Add an ICreationActivity interface
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@@ -82,6 +82,7 @@ namespace OpenRA
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readonly INotifyIdle[] tickIdles;
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readonly ITargetablePositions[] targetablePositions;
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WPos[] staticTargetablePositions;
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bool created;
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internal Actor(World world, string name, TypeDictionary initDict)
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{
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@@ -138,6 +139,35 @@ namespace OpenRA
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SyncHashes = TraitsImplementing<ISync>().Select(sync => new SyncHash(sync)).ToArray();
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}
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internal void Created()
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{
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created = true;
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foreach (var t in TraitsImplementing<INotifyCreated>())
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t.Created(this);
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// The initial activity should run before any activities queued by INotifyCreated.Created
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// However, we need to know which traits are enabled (via conditions), so wait for after the calls and insert the activity as the first
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ICreationActivity creationActivity = null;
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foreach (var ica in TraitsImplementing<ICreationActivity>())
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{
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if (!ica.IsTraitEnabled())
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continue;
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if (creationActivity != null)
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throw new InvalidOperationException("More than one enabled ICreationActivity trait: {0} and {1}".F(creationActivity.GetType().Name, ica.GetType().Name));
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var activity = ica.GetCreationActivity();
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if (activity == null)
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continue;
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creationActivity = ica;
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activity.Queue(CurrentActivity);
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CurrentActivity = activity;
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}
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}
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public void Tick()
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{
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var wasIdle = IsIdle;
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@@ -214,11 +244,15 @@ namespace OpenRA
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{
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if (!queued)
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CancelActivity();
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QueueActivity(nextActivity);
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}
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public void QueueActivity(Activity nextActivity)
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{
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if (!created)
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throw new InvalidOperationException("An activity was queued before the actor was created. Queue it inside the INotifyCreated.Created callback instead.");
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if (CurrentActivity == null)
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CurrentActivity = nextActivity;
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else
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@@ -12,6 +12,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using OpenRA.Activities;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Network;
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@@ -538,4 +539,7 @@ namespace OpenRA.Traits
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[RequireExplicitImplementation]
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public interface IUnlocksRenderPlayer { bool RenderPlayerUnlocked { get; } }
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[RequireExplicitImplementation]
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public interface ICreationActivity { Activity GetCreationActivity(); }
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}
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@@ -330,10 +330,10 @@ namespace OpenRA
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public Actor CreateActor(bool addToWorld, string name, TypeDictionary initDict)
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{
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var a = new Actor(this, name, initDict);
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foreach (var t in a.TraitsImplementing<INotifyCreated>())
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t.Created(a);
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a.Created();
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if (addToWorld)
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Add(a);
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return a;
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}
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@@ -190,7 +190,7 @@ namespace OpenRA.Mods.Common.Traits
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public class Aircraft : ITick, ISync, IFacing, IPositionable, IMove, IIssueOrder, IResolveOrder, IOrderVoice, IDeathActorInitModifier,
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INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyActorDisposing, INotifyBecomingIdle,
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IActorPreviewInitModifier, IIssueDeployOrder, IObservesVariables
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IActorPreviewInitModifier, IIssueDeployOrder, IObservesVariables, ICreationActivity
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{
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static readonly Pair<CPos, SubCell>[] NoCells = { };
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@@ -309,8 +309,6 @@ namespace OpenRA.Mods.Common.Traits
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notifyMoving = self.TraitsImplementing<INotifyMoving>().ToArray();
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positionOffsets = self.TraitsImplementing<IAircraftCenterPositionOffset>().ToArray();
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overrideAircraftLanding = self.TraitOrDefault<IOverrideAircraftLanding>();
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self.QueueActivity(MoveIntoWorld(self, moveIntoWorldDelay));
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}
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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@@ -1164,6 +1162,11 @@ namespace OpenRA.Mods.Common.Traits
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inits.Add(new DynamicFacingInit(() => Facing));
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}
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Activity ICreationActivity.GetCreationActivity()
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{
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return MoveIntoWorld(self, moveIntoWorldDelay);
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}
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public class AircraftMoveOrderTargeter : IOrderTargeter
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{
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readonly Aircraft aircraft;
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@@ -130,8 +130,6 @@ namespace OpenRA.Mods.Common.Traits
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mobile = self.Trait<Mobile>();
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resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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claimLayer = self.World.WorldActor.Trait<ResourceClaimLayer>();
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self.QueueActivity(new CallFunc(() => ChooseNewProc(self, null)));
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}
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void INotifyCreated.Created(Actor self)
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@@ -141,6 +139,8 @@ namespace OpenRA.Mods.Common.Traits
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conditionManager = self.TraitOrDefault<ConditionManager>();
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UpdateCondition(self);
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self.QueueActivity(new CallFunc(() => ChooseNewProc(self, null)));
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// Note: This is queued in a FrameEndTask because otherwise the activity is dropped/overridden while moving out of a factory.
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if (Info.SearchOnCreation)
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self.World.AddFrameEndTask(w => self.QueueActivity(new FindAndDeliverResources(self)));
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@@ -138,7 +138,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class Mobile : PausableConditionalTrait<MobileInfo>, IIssueOrder, IResolveOrder, IOrderVoice, IPositionable, IMove, ITick,
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public class Mobile : PausableConditionalTrait<MobileInfo>, IIssueOrder, IResolveOrder, IOrderVoice, IPositionable, IMove, ITick, ICreationActivity,
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IFacing, IDeathActorInitModifier, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyBlockingMove, IActorPreviewInitModifier, INotifyBecomingIdle
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{
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readonly Actor self;
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@@ -256,7 +256,6 @@ namespace OpenRA.Mods.Common.Traits
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Locomotor = self.World.WorldActor.TraitsImplementing<Locomotor>()
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.Single(l => l.Info.Name == Info.Locomotor);
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self.QueueActivity(MoveIntoWorld(self, moveIntoWorldDelay));
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base.Created(self);
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}
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@@ -897,6 +896,11 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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Activity ICreationActivity.GetCreationActivity()
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{
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return MoveIntoWorld(self, moveIntoWorldDelay);
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}
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class MoveOrderTargeter : IOrderTargeter
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{
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readonly Mobile mobile;
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