New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.

This commit is contained in:
Scott_NZ
2012-09-15 20:55:20 +12:00
parent 8fabf1504a
commit 56f36e45db
6 changed files with 121 additions and 2 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
{
class HealUnitsCrateActionInfo : CrateActionInfo
{
public override object Create(ActorInitializer init) { return new HealUnitsCrateAction(init.self, this); }
}
class HealUnitsCrateAction : CrateAction
{
public HealUnitsCrateAction(Actor self, HealUnitsCrateActionInfo info)
: base(self, info) { }
public override void Activate(Actor collector)
{
base.Activate(collector);
foreach (var unit in collector.World.Actors.Where(a => a.Owner == collector.Owner))
{
var health = unit.TraitOrDefault<Health>();
if (health != null && !health.IsDead)
{
health.InflictDamage(unit, unit, -(health.MaxHP - health.HP), null, true);
}
}
}
}
}