#582 dont use water explosions for impacts ABOVE water
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
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if (!world.Map.IsInMap(targetTile))
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if (!world.Map.IsInMap(targetTile))
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return;
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return;
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var isWater = world.GetTerrainInfo(targetTile).IsWater;
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var isWater = args.destAltitude == 0 && world.GetTerrainInfo(targetTile).IsWater;
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var explosionType = isWater ? warhead.WaterExplosion : warhead.Explosion;
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var explosionType = isWater ? warhead.WaterExplosion : warhead.Explosion;
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if (explosionType != null)
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if (explosionType != null)
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