Rewrite C&C shellmap script in lua.

This commit is contained in:
Paul Chote
2013-12-03 23:27:07 +13:00
parent 79b52e4c66
commit 568988b435
4 changed files with 46 additions and 112 deletions

View File

@@ -1,92 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class CncShellmapScriptInfo : TraitInfo<CncShellmapScript> { }
class CncShellmapScript : IWorldLoaded, ITick
{
WPos viewportOrigin;
Dictionary<string, Actor> actors;
WorldRenderer worldRenderer;
public void WorldLoaded(World w, WorldRenderer wr)
{
worldRenderer = wr;
var b = w.Map.Bounds;
viewportOrigin = new CPos(b.Left + b.Width / 2, b.Top + b.Height / 2).CenterPosition;
worldRenderer.Viewport.Center(viewportOrigin);
actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
SetViewport();
}
void SetViewport()
{
var t = (ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed;
var offset = new float2(-15360, 4096) * float2.FromAngle((float)t);
worldRenderer.Viewport.Center(viewportOrigin + new WVec((int)offset.X, (int)offset.Y, 0));
}
int ticks = 0;
float speed = 4f;
public void Tick(Actor self)
{
SetViewport();
if (ticks == 0)
{
LoopTrack(actors["boat1"], actors["tl1"].Location, actors["tr1"].Location);
LoopTrack(actors["boat3"], actors["tl1"].Location, actors["tr1"].Location);
LoopTrack(actors["boat2"], actors["tl3"].Location, actors["tr3"].Location);
LoopTrack(actors["boat4"], actors["tl3"].Location, actors["tr3"].Location);
CreateUnitsInTransport(actors["lst1"], new string[] { "htnk" });
CreateUnitsInTransport(actors["lst2"], new string[] { "mcv" });
CreateUnitsInTransport(actors["lst3"], new string[] { "htnk" });
LoopTrack(actors["lst1"], actors["tl2"].Location, actors["tr2"].Location);
LoopTrack(actors["lst2"], actors["tl2"].Location, actors["tr2"].Location);
LoopTrack(actors["lst3"], actors["tl2"].Location, actors["tr2"].Location);
}
ticks++;
}
void CreateUnitsInTransport(Actor transport, string[] cargo)
{
var f = transport.Trait<IFacing>();
var c = transport.Trait<Cargo>();
foreach (var i in cargo)
c.Load(transport, transport.World.CreateActor(false, i.ToLowerInvariant(), new TypeDictionary
{
new OwnerInit(transport.Owner),
new FacingInit(f.Facing),
}));
}
void LoopTrack(Actor self, CPos left, CPos right)
{
var mobile = self.Trait<Mobile>();
self.QueueActivity(mobile.ScriptedMove(left));
self.QueueActivity(new SimpleTeleport(right));
self.QueueActivity(new CallFunc(() => LoopTrack(self, left, right)));
}
}
}

View File

@@ -77,7 +77,6 @@
<Compile Include="CncMenuPaletteEffect.cs" />
<Compile Include="Effects\IonCannon.cs" />
<Compile Include="IonCannonPower.cs" />
<Compile Include="Missions\CncShellmapScript.cs" />
<Compile Include="Missions\Gdi01Script.cs" />
<Compile Include="Missions\Nod01Script.cs" />
<Compile Include="PoisonedByTiberium.cs" />

View File

@@ -986,24 +986,6 @@ Actors:
Location: 65,20
Owner: Nod
Facing: 192
tl1: mpspawn
Location: 8,33
Owner: Neutral
tr1: mpspawn
Location: 87,33
Owner: Neutral
tl2: mpspawn
Location: 8,35
Owner: Neutral
tr2: mpspawn
Location: 87,35
Owner: Neutral
tl3: mpspawn
Location: 8,37
Owner: Neutral
tr3: mpspawn
Location: 87,37
Owner: Neutral
Smudges:
@@ -1015,7 +997,8 @@ Rules:
PlayMusicOnMapLoad:
Music: map1
Loop: true
CncShellmapScript:
LuaScriptInterface:
LuaScripts: shellmap.lua
LoadWidgetAtGameStart:
Widget: MENU_BACKGROUND
LST:

View File

@@ -0,0 +1,44 @@
ticks = 0
speed = 5
Tick = function()
ticks = ticks + 1
local t = (ticks + 45) % (360 * speed) * (math.pi / 180) / speed;
OpenRA.SetViewportCenterPosition(WPos.op_Addition(viewportOrigin, MakeVec(-15360 * math.sin(t), 4096 * math.cos(t))))
end
WorldLoaded = function()
viewportOrigin = OpenRA.GetViewportCenterPosition()
CreateUnitsInTransport(lst1, { "htnk" });
CreateUnitsInTransport(lst2, { "mcv" });
CreateUnitsInTransport(lst3, { "htnk" });
local units = { boat1, boat2, boat3, boat4, lst1, lst2, lst3}
for i, unit in ipairs(units) do
LoopTrack(unit, MakePos(8, unit.Location.Y), MakePos(87, unit.Location.Y))
end
end
LoopTrack = function(actor, left, right)
Actor.ScriptedMove(actor, left)
Actor.Teleport(actor, right)
Actor.CallFunc(actor, function() LoopTrack(actor, left, right) end)
end
CreateUnitsInTransport = function(transport, passengerNames)
local cargo = Actor.Trait(transport, "Cargo")
local owner = transport.owner
for i, passengerName in ipairs(passengerNames) do
cargo:Load(transport, Actor.Create(passengerName, { AddToWorld = false, Owner = owner }))
end
end
-- TODO: The standard library should expose CPos.New() etc
MakePos = function(x, y)
return OpenRA.New("CPos", { {x, "Int32"}, {y, "Int32"} })
end
MakeVec = function(x, y)
return OpenRA.New("WVec", { {x, "Int32"}, {y, "Int32"}, {0, "Int32"} })
end