Singleplayer campaign support: player/world init
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46
OpenRA.Mods.RA/CreateMapPlayers.cs
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46
OpenRA.Mods.RA/CreateMapPlayers.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class CreateMapPlayersInfo : TraitInfo<CreateMapPlayers> { }
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public class CreateMapPlayers : ICreatePlayers
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{
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public Dictionary<string, Player> Players = new Dictionary<string, Player>();
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public void CreatePlayers(World w)
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{
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int mapPlayerIndex = -1;
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foreach (var kv in w.Map.Players)
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{
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var player = new Player(w, kv.Value, mapPlayerIndex--);
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w.AddPlayer(player);
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Players.Add(kv.Key,player);
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if (kv.Value.OwnsWorld)
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w.WorldActor.Owner = player;
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}
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foreach(var p in Players)
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{
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foreach(var q in w.Map.Players[p.Key].Allies)
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p.Value.Stances[Players[q]] = Stance.Ally;
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foreach(var q in w.Map.Players[p.Key].Enemies)
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p.Value.Stances[Players[q]] = Stance.Enemy;
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}
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}
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}
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}
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