Rewrite C&C shellmap script in lua.
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44
mods/cnc/maps/shellmap/shellmap.lua
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44
mods/cnc/maps/shellmap/shellmap.lua
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@@ -0,0 +1,44 @@
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ticks = 0
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speed = 5
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Tick = function()
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ticks = ticks + 1
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local t = (ticks + 45) % (360 * speed) * (math.pi / 180) / speed;
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OpenRA.SetViewportCenterPosition(WPos.op_Addition(viewportOrigin, MakeVec(-15360 * math.sin(t), 4096 * math.cos(t))))
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end
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WorldLoaded = function()
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viewportOrigin = OpenRA.GetViewportCenterPosition()
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CreateUnitsInTransport(lst1, { "htnk" });
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CreateUnitsInTransport(lst2, { "mcv" });
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CreateUnitsInTransport(lst3, { "htnk" });
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local units = { boat1, boat2, boat3, boat4, lst1, lst2, lst3}
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for i, unit in ipairs(units) do
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LoopTrack(unit, MakePos(8, unit.Location.Y), MakePos(87, unit.Location.Y))
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end
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end
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LoopTrack = function(actor, left, right)
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Actor.ScriptedMove(actor, left)
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Actor.Teleport(actor, right)
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Actor.CallFunc(actor, function() LoopTrack(actor, left, right) end)
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end
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CreateUnitsInTransport = function(transport, passengerNames)
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local cargo = Actor.Trait(transport, "Cargo")
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local owner = transport.owner
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for i, passengerName in ipairs(passengerNames) do
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cargo:Load(transport, Actor.Create(passengerName, { AddToWorld = false, Owner = owner }))
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end
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end
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-- TODO: The standard library should expose CPos.New() etc
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MakePos = function(x, y)
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return OpenRA.New("CPos", { {x, "Int32"}, {y, "Int32"} })
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end
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MakeVec = function(x, y)
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return OpenRA.New("WVec", { {x, "Int32"}, {y, "Int32"}, {0, "Int32"} })
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end
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