New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.

This commit is contained in:
Scott_NZ
2012-09-15 20:55:20 +12:00
parent 8fabf1504a
commit 56f36e45db
6 changed files with 121 additions and 2 deletions

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@@ -0,0 +1,29 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class ContainsCrateInfo : TraitInfo<ContainsCrate> { }
public class ContainsCrate : INotifyKilled
{
public void Killed(Actor self, AttackInfo e)
{
self.World.AddFrameEndTask(w => w.CreateActor("crate", new TypeDictionary
{
new LocationInit(self.Location),
new OwnerInit(self.World.WorldActor.Owner),
}));
}
}
}

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@@ -0,0 +1,39 @@
#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
{
class HealUnitsCrateActionInfo : CrateActionInfo
{
public override object Create(ActorInitializer init) { return new HealUnitsCrateAction(init.self, this); }
}
class HealUnitsCrateAction : CrateAction
{
public HealUnitsCrateAction(Actor self, HealUnitsCrateActionInfo info)
: base(self, info) { }
public override void Activate(Actor collector)
{
base.Activate(collector);
foreach (var unit in collector.World.Actors.Where(a => a.Owner == collector.Owner))
{
var health = unit.TraitOrDefault<Health>();
if (health != null && !health.IsDead)
{
health.InflictDamage(unit, unit, -(health.MaxHP - health.HP), null, true);
}
}
}
}
}

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@@ -172,6 +172,7 @@
<Compile Include="ColorPickerPaletteModifier.cs" />
<Compile Include="Combat.cs" />
<Compile Include="ConquestVictoryConditions.cs" />
<Compile Include="ContainsCrate.cs" />
<Compile Include="Crate.cs" />
<Compile Include="CrateAction.cs" />
<Compile Include="CrateDrop.cs" />
@@ -181,6 +182,7 @@
<Compile Include="Crates\GiveCashCrateAction.cs" />
<Compile Include="Crates\GiveMcvCrateAction.cs" />
<Compile Include="Crates\GiveUnitCrateAction.cs" />
<Compile Include="Crates\HealUnitsCrateAction.cs" />
<Compile Include="Crates\HideMapCrateAction.cs" />
<Compile Include="Crates\LevelUpCrateAction.cs" />
<Compile Include="Crates\RevealMapCrateAction.cs" />

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@@ -178,8 +178,8 @@ Actors:
Actor42: t02
Location: 80,78
Owner: Neutral
Actor43: t07
Location: 78,95
Actor43: t02
Location: 79,102
Owner: Neutral
Actor132: fenc
Location: 100,100
@@ -2029,6 +2029,15 @@ Actors:
Actor634: 3tnk
Location: 37,65
Owner: Soviets
Actor55: wood
Location: 79,94
Owner: Neutral
Actor168: wood
Location: 79,95
Owner: Neutral
Actor172: wood
Location: 79,96
Owner: Neutral
Smudges:
@@ -2048,6 +2057,8 @@ Rules:
E7:
AutoTarget:
InitialStance: ReturnFire
V01:
ContainsCrate:
TRAN:
-Selectable:
Buildable:
@@ -2151,6 +2162,41 @@ Rules:
FTRK:
Buildable:
Owner: None
CRATE:
GiveCashCrateAction:
SelectionShares: 0
LevelUpCrateAction:
SelectionShares: 0
ExplodeCrateAction@fire:
SelectionShares: 0
ExplodeCrateAction@boom:
SelectionShares: 0
ExplodeCrateAction@nuke:
SelectionShares: 0
HideMapCrateAction:
SelectionShares: 0
HealUnitsCrateAction:
SelectionShares: 10000
RevealMapCrateAction:
SelectionShares: 0
SupportPowerCrateAction@parabombs:
SelectionShares: 0
GiveMcvCrateAction:
SelectionShares: 0
GiveUnitCrateAction@jeep:
SelectionShares: 0
GiveUnitCrateAction@arty:
SelectionShares: 0
GiveUnitCrateAction@v2rl:
SelectionShares: 0
GiveUnitCrateAction@1tnk:
SelectionShares: 0
GiveUnitCrateAction@2tnk:
SelectionShares: 0
GiveUnitCrateAction@3tnk:
SelectionShares: 0
GiveUnitCrateAction@4tnk:
SelectionShares: 0
Sequences:

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@@ -355,6 +355,9 @@ CRATE:
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
HealUnitsCrateAction:
Notification: heal2.aud
SelectionShares: 2
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map