#582 dont use water explosions for impacts ABOVE water

This commit is contained in:
Chris Forbes
2011-03-12 23:41:28 +13:00
parent f58e9a2a99
commit 56a8653bc6

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
if (!world.Map.IsInMap(targetTile))
return;
var isWater = world.GetTerrainInfo(targetTile).IsWater;
var isWater = args.destAltitude == 0 && world.GetTerrainInfo(targetTile).IsWater;
var explosionType = isWater ? warhead.WaterExplosion : warhead.Explosion;
if (explosionType != null)