New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
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29
OpenRA.Mods.RA/ContainsCrate.cs
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29
OpenRA.Mods.RA/ContainsCrate.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class ContainsCrateInfo : TraitInfo<ContainsCrate> { }
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public class ContainsCrate : INotifyKilled
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{
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public void Killed(Actor self, AttackInfo e)
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{
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self.World.AddFrameEndTask(w => w.CreateActor("crate", new TypeDictionary
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{
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new LocationInit(self.Location),
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new OwnerInit(self.World.WorldActor.Owner),
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}));
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}
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}
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}
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