New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
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@@ -172,6 +172,7 @@
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<Compile Include="ColorPickerPaletteModifier.cs" />
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<Compile Include="Combat.cs" />
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<Compile Include="ConquestVictoryConditions.cs" />
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<Compile Include="ContainsCrate.cs" />
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<Compile Include="Crate.cs" />
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<Compile Include="CrateAction.cs" />
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<Compile Include="CrateDrop.cs" />
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@@ -181,6 +182,7 @@
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<Compile Include="Crates\GiveCashCrateAction.cs" />
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<Compile Include="Crates\GiveMcvCrateAction.cs" />
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<Compile Include="Crates\GiveUnitCrateAction.cs" />
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<Compile Include="Crates\HealUnitsCrateAction.cs" />
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<Compile Include="Crates\HideMapCrateAction.cs" />
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<Compile Include="Crates\LevelUpCrateAction.cs" />
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<Compile Include="Crates\RevealMapCrateAction.cs" />
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