int range = self.Info.Traits.Get<GeneratesGapInfo>().Range;
// Gap Generator building; powered down
return (self.traits.Contains<Building>() && self.traits.Get<Building>().Disabled)
? new int2[] {}
: self.World.FindTilesInCircle(self.Location, range);
}
}
}

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@@ -24,7 +24,6 @@ GAP:
Category: Defense
RequiresPower:
CanPowerDown:
GeneratesGap:
Range: 10
Inherits: ^Building
# Buildable: