FindAndDeliverResources, trivial optimizations.
This commit is contained in:
@@ -180,7 +180,8 @@ namespace OpenRA.Mods.Common.Activities
|
||||
|
||||
var searchRadiusSquared = searchRadius * searchRadius;
|
||||
|
||||
var procPos = procLoc.HasValue ? (WPos?)self.World.Map.CenterOfCell(procLoc.Value) : null;
|
||||
var map = self.World.Map;
|
||||
var procPos = procLoc.HasValue ? (WPos?)map.CenterOfCell(procLoc.Value) : null;
|
||||
var harvPos = self.CenterPosition;
|
||||
|
||||
// Find any harvestable resources:
|
||||
@@ -190,25 +191,28 @@ namespace OpenRA.Mods.Common.Activities
|
||||
.WithCustomCost(loc =>
|
||||
{
|
||||
if ((loc - searchFromLoc).LengthSquared > searchRadiusSquared)
|
||||
return int.MaxValue;
|
||||
return PathGraph.CostForInvalidCell;
|
||||
|
||||
// Add a cost modifier to harvestable cells to prefer resources that are closer to the refinery.
|
||||
// This reduces the tendancy for harvesters to move in straight lines
|
||||
if (procPos.HasValue && harvInfo.ResourceRefineryDirectionPenalty > 0 && harv.CanHarvestCell(self, loc))
|
||||
{
|
||||
var pos = self.World.Map.CenterOfCell(loc);
|
||||
var pos = map.CenterOfCell(loc);
|
||||
|
||||
// Calculate harv-cell-refinery angle (cosine rule)
|
||||
var a = harvPos - procPos.Value;
|
||||
var b = pos - procPos.Value;
|
||||
var c = pos - harvPos;
|
||||
|
||||
if (b != WVec.Zero && c != WVec.Zero)
|
||||
if (b != WVec.Zero)
|
||||
{
|
||||
var cosA = (int)(512 * (b.LengthSquared + c.LengthSquared - a.LengthSquared) / b.Length / c.Length);
|
||||
var c = pos - harvPos;
|
||||
if (c != WVec.Zero)
|
||||
{
|
||||
var a = harvPos - procPos.Value;
|
||||
var cosA = (int)(512 * (b.LengthSquared + c.LengthSquared - a.LengthSquared) / b.Length / c.Length);
|
||||
|
||||
// Cost modifier varies between 0 and ResourceRefineryDirectionPenalty
|
||||
return Math.Abs(harvInfo.ResourceRefineryDirectionPenalty / 2) + harvInfo.ResourceRefineryDirectionPenalty * cosA / 2048;
|
||||
// Cost modifier varies between 0 and ResourceRefineryDirectionPenalty
|
||||
return Math.Abs(harvInfo.ResourceRefineryDirectionPenalty / 2) + harvInfo.ResourceRefineryDirectionPenalty * cosA / 2048;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -110,11 +110,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
// Correct for SubCell offset
|
||||
target -= world.Map.Grid.OffsetOfSubCell(srcSub);
|
||||
|
||||
var rangeLengthSquared = range.LengthSquared;
|
||||
var map = world.Map;
|
||||
|
||||
// Select only the tiles that are within range from the requested SubCell
|
||||
// This assumes that the SubCell does not change during the path traversal
|
||||
var tilesInRange = world.Map.FindTilesInCircle(targetCell, range.Length / 1024 + 1)
|
||||
.Where(t => (world.Map.CenterOfCell(t) - target).LengthSquared <= range.LengthSquared
|
||||
&& mobile.Info.CanEnterCell(self.World, self, t));
|
||||
var tilesInRange = map.FindTilesInCircle(targetCell, range.Length / 1024 + 1)
|
||||
.Where(t => (map.CenterOfCell(t) - target).LengthSquared <= rangeLengthSquared
|
||||
&& mobile.Info.CanEnterCell(world, self, t));
|
||||
|
||||
// See if there is any cell within range that does not involve a cross-domain request
|
||||
// Really, we only need to check the circle perimeter, but it's not clear that would be a performance win
|
||||
|
||||
Reference in New Issue
Block a user