New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.

This commit is contained in:
Scott_NZ
2012-09-15 20:55:20 +12:00
parent 8fabf1504a
commit 56f36e45db
6 changed files with 121 additions and 2 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class ContainsCrateInfo : TraitInfo<ContainsCrate> { }
public class ContainsCrate : INotifyKilled
{
public void Killed(Actor self, AttackInfo e)
{
self.World.AddFrameEndTask(w => w.CreateActor("crate", new TypeDictionary
{
new LocationInit(self.Location),
new OwnerInit(self.World.WorldActor.Owner),
}));
}
}
}