Fix map previews and order in TD
|
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 47 KiB |
|
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 47 KiB |
@@ -10,7 +10,7 @@ Tileset: DESERT
|
||||
|
||||
MapSize: 64,64
|
||||
|
||||
Bounds: 27,34,36,26
|
||||
Bounds: 3,23,36,26
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
@@ -23,6 +23,7 @@ Players:
|
||||
Name: GDI
|
||||
Faction: gdi
|
||||
Color: F5D378
|
||||
Allies: GDI
|
||||
Enemies: Nod
|
||||
Bot: campaign
|
||||
PlayerReference@Nod:
|
||||
@@ -45,154 +46,192 @@ Players:
|
||||
|
||||
Actors:
|
||||
Actor0: t08
|
||||
Location: 30,52
|
||||
Location: 34,38
|
||||
Owner: Neutral
|
||||
Actor1: t18
|
||||
Location: 34,52
|
||||
Location: 34,36
|
||||
Owner: Neutral
|
||||
Actor2: t08
|
||||
Location: 57,47
|
||||
Location: 25,31
|
||||
Owner: Neutral
|
||||
Actor3: t08
|
||||
Location: 38,59
|
||||
Location: 26,31
|
||||
Owner: Neutral
|
||||
Actor4: silo
|
||||
Location: 33,40
|
||||
Owner: GDI
|
||||
Actor9: silo
|
||||
Location: 32,42
|
||||
Owner: GDI
|
||||
Actor10: jeep
|
||||
Location: 30,46
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
Actor11: jeep
|
||||
Location: 31,35
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
Actor17: e1
|
||||
Location: 34,56
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
Actor18: e1
|
||||
Location: 43,35
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
Actor19: e1
|
||||
Location: 43,36
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
Actor31: e1
|
||||
Location: 47,53
|
||||
Owner: GDI
|
||||
SubCell: 4
|
||||
Actor32: e1
|
||||
Location: 49,54
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 1
|
||||
Actor35: e1
|
||||
Location: 34,57
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 1
|
||||
waypoint27: waypoint
|
||||
Location: 27,51
|
||||
Actor4: t08
|
||||
Location: 21,40
|
||||
Owner: Neutral
|
||||
waypoint26: waypoint
|
||||
Location: 49,35
|
||||
Actor5: t08
|
||||
Location: 3,24
|
||||
Owner: Neutral
|
||||
waypoint10: waypoint
|
||||
Location: 30,44
|
||||
Actor6: t08
|
||||
Location: 3,42
|
||||
Owner: Neutral
|
||||
waypoint9: waypoint
|
||||
Location: 55,40
|
||||
Actor7: t08
|
||||
Location: 4,42
|
||||
Owner: Neutral
|
||||
waypoint8: waypoint
|
||||
Location: 48,41
|
||||
Actor8: t08
|
||||
Location: 6,48
|
||||
Owner: Neutral
|
||||
waypoint7: waypoint
|
||||
Location: 60,58
|
||||
Actor9: t08
|
||||
Location: 16,43
|
||||
Owner: Neutral
|
||||
waypoint6: waypoint
|
||||
Location: 61,47
|
||||
Actor10: t08
|
||||
Location: 26,48
|
||||
Owner: Neutral
|
||||
waypoint5: waypoint
|
||||
Location: 48,55
|
||||
Actor11: t08
|
||||
Location: 13,27
|
||||
Owner: Neutral
|
||||
waypoint4: waypoint
|
||||
Location: 41,51
|
||||
Actor12: t08
|
||||
Location: 6,40
|
||||
Owner: Neutral
|
||||
waypoint3: waypoint
|
||||
Location: 28,36
|
||||
Actor13: rock1
|
||||
Location: 22,32
|
||||
Owner: Neutral
|
||||
waypoint2: waypoint
|
||||
Location: 28,51
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
Location: 40,43
|
||||
Owner: Neutral
|
||||
waypoint0: waypoint
|
||||
Location: 40,35
|
||||
Owner: Neutral
|
||||
Refinery: proc
|
||||
Location: 30,38
|
||||
Owner: GDI
|
||||
Barracks: pyle
|
||||
Location: 34,43
|
||||
Owner: GDI
|
||||
Powerplant: nuke
|
||||
Location: 35,40
|
||||
Owner: GDI
|
||||
Yard: fact
|
||||
Location: 33,37
|
||||
Owner: GDI
|
||||
Guard1: e1
|
||||
Location: 42,39
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 0
|
||||
Guard2: e1
|
||||
Location: 38,38
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 2
|
||||
Guard3: e1
|
||||
Location: 35,49
|
||||
Actor20: jeep
|
||||
Location: 5,24
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 0
|
||||
Guard4: e1
|
||||
Location: 34,48
|
||||
Actor21: jeep
|
||||
Location: 6,32
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 3
|
||||
Guard5: e1
|
||||
Location: 39,40
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 1
|
||||
Guard6: e1
|
||||
Location: 40,56
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Guard7: e1
|
||||
Location: 38,54
|
||||
Facing: 640
|
||||
Actor22: jeep
|
||||
Location: 12,27
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
Actor28: e1
|
||||
Location: 10,24
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 3
|
||||
Actor29: e1
|
||||
Location: 10,24
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 1
|
||||
Actor30: e1
|
||||
Location: 9,24
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Actor31: e1
|
||||
Location: 5,34
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
Actor32: e1
|
||||
Location: 5,35
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
Actor33: e1
|
||||
Location: 10,27
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
Actor34: e1
|
||||
Location: 11,27
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
Actor35: e1
|
||||
Location: 10,24
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 2
|
||||
Actor37: e1
|
||||
Location: 7,40
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
waypoint26: waypoint
|
||||
Location: 26,41
|
||||
Owner: Neutral
|
||||
waypoint23: waypoint
|
||||
Location: 33,45
|
||||
Owner: Neutral
|
||||
waypoint21: waypoint
|
||||
Location: 32,42
|
||||
Owner: Neutral
|
||||
waypoint17: waypoint
|
||||
Location: 32,26
|
||||
Owner: Neutral
|
||||
waypoint9: waypoint
|
||||
Location: 29,47
|
||||
Owner: Neutral
|
||||
waypoint8: waypoint
|
||||
Location: 16,28
|
||||
Owner: Neutral
|
||||
waypoint7: waypoint
|
||||
Location: 23,40
|
||||
Owner: Neutral
|
||||
waypoint6: waypoint
|
||||
Location: 20,47
|
||||
Owner: Neutral
|
||||
waypoint5: waypoint
|
||||
Location: 10,44
|
||||
Owner: Neutral
|
||||
waypoint4: waypoint
|
||||
Location: 13,36
|
||||
Owner: Neutral
|
||||
waypoint3: waypoint
|
||||
Location: 36,41
|
||||
Owner: Neutral
|
||||
waypoint2: waypoint
|
||||
Location: 31,28
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
Location: 18,25
|
||||
Owner: Neutral
|
||||
waypoint0: waypoint
|
||||
Location: 4,26
|
||||
Owner: Neutral
|
||||
Refinery: proc
|
||||
Location: 7,27
|
||||
Owner: GDI
|
||||
FreeActor: false
|
||||
Yard: fact
|
||||
Location: 10,28
|
||||
Owner: GDI
|
||||
Barracks: pyle
|
||||
Location: 7,32
|
||||
Owner: GDI
|
||||
Plant: nuke
|
||||
Location: 11,31
|
||||
Owner: GDI
|
||||
Silo1: silo
|
||||
Location: 9,31
|
||||
Owner: GDI
|
||||
Silo2: silo
|
||||
Location: 9,33
|
||||
Owner: GDI
|
||||
Guard1: e1
|
||||
Location: 8,40
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
Guard2: e1
|
||||
Location: 37,24
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
Guard3: e1
|
||||
Location: 36,24
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
Guard4: e1
|
||||
Location: 27,31
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
Harvester: harv
|
||||
Location: 5,29
|
||||
Owner: GDI
|
||||
Health: 39
|
||||
Facing: 896
|
||||
McvEntry: waypoint
|
||||
Location: 62,43
|
||||
Location: 33,48
|
||||
Owner: Neutral
|
||||
McvRally: waypoint
|
||||
Location: 57,41
|
||||
Location: 33,46
|
||||
Owner: Neutral
|
||||
UnitsEntry: waypoint
|
||||
Location: 62,38
|
||||
Location: 30,48
|
||||
Owner: Neutral
|
||||
UnitsRally: waypoint
|
||||
Location: 56,38
|
||||
Location: 30,44
|
||||
Owner: Neutral
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
@@ -10,17 +10,10 @@
|
||||
NodUnits = { "bggy", "e1", "e1", "e1", "e1", "e1", "bggy", "e1", "e1", "e1", "bggy" }
|
||||
NodBaseBuildings = { "hand", "fact", "nuke" }
|
||||
|
||||
GDIBase = { Refinery, Barracks, Powerplant, Yard }
|
||||
Guards = { Guard1, Guard2, Guard3, Guard4, Guard5, Guard6, Guard7 }
|
||||
GDIBase = { Refinery, Yard, Barracks, Plant, Silo1, Silo2 }
|
||||
|
||||
Atk1CellTriggerActivator = { CPos.New(45,37), CPos.New(44,37), CPos.New(45,36), CPos.New(44,36), CPos.New(45,35), CPos.New(44,35), CPos.New(45,34), CPos.New(44,34) }
|
||||
Atk4CellTriggerActivator = { CPos.New(50,47), CPos.New(49,47), CPos.New(48,47), CPos.New(47,47), CPos.New(46,47), CPos.New(45,47), CPos.New(44,47), CPos.New(43,47), CPos.New(42,47), CPos.New(41,47), CPos.New(40,47), CPos.New(39,47), CPos.New(38,47), CPos.New(37,47), CPos.New(50,46), CPos.New(49,46), CPos.New(48,46), CPos.New(47,46), CPos.New(46,46), CPos.New(45,46), CPos.New(44,46), CPos.New(43,46), CPos.New(42,46), CPos.New(41,46), CPos.New(40,46), CPos.New(39,46), CPos.New(38,46) }
|
||||
|
||||
Atk1Waypoints = { waypoint2, waypoint4, waypoint5, waypoint6 }
|
||||
Atk2Waypoints = { waypoint2, waypoint5, waypoint7, waypoint6 }
|
||||
Atk3Waypoints = { waypoint2, waypoint4, waypoint5, waypoint9 }
|
||||
Atk4Waypoints = { waypoint0, waypoint8, waypoint9 }
|
||||
Pat1Waypoints = { waypoint0, waypoint1, waypoint2, waypoint3 }
|
||||
GDIWaypoints1 = { waypoint0, waypoint1, waypoint2, waypoint3 }
|
||||
GDIWaypoints2 = { waypoint0, waypoint1, waypoint4, waypoint5, waypoint6, waypoint7, waypoint9 }
|
||||
|
||||
GetAttackers = function(amount)
|
||||
local units = GDI.GetActorsByType("e1")
|
||||
@@ -38,59 +31,52 @@ WorldLoaded = function()
|
||||
|
||||
InitObjectives(Nod)
|
||||
|
||||
BuildBase = Nod.AddObjective("Build a base.")
|
||||
DestroyGDI = Nod.AddObjective("Destroy the GDI base.")
|
||||
GDIObjective = GDI.AddObjective("Kill all enemies.")
|
||||
BuildBase = Nod.AddObjective("Build a base.")
|
||||
DestroyGDI = Nod.AddObjective("Destroy all GDI units.")
|
||||
|
||||
Utils.Do(Guards, function(actor)
|
||||
Utils.Do({ Refinery, Yard }, function(actor)
|
||||
Trigger.OnDamaged(actor, function()
|
||||
if Atk3TriggerSwitch then
|
||||
return
|
||||
if not Grd2TriggerSwitch then
|
||||
Grd2TriggerSwitch = true
|
||||
Utils.Do(GetAttackers(5), IdleHunt)
|
||||
end
|
||||
|
||||
Atk3TriggerSwitch = true
|
||||
MoveAndHunt(GetAttackers(4), Atk3Waypoints)
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(25), function()
|
||||
MoveAndHunt(GetAttackers(2), GDIWaypoints1)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(20), function()
|
||||
MoveAndHunt(GetAttackers(3), GDIWaypoints2)
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(Guard1, function()
|
||||
MoveAndHunt(GetAttackers(3), GDIWaypoints2)
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(Guard4, function()
|
||||
MoveAndHunt(GetAttackers(2), GDIWaypoints1)
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilled({ Guard2, Guard3 }, function()
|
||||
MoveAndHunt(GetAttackers(2), GDIWaypoints1)
|
||||
end)
|
||||
|
||||
Trigger.OnDamaged(Harvester, function()
|
||||
if Atk5TriggerSwitch then
|
||||
return
|
||||
end
|
||||
|
||||
Atk5TriggerSwitch = true
|
||||
MoveAndHunt(GetAttackers(3), GDIWaypoints2)
|
||||
end)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(GDIBase, function()
|
||||
Utils.Do(GDI.GetGroundAttackers(), IdleHunt)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(40), function()
|
||||
MoveAndHunt(GetAttackers(3), Atk2Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(15), function()
|
||||
MoveAndHunt(GetAttackers(3), Atk2Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(20), function()
|
||||
MoveAndHunt(GetAttackers(3), Atk3Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(50), function()
|
||||
MoveAndHunt(GetAttackers(3), Atk4Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(30), function()
|
||||
MoveAndHunt(GetAttackers(3), Pat1Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Atk1CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
MoveAndHunt(GetAttackers(5), Atk1Waypoints)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Atk4CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
MoveAndHunt(GetAttackers(3), Atk2Waypoints)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(0, function()
|
||||
Utils.Do(GDI.GetActorsByType("e1"), function(unit)
|
||||
RebuildUnit({ unit }, GDI, Barracks)
|
||||
@@ -103,14 +89,14 @@ WorldLoaded = function()
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if GDI.HasNoRequiredUnits() then
|
||||
Nod.MarkCompletedObjective(DestroyGDI)
|
||||
end
|
||||
|
||||
if DateTime.GameTime > 2 and Nod.HasNoRequiredUnits() then
|
||||
GDI.MarkCompletedObjective(GDIObjective)
|
||||
end
|
||||
|
||||
if GDI.HasNoRequiredUnits() then
|
||||
Nod.MarkCompletedObjective(DestroyGDI)
|
||||
end
|
||||
|
||||
if DateTime.GameTime % DateTime.Seconds(1) == 0 and not Nod.IsObjectiveCompleted(BuildBase) and CheckForBase(Nod, NodBaseBuildings) then
|
||||
Nod.MarkCompletedObjective(BuildBase)
|
||||
end
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 4000
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, nod02a.lua
|
||||
@@ -15,60 +11,9 @@ World:
|
||||
WinVideo: airstrk.vqa
|
||||
LossVideo: deskill.vqa
|
||||
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
PlayerPalette: player-units
|
||||
|
||||
^Tank:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
PlayerPalette: player-units
|
||||
|
||||
^Helicopter:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
PlayerPalette: player-units
|
||||
|
||||
^Infantry:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
PlayerPalette: player-units
|
||||
|
||||
^Plane:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
|
||||
^Ship:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
|
||||
^Building:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
|
||||
^Wall:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
|
||||
^CommonHuskDefaults:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy, Ally, Neutral
|
||||
GenericStancePrefix: false
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
PlayerPalette: player-units
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 4000
|
||||
|
||||
NUK2:
|
||||
Buildable:
|
||||
@@ -129,20 +74,6 @@ MLRS:
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
RenderSprites:
|
||||
PlayerPalette: player
|
||||
|
||||
MCV.Husk:
|
||||
RenderSprites:
|
||||
PlayerPalette: player
|
||||
|
||||
HARV:
|
||||
RenderSprites:
|
||||
PlayerPalette: player
|
||||
|
||||
HARV.Husk:
|
||||
RenderSprites:
|
||||
PlayerPalette: player
|
||||
|
||||
SAM:
|
||||
Buildable:
|
||||
|
||||
@@ -10,7 +10,7 @@ Tileset: DESERT
|
||||
|
||||
MapSize: 64,64
|
||||
|
||||
Bounds: 3,23,36,26
|
||||
Bounds: 27,34,36,26
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
@@ -23,7 +23,6 @@ Players:
|
||||
Name: GDI
|
||||
Faction: gdi
|
||||
Color: F5D378
|
||||
Allies: GDI
|
||||
Enemies: Nod
|
||||
Bot: campaign
|
||||
PlayerReference@Nod:
|
||||
@@ -46,192 +45,154 @@ Players:
|
||||
|
||||
Actors:
|
||||
Actor0: t08
|
||||
Location: 34,38
|
||||
Location: 30,52
|
||||
Owner: Neutral
|
||||
Actor1: t18
|
||||
Location: 34,36
|
||||
Location: 34,52
|
||||
Owner: Neutral
|
||||
Actor2: t08
|
||||
Location: 25,31
|
||||
Location: 57,47
|
||||
Owner: Neutral
|
||||
Actor3: t08
|
||||
Location: 26,31
|
||||
Location: 38,59
|
||||
Owner: Neutral
|
||||
Actor4: t08
|
||||
Location: 21,40
|
||||
Actor4: silo
|
||||
Location: 33,40
|
||||
Owner: GDI
|
||||
Actor9: silo
|
||||
Location: 32,42
|
||||
Owner: GDI
|
||||
Actor10: jeep
|
||||
Location: 30,46
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
Actor11: jeep
|
||||
Location: 31,35
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
Actor17: e1
|
||||
Location: 34,56
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
Actor18: e1
|
||||
Location: 43,35
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
Actor19: e1
|
||||
Location: 43,36
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
Actor31: e1
|
||||
Location: 47,53
|
||||
Owner: GDI
|
||||
SubCell: 4
|
||||
Actor32: e1
|
||||
Location: 49,54
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 1
|
||||
Actor35: e1
|
||||
Location: 34,57
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 1
|
||||
waypoint27: waypoint
|
||||
Location: 27,51
|
||||
Owner: Neutral
|
||||
Actor5: t08
|
||||
Location: 3,24
|
||||
waypoint26: waypoint
|
||||
Location: 49,35
|
||||
Owner: Neutral
|
||||
Actor6: t08
|
||||
Location: 3,42
|
||||
waypoint10: waypoint
|
||||
Location: 30,44
|
||||
Owner: Neutral
|
||||
Actor7: t08
|
||||
Location: 4,42
|
||||
waypoint9: waypoint
|
||||
Location: 55,40
|
||||
Owner: Neutral
|
||||
Actor8: t08
|
||||
Location: 6,48
|
||||
waypoint8: waypoint
|
||||
Location: 48,41
|
||||
Owner: Neutral
|
||||
Actor9: t08
|
||||
Location: 16,43
|
||||
waypoint7: waypoint
|
||||
Location: 60,58
|
||||
Owner: Neutral
|
||||
Actor10: t08
|
||||
Location: 26,48
|
||||
waypoint6: waypoint
|
||||
Location: 61,47
|
||||
Owner: Neutral
|
||||
Actor11: t08
|
||||
Location: 13,27
|
||||
waypoint5: waypoint
|
||||
Location: 48,55
|
||||
Owner: Neutral
|
||||
Actor12: t08
|
||||
Location: 6,40
|
||||
waypoint4: waypoint
|
||||
Location: 41,51
|
||||
Owner: Neutral
|
||||
Actor13: rock1
|
||||
Location: 22,32
|
||||
waypoint3: waypoint
|
||||
Location: 28,36
|
||||
Owner: Neutral
|
||||
Actor20: jeep
|
||||
Location: 5,24
|
||||
waypoint2: waypoint
|
||||
Location: 28,51
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
Location: 40,43
|
||||
Owner: Neutral
|
||||
waypoint0: waypoint
|
||||
Location: 40,35
|
||||
Owner: Neutral
|
||||
Refinery: proc
|
||||
Location: 30,38
|
||||
Owner: GDI
|
||||
Barracks: pyle
|
||||
Location: 34,43
|
||||
Owner: GDI
|
||||
Powerplant: nuke
|
||||
Location: 35,40
|
||||
Owner: GDI
|
||||
Yard: fact
|
||||
Location: 33,37
|
||||
Owner: GDI
|
||||
Guard1: e1
|
||||
Location: 42,39
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 0
|
||||
Guard2: e1
|
||||
Location: 38,38
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 2
|
||||
Guard3: e1
|
||||
Location: 35,49
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
Actor21: jeep
|
||||
Location: 6,32
|
||||
Owner: GDI
|
||||
Facing: 640
|
||||
Actor22: jeep
|
||||
Location: 12,27
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
Actor28: e1
|
||||
Location: 10,24
|
||||
SubCell: 0
|
||||
Guard4: e1
|
||||
Location: 34,48
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 3
|
||||
Actor29: e1
|
||||
Location: 10,24
|
||||
Guard5: e1
|
||||
Location: 39,40
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
Facing: 256
|
||||
SubCell: 1
|
||||
Actor30: e1
|
||||
Location: 9,24
|
||||
Guard6: e1
|
||||
Location: 40,56
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Actor31: e1
|
||||
Location: 5,34
|
||||
Guard7: e1
|
||||
Location: 38,54
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
SubCell: 3
|
||||
Actor32: e1
|
||||
Location: 5,35
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
Actor33: e1
|
||||
Location: 10,27
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
Actor34: e1
|
||||
Location: 11,27
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
Actor35: e1
|
||||
Location: 10,24
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 2
|
||||
Actor37: e1
|
||||
Location: 7,40
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
waypoint26: waypoint
|
||||
Location: 26,41
|
||||
Owner: Neutral
|
||||
waypoint23: waypoint
|
||||
Location: 33,45
|
||||
Owner: Neutral
|
||||
waypoint21: waypoint
|
||||
Location: 32,42
|
||||
Owner: Neutral
|
||||
waypoint17: waypoint
|
||||
Location: 32,26
|
||||
Owner: Neutral
|
||||
waypoint9: waypoint
|
||||
Location: 29,47
|
||||
Owner: Neutral
|
||||
waypoint8: waypoint
|
||||
Location: 16,28
|
||||
Owner: Neutral
|
||||
waypoint7: waypoint
|
||||
Location: 23,40
|
||||
Owner: Neutral
|
||||
waypoint6: waypoint
|
||||
Location: 20,47
|
||||
Owner: Neutral
|
||||
waypoint5: waypoint
|
||||
Location: 10,44
|
||||
Owner: Neutral
|
||||
waypoint4: waypoint
|
||||
Location: 13,36
|
||||
Owner: Neutral
|
||||
waypoint3: waypoint
|
||||
Location: 36,41
|
||||
Owner: Neutral
|
||||
waypoint2: waypoint
|
||||
Location: 31,28
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
Location: 18,25
|
||||
Owner: Neutral
|
||||
waypoint0: waypoint
|
||||
Location: 4,26
|
||||
Owner: Neutral
|
||||
Refinery: proc
|
||||
Location: 7,27
|
||||
Owner: GDI
|
||||
FreeActor: false
|
||||
Yard: fact
|
||||
Location: 10,28
|
||||
Owner: GDI
|
||||
Barracks: pyle
|
||||
Location: 7,32
|
||||
Owner: GDI
|
||||
Plant: nuke
|
||||
Location: 11,31
|
||||
Owner: GDI
|
||||
Silo1: silo
|
||||
Location: 9,31
|
||||
Owner: GDI
|
||||
Silo2: silo
|
||||
Location: 9,33
|
||||
Owner: GDI
|
||||
Guard1: e1
|
||||
Location: 8,40
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
Guard2: e1
|
||||
Location: 37,24
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
Guard3: e1
|
||||
Location: 36,24
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
Guard4: e1
|
||||
Location: 27,31
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
Harvester: harv
|
||||
Location: 5,29
|
||||
Owner: GDI
|
||||
Health: 39
|
||||
Facing: 896
|
||||
McvEntry: waypoint
|
||||
Location: 33,48
|
||||
Location: 62,43
|
||||
Owner: Neutral
|
||||
McvRally: waypoint
|
||||
Location: 33,46
|
||||
Location: 57,41
|
||||
Owner: Neutral
|
||||
UnitsEntry: waypoint
|
||||
Location: 30,48
|
||||
Location: 62,38
|
||||
Owner: Neutral
|
||||
UnitsRally: waypoint
|
||||
Location: 30,44
|
||||
Location: 56,38
|
||||
Owner: Neutral
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
@@ -10,10 +10,17 @@
|
||||
NodUnits = { "bggy", "e1", "e1", "e1", "e1", "e1", "bggy", "e1", "e1", "e1", "bggy" }
|
||||
NodBaseBuildings = { "hand", "fact", "nuke" }
|
||||
|
||||
GDIBase = { Refinery, Yard, Barracks, Plant, Silo1, Silo2 }
|
||||
GDIBase = { Refinery, Barracks, Powerplant, Yard }
|
||||
Guards = { Guard1, Guard2, Guard3, Guard4, Guard5, Guard6, Guard7 }
|
||||
|
||||
GDIWaypoints1 = { waypoint0, waypoint1, waypoint2, waypoint3 }
|
||||
GDIWaypoints2 = { waypoint0, waypoint1, waypoint4, waypoint5, waypoint6, waypoint7, waypoint9 }
|
||||
Atk1CellTriggerActivator = { CPos.New(45,37), CPos.New(44,37), CPos.New(45,36), CPos.New(44,36), CPos.New(45,35), CPos.New(44,35), CPos.New(45,34), CPos.New(44,34) }
|
||||
Atk4CellTriggerActivator = { CPos.New(50,47), CPos.New(49,47), CPos.New(48,47), CPos.New(47,47), CPos.New(46,47), CPos.New(45,47), CPos.New(44,47), CPos.New(43,47), CPos.New(42,47), CPos.New(41,47), CPos.New(40,47), CPos.New(39,47), CPos.New(38,47), CPos.New(37,47), CPos.New(50,46), CPos.New(49,46), CPos.New(48,46), CPos.New(47,46), CPos.New(46,46), CPos.New(45,46), CPos.New(44,46), CPos.New(43,46), CPos.New(42,46), CPos.New(41,46), CPos.New(40,46), CPos.New(39,46), CPos.New(38,46) }
|
||||
|
||||
Atk1Waypoints = { waypoint2, waypoint4, waypoint5, waypoint6 }
|
||||
Atk2Waypoints = { waypoint2, waypoint5, waypoint7, waypoint6 }
|
||||
Atk3Waypoints = { waypoint2, waypoint4, waypoint5, waypoint9 }
|
||||
Atk4Waypoints = { waypoint0, waypoint8, waypoint9 }
|
||||
Pat1Waypoints = { waypoint0, waypoint1, waypoint2, waypoint3 }
|
||||
|
||||
GetAttackers = function(amount)
|
||||
local units = GDI.GetActorsByType("e1")
|
||||
@@ -31,52 +38,59 @@ WorldLoaded = function()
|
||||
|
||||
InitObjectives(Nod)
|
||||
|
||||
GDIObjective = GDI.AddObjective("Kill all enemies.")
|
||||
BuildBase = Nod.AddObjective("Build a base.")
|
||||
DestroyGDI = Nod.AddObjective("Destroy all GDI units.")
|
||||
DestroyGDI = Nod.AddObjective("Destroy the GDI base.")
|
||||
GDIObjective = GDI.AddObjective("Kill all enemies.")
|
||||
|
||||
Utils.Do({ Refinery, Yard }, function(actor)
|
||||
Utils.Do(Guards, function(actor)
|
||||
Trigger.OnDamaged(actor, function()
|
||||
if not Grd2TriggerSwitch then
|
||||
Grd2TriggerSwitch = true
|
||||
Utils.Do(GetAttackers(5), IdleHunt)
|
||||
if Atk3TriggerSwitch then
|
||||
return
|
||||
end
|
||||
|
||||
Atk3TriggerSwitch = true
|
||||
MoveAndHunt(GetAttackers(4), Atk3Waypoints)
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(25), function()
|
||||
MoveAndHunt(GetAttackers(2), GDIWaypoints1)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(20), function()
|
||||
MoveAndHunt(GetAttackers(3), GDIWaypoints2)
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(Guard1, function()
|
||||
MoveAndHunt(GetAttackers(3), GDIWaypoints2)
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(Guard4, function()
|
||||
MoveAndHunt(GetAttackers(2), GDIWaypoints1)
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilled({ Guard2, Guard3 }, function()
|
||||
MoveAndHunt(GetAttackers(2), GDIWaypoints1)
|
||||
end)
|
||||
|
||||
Trigger.OnDamaged(Harvester, function()
|
||||
if Atk5TriggerSwitch then
|
||||
return
|
||||
end
|
||||
|
||||
Atk5TriggerSwitch = true
|
||||
MoveAndHunt(GetAttackers(3), GDIWaypoints2)
|
||||
end)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(GDIBase, function()
|
||||
Utils.Do(GDI.GetGroundAttackers(), IdleHunt)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(40), function()
|
||||
MoveAndHunt(GetAttackers(3), Atk2Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(15), function()
|
||||
MoveAndHunt(GetAttackers(3), Atk2Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(20), function()
|
||||
MoveAndHunt(GetAttackers(3), Atk3Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(50), function()
|
||||
MoveAndHunt(GetAttackers(3), Atk4Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(30), function()
|
||||
MoveAndHunt(GetAttackers(3), Pat1Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Atk1CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
MoveAndHunt(GetAttackers(5), Atk1Waypoints)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Atk4CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
MoveAndHunt(GetAttackers(3), Atk2Waypoints)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(0, function()
|
||||
Utils.Do(GDI.GetActorsByType("e1"), function(unit)
|
||||
RebuildUnit({ unit }, GDI, Barracks)
|
||||
@@ -89,14 +103,14 @@ WorldLoaded = function()
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if DateTime.GameTime > 2 and Nod.HasNoRequiredUnits() then
|
||||
GDI.MarkCompletedObjective(GDIObjective)
|
||||
end
|
||||
|
||||
if GDI.HasNoRequiredUnits() then
|
||||
Nod.MarkCompletedObjective(DestroyGDI)
|
||||
end
|
||||
|
||||
if DateTime.GameTime > 2 and Nod.HasNoRequiredUnits() then
|
||||
GDI.MarkCompletedObjective(GDIObjective)
|
||||
end
|
||||
|
||||
if DateTime.GameTime % DateTime.Seconds(1) == 0 and not Nod.IsObjectiveCompleted(BuildBase) and CheckForBase(Nod, NodBaseBuildings) then
|
||||
Nod.MarkCompletedObjective(BuildBase)
|
||||
end
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 4000
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, nod02b.lua
|
||||
@@ -11,9 +15,60 @@ World:
|
||||
WinVideo: airstrk.vqa
|
||||
LossVideo: deskill.vqa
|
||||
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 4000
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
PlayerPalette: player-units
|
||||
|
||||
^Tank:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
PlayerPalette: player-units
|
||||
|
||||
^Helicopter:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
PlayerPalette: player-units
|
||||
|
||||
^Infantry:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
PlayerPalette: player-units
|
||||
|
||||
^Plane:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
|
||||
^Ship:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
|
||||
^Building:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
|
||||
^Wall:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
|
||||
^CommonHuskDefaults:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy, Ally, Neutral
|
||||
GenericStancePrefix: false
|
||||
ShowOwnerRow: false
|
||||
RenderSprites:
|
||||
PlayerPalette: player-units
|
||||
|
||||
NUK2:
|
||||
Buildable:
|
||||
@@ -74,6 +129,20 @@ MLRS:
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
RenderSprites:
|
||||
PlayerPalette: player
|
||||
|
||||
MCV.Husk:
|
||||
RenderSprites:
|
||||
PlayerPalette: player
|
||||
|
||||
HARV:
|
||||
RenderSprites:
|
||||
PlayerPalette: player
|
||||
|
||||
HARV.Husk:
|
||||
RenderSprites:
|
||||
PlayerPalette: player
|
||||
|
||||
SAM:
|
||||
Buildable:
|
||||
|
||||
|
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
|
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
@@ -2,7 +2,7 @@ MapFormat: 11
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: 04a: Mao Civil War
|
||||
Title: 04a: Oum Hadjer
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
@@ -10,7 +10,7 @@ Tileset: DESERT
|
||||
|
||||
MapSize: 64,64
|
||||
|
||||
Bounds: 11,6,46,34
|
||||
Bounds: 7,17,52,44
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
@@ -19,26 +19,21 @@ Categories: Campaign
|
||||
LockPreview: True
|
||||
|
||||
Players:
|
||||
PlayerReference@GDI:
|
||||
Name: GDI
|
||||
Bot: campaign
|
||||
Faction: gdi
|
||||
Color: F5D378
|
||||
Enemies: Nod
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Faction: gdi
|
||||
PlayerReference@NodSupporter:
|
||||
Name: NodSupporter
|
||||
NonCombatant: True
|
||||
Faction: nod
|
||||
Bot: campaign
|
||||
PlayerReference@GDI:
|
||||
Name: GDI
|
||||
Faction: gdi
|
||||
Color: F5D378
|
||||
Enemies: Nod
|
||||
Bot: campaign
|
||||
PlayerReference@Nod:
|
||||
Name: Nod
|
||||
Playable: True
|
||||
AllowBots: False
|
||||
Playable: True
|
||||
Required: True
|
||||
LockFaction: True
|
||||
Faction: nod
|
||||
@@ -49,491 +44,437 @@ Players:
|
||||
Enemies: GDI
|
||||
|
||||
Actors:
|
||||
Actor0: t08
|
||||
Location: 34,20
|
||||
Actor0: sbag
|
||||
Location: 58,26
|
||||
Owner: Neutral
|
||||
Actor1: t18
|
||||
Location: 33,18
|
||||
Actor1: sbag
|
||||
Location: 57,26
|
||||
Owner: Neutral
|
||||
Actor2: t18
|
||||
Location: 33,9
|
||||
Actor2: sbag
|
||||
Location: 56,26
|
||||
Owner: Neutral
|
||||
Actor3: t08
|
||||
Location: 41,5
|
||||
Actor3: sbag
|
||||
Location: 55,26
|
||||
Owner: Neutral
|
||||
Actor4: t18
|
||||
Location: 42,15
|
||||
Actor4: sbag
|
||||
Location: 54,26
|
||||
Owner: Neutral
|
||||
Actor5: t08
|
||||
Location: 45,26
|
||||
Actor5: sbag
|
||||
Location: 53,26
|
||||
Owner: Neutral
|
||||
Actor6: t08
|
||||
Location: 56,29
|
||||
Actor6: sbag
|
||||
Location: 52,26
|
||||
Owner: Neutral
|
||||
Actor7: t08
|
||||
Location: 55,29
|
||||
Owner: Neutral
|
||||
Actor8: t08
|
||||
Actor7: sbag
|
||||
Location: 51,26
|
||||
Owner: Neutral
|
||||
Actor9: t08
|
||||
Location: 56,18
|
||||
Actor8: sbag
|
||||
Location: 50,26
|
||||
Owner: Neutral
|
||||
Actor10: t08
|
||||
Location: 52,16
|
||||
Actor9: sbag
|
||||
Location: 49,26
|
||||
Owner: Neutral
|
||||
Actor11: t08
|
||||
Location: 45,21
|
||||
Actor10: sbag
|
||||
Location: 48,26
|
||||
Owner: Neutral
|
||||
Actor12: t08
|
||||
Location: 38,19
|
||||
Actor11: sbag
|
||||
Location: 47,26
|
||||
Owner: Neutral
|
||||
Actor13: t08
|
||||
Location: 23,16
|
||||
Actor12: sbag
|
||||
Location: 58,25
|
||||
Owner: Neutral
|
||||
Actor14: t08
|
||||
Location: 14,22
|
||||
Actor13: sbag
|
||||
Location: 47,25
|
||||
Owner: Neutral
|
||||
Actor15: t08
|
||||
Location: 26,22
|
||||
Actor14: sbag
|
||||
Location: 58,24
|
||||
Owner: Neutral
|
||||
Actor16: t08
|
||||
Location: 21,26
|
||||
Actor15: sbag
|
||||
Location: 47,24
|
||||
Owner: Neutral
|
||||
Actor17: t08
|
||||
Location: 48,6
|
||||
Actor16: sbag
|
||||
Location: 58,23
|
||||
Owner: Neutral
|
||||
Actor18: t08
|
||||
Location: 15,19
|
||||
Actor17: sbag
|
||||
Location: 58,22
|
||||
Owner: Neutral
|
||||
Actor19: t08
|
||||
Location: 31,15
|
||||
Actor18: sbag
|
||||
Location: 58,21
|
||||
Owner: Neutral
|
||||
Actor20: t18
|
||||
Location: 49,34
|
||||
Actor19: sbag
|
||||
Location: 47,21
|
||||
Owner: Neutral
|
||||
Actor21: t18
|
||||
Location: 48,38
|
||||
Actor20: sbag
|
||||
Location: 58,20
|
||||
Owner: Neutral
|
||||
Actor22: t18
|
||||
Location: 42,35
|
||||
Actor21: sbag
|
||||
Location: 47,20
|
||||
Owner: Neutral
|
||||
Actor23: t18
|
||||
Location: 54,37
|
||||
Actor22: sbag
|
||||
Location: 58,19
|
||||
Owner: Neutral
|
||||
Actor24: t08
|
||||
Location: 51,35
|
||||
Actor23: sbag
|
||||
Location: 47,19
|
||||
Owner: Neutral
|
||||
Actor25: t08
|
||||
Location: 45,37
|
||||
Actor24: sbag
|
||||
Location: 58,18
|
||||
Owner: Neutral
|
||||
Actor26: t08
|
||||
Location: 47,33
|
||||
Actor25: sbag
|
||||
Location: 57,18
|
||||
Owner: Neutral
|
||||
Actor27: t18
|
||||
Location: 13,10
|
||||
Actor26: sbag
|
||||
Location: 48,18
|
||||
Owner: Neutral
|
||||
Actor28: t18
|
||||
Location: 20,7
|
||||
Actor27: sbag
|
||||
Location: 47,18
|
||||
Owner: Neutral
|
||||
Actor30: t08
|
||||
Location: 12,8
|
||||
Actor28: sbag
|
||||
Location: 58,17
|
||||
Owner: Neutral
|
||||
Actor31: t08
|
||||
Location: 23,9
|
||||
Actor29: sbag
|
||||
Location: 57,17
|
||||
Owner: Neutral
|
||||
Actor32: v35
|
||||
Location: 48,38
|
||||
Owner: NodSupporter
|
||||
Actor33: v34
|
||||
Location: 46,33
|
||||
Owner: NodSupporter
|
||||
Actor35: v32
|
||||
Location: 54,35
|
||||
Owner: NodSupporter
|
||||
Actor36: v30
|
||||
Location: 48,32
|
||||
Owner: NodSupporter
|
||||
Actor37: v30
|
||||
Location: 52,34
|
||||
Owner: NodSupporter
|
||||
Actor38: v31
|
||||
Location: 52,35
|
||||
Owner: NodSupporter
|
||||
Actor39: v32
|
||||
Location: 46,37
|
||||
Owner: NodSupporter
|
||||
Health: 73
|
||||
Actor41: v34
|
||||
Location: 49,38
|
||||
Owner: NodSupporter
|
||||
Actor42: v35
|
||||
Location: 46,32
|
||||
Owner: NodSupporter
|
||||
Actor43: v36
|
||||
Location: 48,37
|
||||
Owner: NodSupporter
|
||||
Actor44: v32
|
||||
Location: 49,33
|
||||
Owner: NodSupporter
|
||||
Actor45: v34
|
||||
Location: 50,34
|
||||
Owner: NodSupporter
|
||||
Actor46: v20
|
||||
Location: 15,10
|
||||
Actor30: sbag
|
||||
Location: 56,17
|
||||
Owner: Neutral
|
||||
Actor31: sbag
|
||||
Location: 55,17
|
||||
Owner: Neutral
|
||||
Actor32: sbag
|
||||
Location: 54,17
|
||||
Owner: Neutral
|
||||
Actor33: sbag
|
||||
Location: 53,17
|
||||
Owner: Neutral
|
||||
Actor34: sbag
|
||||
Location: 52,17
|
||||
Owner: Neutral
|
||||
Actor35: sbag
|
||||
Location: 51,17
|
||||
Owner: Neutral
|
||||
Actor36: sbag
|
||||
Location: 50,17
|
||||
Owner: Neutral
|
||||
Actor37: sbag
|
||||
Location: 49,17
|
||||
Owner: Neutral
|
||||
Actor38: sbag
|
||||
Location: 48,17
|
||||
Owner: Neutral
|
||||
Actor39: sbag
|
||||
Location: 47,17
|
||||
Owner: Neutral
|
||||
Actor40: t18
|
||||
Location: 47,50
|
||||
Owner: Neutral
|
||||
Actor41: t18
|
||||
Location: 46,31
|
||||
Owner: Neutral
|
||||
Actor42: t08
|
||||
Location: 39,26
|
||||
Owner: Neutral
|
||||
Actor43: t18
|
||||
Location: 37,25
|
||||
Owner: Neutral
|
||||
Actor44: t18
|
||||
Location: 27,28
|
||||
Owner: Neutral
|
||||
Actor45: t18
|
||||
Location: 54,26
|
||||
Owner: Neutral
|
||||
Actor46: t18
|
||||
Location: 49,18
|
||||
Owner: Neutral
|
||||
Actor47: t18
|
||||
Location: 23,54
|
||||
Owner: Neutral
|
||||
Actor48: t18
|
||||
Location: 34,40
|
||||
Owner: Neutral
|
||||
Actor49: t08
|
||||
Location: 16,45
|
||||
Owner: Neutral
|
||||
Actor50: t08
|
||||
Location: 14,53
|
||||
Owner: Neutral
|
||||
Actor52: t18
|
||||
Location: 13,44
|
||||
Owner: Neutral
|
||||
Actor57: t18
|
||||
Location: 36,49
|
||||
Owner: Neutral
|
||||
Actor58: t18
|
||||
Location: 44,59
|
||||
Owner: Neutral
|
||||
Actor59: t18
|
||||
Location: 11,37
|
||||
Owner: Neutral
|
||||
Actor60: t18
|
||||
Location: 25,20
|
||||
Owner: Neutral
|
||||
Actor61: gtwr
|
||||
Location: 46,21
|
||||
Owner: GDI
|
||||
Actor47: v21
|
||||
Location: 12,10
|
||||
Actor62: gtwr
|
||||
Location: 46,24
|
||||
Owner: GDI
|
||||
Actor48: v22
|
||||
Location: 21,11
|
||||
Actor63: hosp
|
||||
Location: 48,19
|
||||
Owner: GDI
|
||||
Actor49: v23
|
||||
Location: 22,8
|
||||
Actor64: pyle
|
||||
Location: 50,20
|
||||
Owner: GDI
|
||||
Actor50: v24
|
||||
Location: 18,8
|
||||
Actor65: nuke
|
||||
Location: 53,21
|
||||
Owner: GDI
|
||||
Actor51: v25
|
||||
Location: 13,7
|
||||
Actor66: nuke
|
||||
Location: 52,23
|
||||
Owner: GDI
|
||||
Actor52: v26
|
||||
Location: 20,9
|
||||
Actor67: silo
|
||||
Location: 56,24
|
||||
Owner: GDI
|
||||
Actor53: v27
|
||||
Location: 15,9
|
||||
Actor68: silo
|
||||
Location: 55,22
|
||||
Owner: GDI
|
||||
Actor54: v27
|
||||
Location: 14,9
|
||||
Actor69: fact
|
||||
Location: 53,18
|
||||
Owner: GDI
|
||||
Actor55: v27
|
||||
Location: 13,9
|
||||
Actor70: hq
|
||||
Location: 56,19
|
||||
Owner: GDI
|
||||
Actor56: v28
|
||||
Location: 21,7
|
||||
Actor72: v36
|
||||
Location: 12,54
|
||||
Owner: Neutral
|
||||
Actor73: v35
|
||||
Location: 10,54
|
||||
Owner: Neutral
|
||||
Actor74: v34
|
||||
Location: 11,53
|
||||
Owner: Neutral
|
||||
Actor75: v33
|
||||
Location: 15,53
|
||||
Owner: Neutral
|
||||
Actor76: v32
|
||||
Location: 12,53
|
||||
Owner: Neutral
|
||||
Actor77: v31
|
||||
Location: 10,52
|
||||
Owner: Neutral
|
||||
Actor87: v23
|
||||
Location: 9,59
|
||||
Owner: Neutral
|
||||
Jeep1: jeep
|
||||
Location: 51,25
|
||||
Owner: GDI
|
||||
Actor57: v29
|
||||
Location: 22,7
|
||||
Jeep2: jeep
|
||||
Location: 50,25
|
||||
Owner: GDI
|
||||
Actor58: v30
|
||||
Location: 21,10
|
||||
Owner: GDI
|
||||
Actor59: v30
|
||||
Location: 23,8
|
||||
Owner: GDI
|
||||
Actor61: jeep
|
||||
Location: 15,23
|
||||
Owner: GDI
|
||||
Facing: 640
|
||||
Actor62: jeep
|
||||
Location: 36,6
|
||||
Actor94: jeep
|
||||
Location: 39,48
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
Actor65: mtnk
|
||||
Location: 29,10
|
||||
Actor110: e1
|
||||
Location: 40,49
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
Actor71: jeep
|
||||
Location: 24,26
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
Actor72: jeep
|
||||
Location: 37,19
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
Actor73: jeep
|
||||
Location: 27,33
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
Actor86: e1
|
||||
Location: 43,15
|
||||
Owner: GDI
|
||||
Health: 88
|
||||
Facing: 128
|
||||
SubCell: 3
|
||||
Actor99: e1
|
||||
Location: 45,15
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
Actor100: e1
|
||||
Location: 43,15
|
||||
Owner: GDI
|
||||
Health: 94
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
Actor105: e1
|
||||
Location: 46,14
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
Actor106: e1
|
||||
Location: 18,29
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Actor107: e1
|
||||
Location: 12,20
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
Actor108: e1
|
||||
Location: 39,23
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
Actor119: e2
|
||||
Location: 18,8
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 3
|
||||
Actor120: e2
|
||||
Location: 16,10
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 2
|
||||
Actor121: e2
|
||||
Location: 27,19
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 1
|
||||
Actor122: e2
|
||||
Location: 25,34
|
||||
Owner: GDI
|
||||
SubCell: 4
|
||||
Actor123: e1
|
||||
Location: 13,13
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 1
|
||||
Actor124: e1
|
||||
Location: 13,13
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 2
|
||||
Actor125: e2
|
||||
Location: 13,13
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 4
|
||||
Actor126: e2
|
||||
Location: 13,13
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 3
|
||||
Actor127: e2
|
||||
Location: 29,18
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 3
|
||||
Actor128: e2
|
||||
Location: 27,22
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 1
|
||||
Actor129: e2
|
||||
Location: 36,10
|
||||
Owner: GDI
|
||||
Health: 38
|
||||
Facing: 256
|
||||
Facing: 896
|
||||
SubCell: 0
|
||||
Actor131: e1
|
||||
Location: 21,12
|
||||
Actor111: e2
|
||||
Location: 38,50
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 4
|
||||
Actor132: e1
|
||||
Location: 22,12
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 3
|
||||
Actor29: t18
|
||||
Location: 14,7
|
||||
Owner: Neutral
|
||||
waypoint27: waypoint
|
||||
Location: 35,25
|
||||
Owner: Neutral
|
||||
waypoint26: waypoint
|
||||
Location: 44,6
|
||||
Owner: Neutral
|
||||
waypoint9: waypoint
|
||||
Location: 26,19
|
||||
Owner: Neutral
|
||||
waypoint8: waypoint
|
||||
Location: 53,37
|
||||
Owner: Neutral
|
||||
waypoint7: waypoint
|
||||
Location: 47,35
|
||||
Owner: Neutral
|
||||
waypoint6: waypoint
|
||||
Location: 45,11
|
||||
Owner: Neutral
|
||||
waypoint5: waypoint
|
||||
Location: 40,17
|
||||
Owner: Neutral
|
||||
waypoint4: waypoint
|
||||
Location: 39,34
|
||||
Owner: Neutral
|
||||
waypoint3: waypoint
|
||||
Location: 21,38
|
||||
Owner: Neutral
|
||||
waypoint2: waypoint
|
||||
Location: 20,28
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
Location: 13,26
|
||||
Owner: Neutral
|
||||
waypoint0: waypoint
|
||||
Location: 13,14
|
||||
Owner: Neutral
|
||||
Civilian1: v33
|
||||
Location: 48,34
|
||||
Owner: Neutral
|
||||
Health: 62
|
||||
Civilian2: v33
|
||||
Location: 54,37
|
||||
Owner: Neutral
|
||||
Soldier1: e2
|
||||
Location: 22,15
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 2
|
||||
Soldier2: e1
|
||||
Location: 17,14
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Soldier3: e2
|
||||
Location: 13,16
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 1
|
||||
GDICiv1: c9
|
||||
Location: 20,12
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
GDICiv2: c4
|
||||
Location: 18,7
|
||||
Owner: GDI
|
||||
SubCell: 0
|
||||
GDICiv3: c9
|
||||
Location: 19,12
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv4: c8
|
||||
Location: 16,8
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
GDICiv5: c7
|
||||
Location: 17,9
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv6: c6
|
||||
Location: 24,13
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
GDICiv7: c5
|
||||
Location: 20,7
|
||||
Owner: GDI
|
||||
SubCell: 4
|
||||
GDICiv8: c4
|
||||
Location: 14,12
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv9: c3
|
||||
Location: 15,10
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
GDICiv10: c2
|
||||
Location: 14,10
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv11: c1
|
||||
Location: 17,7
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
GDICiv12: c1
|
||||
Location: 20,10
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv13: c1
|
||||
Location: 20,11
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
UnitsEntryBuggy: waypoint
|
||||
Location: 52,6
|
||||
Owner: Neutral
|
||||
UnitsRallyBuggy: waypoint
|
||||
Location: 52,10
|
||||
Owner: Neutral
|
||||
UnitsEntryBikes: waypoint
|
||||
Location: 50,6
|
||||
Owner: Neutral
|
||||
UnitsRallyBikes: waypoint
|
||||
Location: 50,10
|
||||
Owner: Neutral
|
||||
UnitsEntryGunner: waypoint
|
||||
Location: 54,6
|
||||
Owner: Neutral
|
||||
UnitsRallyGunner: waypoint
|
||||
Location: 54,10
|
||||
Owner: Neutral
|
||||
UnitsEntryRocket: waypoint
|
||||
Location: 56,12
|
||||
Owner: Neutral
|
||||
UnitsRallyRocket: waypoint
|
||||
Location: 54,12
|
||||
Owner: Neutral
|
||||
NodCiv1: c8
|
||||
Location: 46,36
|
||||
Owner: NodSupporter
|
||||
Facing: 512
|
||||
SubCell: 2
|
||||
NodCiv2: e3
|
||||
Location: 48,36
|
||||
Owner: NodSupporter
|
||||
Facing: 768
|
||||
SubCell: 4
|
||||
NodCiv3: c4
|
||||
Location: 52,38
|
||||
Owner: NodSupporter
|
||||
Facing: 768
|
||||
SubCell: 1
|
||||
NodCiv4: c3
|
||||
Location: 45,35
|
||||
Owner: NodSupporter
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
NodCiv5: c1
|
||||
Location: 51,36
|
||||
Owner: NodSupporter
|
||||
Facing: 896
|
||||
SubCell: 2
|
||||
NodCiv6: c2
|
||||
Location: 45,34
|
||||
Owner: NodSupporter
|
||||
Facing: 0
|
||||
SubCell: 1
|
||||
NodCiv7: c4
|
||||
Location: 54,36
|
||||
Owner: NodSupporter
|
||||
Facing: 640
|
||||
SubCell: 0
|
||||
NodCiv8: c5
|
||||
Location: 50,37
|
||||
Owner: NodSupporter
|
||||
Facing: 384
|
||||
SubCell: 2
|
||||
NodCiv9: c9
|
||||
Location: 47,34
|
||||
Owner: NodSupporter
|
||||
Facing: 768
|
||||
SubCell: 2
|
||||
Gciv1: e1
|
||||
Location: 38,9
|
||||
Actor112: e2
|
||||
Location: 38,49
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 0
|
||||
Gciv2: e1
|
||||
Location: 18,10
|
||||
Actor113: e2
|
||||
Location: 35,40
|
||||
Owner: GDI
|
||||
Facing: 640
|
||||
SubCell: 0
|
||||
Actor114: e2
|
||||
Location: 35,40
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
waypoint27: waypoint
|
||||
Location: 31,36
|
||||
Owner: Neutral
|
||||
waypoint25: waypoint
|
||||
Location: 40,43
|
||||
Owner: Neutral
|
||||
waypoint26: waypoint
|
||||
Location: 28,27
|
||||
Owner: Neutral
|
||||
waypoint11: waypoint
|
||||
Location: 54,29
|
||||
Owner: Neutral
|
||||
waypoint10: waypoint
|
||||
Location: 45,28
|
||||
Owner: Neutral
|
||||
GDIBase: waypoint
|
||||
Location: 52,22
|
||||
Owner: Neutral
|
||||
waypoint8: waypoint
|
||||
Location: 43,22
|
||||
Owner: Neutral
|
||||
waypoint7: waypoint
|
||||
Location: 31,22
|
||||
Owner: Neutral
|
||||
waypoint6: waypoint
|
||||
Location: 21,25
|
||||
Owner: Neutral
|
||||
waypoint5: waypoint
|
||||
Location: 18,39
|
||||
Owner: Neutral
|
||||
waypoint4: waypoint
|
||||
Location: 10,48
|
||||
Owner: Neutral
|
||||
waypoint3: waypoint
|
||||
Location: 19,48
|
||||
Owner: Neutral
|
||||
waypoint2: waypoint
|
||||
Location: 27,55
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
Location: 48,56
|
||||
Owner: Neutral
|
||||
waypoint0: waypoint
|
||||
Location: 54,42
|
||||
Owner: Neutral
|
||||
Convoi: apc
|
||||
Location: 24,53
|
||||
Owner: GDI
|
||||
CivBuilding1: v26
|
||||
Location: 8,51
|
||||
Owner: GDI
|
||||
CivBuilding2: v30
|
||||
Location: 17,46
|
||||
Owner: GDI
|
||||
CivBuilding3: v29
|
||||
Location: 16,46
|
||||
Owner: GDI
|
||||
CivBuilding4: v28
|
||||
Location: 15,45
|
||||
Owner: GDI
|
||||
CivBuilding5: v27
|
||||
Location: 14,51
|
||||
Owner: GDI
|
||||
CivBuilding6: v27
|
||||
Location: 13,51
|
||||
Owner: GDI
|
||||
CivBuilding7: v27
|
||||
Location: 12,51
|
||||
Owner: GDI
|
||||
CivBuilding8: v26
|
||||
Location: 14,46
|
||||
Owner: GDI
|
||||
CivBuilding9: v25
|
||||
Location: 19,46
|
||||
Owner: GDI
|
||||
CivBuilding10: v24
|
||||
Location: 8,47
|
||||
Owner: GDI
|
||||
CivBuilding11: v22
|
||||
Location: 9,45
|
||||
Owner: GDI
|
||||
CivBuilding12: v22
|
||||
Location: 18,52
|
||||
Owner: GDI
|
||||
CivBuilding13: v21
|
||||
Location: 16,51
|
||||
Owner: GDI
|
||||
CivBuilding14: v20
|
||||
Location: 8,45
|
||||
Owner: GDI
|
||||
Civilian1: c2
|
||||
Location: 11,50
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 0
|
||||
Civilian2: c9
|
||||
Location: 12,49
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 2
|
||||
Civilian3: c8
|
||||
Location: 14,49
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 3
|
||||
Civilian4: c7
|
||||
Location: 13,50
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 0
|
||||
Civilian5: c6
|
||||
Location: 11,49
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
SubCell: 0
|
||||
Civilian6: c5
|
||||
Location: 12,50
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 2
|
||||
Civilian7: c4
|
||||
Location: 10,50
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
Civilian8: c3
|
||||
Location: 10,51
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
Actor56: t18
|
||||
Location: 19,51
|
||||
Owner: Neutral
|
||||
Actor55: t18
|
||||
Location: 20,46
|
||||
Owner: Neutral
|
||||
Actor51: t08
|
||||
Location: 13,46
|
||||
Owner: Neutral
|
||||
Actor53: t18
|
||||
Location: 7,46
|
||||
Owner: Neutral
|
||||
Actor54: t18
|
||||
Location: 11,51
|
||||
Owner: Neutral
|
||||
GDIGunner1: e1
|
||||
Location: 41,50
|
||||
Owner: GDI
|
||||
Facing: 768
|
||||
SubCell: 2
|
||||
GDIGunner2: e1
|
||||
Location: 39,50
|
||||
Owner: GDI
|
||||
SubCell: 0
|
||||
GDIGunner3: e1
|
||||
Location: 40,50
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 0
|
||||
EntryPointVehicle: waypoint
|
||||
Location: 33,17
|
||||
Owner: Neutral
|
||||
RallyPointVehicle: waypoint
|
||||
Location: 33,30
|
||||
Owner: Neutral
|
||||
EntryPointRocket: waypoint
|
||||
Location: 35,17
|
||||
Owner: Neutral
|
||||
RallyPointRocket: waypoint
|
||||
Location: 35,32
|
||||
Owner: Neutral
|
||||
EntryPointGunner: waypoint
|
||||
Location: 31,17
|
||||
Owner: Neutral
|
||||
RallyPointGunner: waypoint
|
||||
Location: 31,32
|
||||
Owner: Neutral
|
||||
CameraPoint: waypoint
|
||||
Location: 32,22
|
||||
Owner: Neutral
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
@@ -7,201 +7,124 @@
|
||||
information, see COPYING.
|
||||
]]
|
||||
|
||||
NodUnitsBuggy = { "bggy", "bggy", "bggy", "bggy", "bggy" }
|
||||
NodUnitsBikes = { "bike", "bike", "bike" }
|
||||
NodUnitsGunner = { "e1", "e1", "e1", "e1", "e1", "e1" }
|
||||
NodUnitsBuggy = { "bggy", "bggy", "bike", "bike" }
|
||||
NodUnitsRocket = { "e3", "e3", "e3", "e3", "e3", "e3" }
|
||||
NodUnitsGunner = { "e1", "e1", "e1", "e1", "e1", "e1" }
|
||||
|
||||
Atk6Units = { "c1", "c2", "c3" }
|
||||
Atk5Units = { "e1", "e1", "e2", "e2" }
|
||||
Atk1Units = { "e1", "e1" }
|
||||
JeepReinforcements = { "jeep" }
|
||||
GDIUnits = { "e1", "e1", "e2" }
|
||||
ApcUnits = { "e1", "e1", "e2", "e2" }
|
||||
Apc3Trigger = { CPos.New(28,58), CPos.New(27,58), CPos.New(28,57), CPos.New(27,57), CPos.New(28,56), CPos.New(27,56), CPos.New(28,55), CPos.New(27,55), CPos.New(28,54), CPos.New(27,54), CPos.New(28,53), CPos.New(27,53) }
|
||||
NorthernBridgeTrigger = { CPos.New(13,41), CPos.New(14,41), CPos.New(15,41), CPos.New(14,42), CPos.New(15,42), CPos.New(16,42) }
|
||||
SouthernBridgeTrigger = { CPos.New(26,54), CPos.New(25,54), CPos.New(24,54), CPos.New(25,53), CPos.New(24,53), CPos.New(23,53) }
|
||||
|
||||
Spawnpoint = { waypoint0.Location }
|
||||
Atk6WaypointsPart1 = { waypoint1.Location, waypoint2.Location, waypoint3.Location, waypoint4.Location }
|
||||
Atk6WaypointsPart2 = { waypoint7.Location, waypoint8.Location, waypoint7.Location }
|
||||
Atk5Waypoints = { waypoint0.Location, waypoint9.Location}
|
||||
Atk3Waypoints = { waypoint0 }
|
||||
Atk2Waypoints = { waypoint6 }
|
||||
GcivWaypoints = { waypoint0, waypoint1, waypoint2, waypoint3, waypoint4 }
|
||||
Atk1Waypoints = { waypoint0, waypoint1, waypoint2, waypoint3, waypoint4, waypoint5, waypoint6 }
|
||||
Atk4Waypoints = { waypoint0, waypoint9 }
|
||||
Apc1Units = { "c2", "c3", "c4", "c5" }
|
||||
|
||||
Atk6ActorTriggerActivator = { Civilian1, Civilian2 }
|
||||
Atk5ActorTriggerActivator = { Soldier1, Soldier2, Soldier3, Actor105 }
|
||||
WinActorTriggerActivator = { GDICiv1, GDICiv2, GDICiv3, GDICiv4, GDICiv5, GDICiv6, GDICiv7, GDICiv8, GDICiv9, GDICiv11, GDICiv12, GDICiv13 }
|
||||
GcivActors = { Gcvi1, Gciv2, GDICiv2, GDICiv9, GDICiv10, GDICiv11 }
|
||||
Civilians = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8 }
|
||||
TargetActors = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8, CivBuilding1, CivBuilding2, CivBuilding3, CivBuilding4, CivBuilding5, CivBuilding6, CivBuilding7, CivBuilding8, CivBuilding9, CivBuilding10, CivBuilding11, CivBuilding12, CivBuilding13, CivBuilding14 }
|
||||
Apc2Trigger = { GDIGunner1, GDIGunner2, GDIGunner3 }
|
||||
|
||||
Atk2CellTriggerActivator = { CPos.New(41,22), CPos.New(40,22), CPos.New(39,22), CPos.New(41,21), CPos.New(40,21), CPos.New(39,21) }
|
||||
Atk3CellTriggerActivator = { CPos.New(18,18), CPos.New(17,18), CPos.New(16,18), CPos.New(15,18), CPos.New(14,18), CPos.New(13,18), CPos.New(12,18), CPos.New(11,18), CPos.New(24,17), CPos.New(23,17), CPos.New(22,17), CPos.New(21,17), CPos.New(20,17), CPos.New(19,17), CPos.New(17,17), CPos.New(16,17), CPos.New(15,17), CPos.New(14,17), CPos.New(13,17), CPos.New(12,17), CPos.New(11,17) }
|
||||
Atk4CellTriggerActivator = { CPos.New(29,28), CPos.New(28,28), CPos.New(29,27), CPos.New(28,27), CPos.New(29,26), CPos.New(28,26), CPos.New(29,25), CPos.New(28,25), CPos.New(29,24), CPos.New(28,24), CPos.New(29,23), CPos.New(28,23), CPos.New(29,22), CPos.New(28,22) }
|
||||
GcivCellTriggerActivator = { CPos.New(51,17), CPos.New(50,17), CPos.New(49,17), CPos.New(48,17), CPos.New(47,17), CPos.New(46,17), CPos.New(45,17), CPos.New(44,17), CPos.New(43,17), CPos.New(42,17), CPos.New(41,17), CPos.New(40,17), CPos.New(39,17), CPos.New(38,17), CPos.New(37,17), CPos.New(36,17), CPos.New(35,17), CPos.New(52,16), CPos.New(51,16), CPos.New(50,16), CPos.New(49,16), CPos.New(48,16), CPos.New(47,16), CPos.New(46,16), CPos.New(45,16), CPos.New(44,16), CPos.New(43,16), CPos.New(42,16), CPos.New(41,16), CPos.New(40,16), CPos.New(39,16), CPos.New(38,16), CPos.New(37,16), CPos.New(36,16), CPos.New(35,16) }
|
||||
DelxCellTriggerActivator = { CPos.New(42,20), CPos.New(41,20), CPos.New(40,20), CPos.New(39,20), CPos.New(38,20) }
|
||||
DelyCellTriggerActivator = { CPos.New(31,28), CPos.New(30,28), CPos.New(31,27), CPos.New(30,27), CPos.New(31,26), CPos.New(30,26), CPos.New(31,25), CPos.New(30,25), CPos.New(31,24), CPos.New(30,24) }
|
||||
DelzCellTriggerActivator = { CPos.New(18,20), CPos.New(17,20), CPos.New(16,20), CPos.New(15,20), CPos.New(14,20), CPos.New(13,20), CPos.New(12,20), CPos.New(11,20), CPos.New(25,19), CPos.New(24,19), CPos.New(23,19), CPos.New(22,19), CPos.New(21,19), CPos.New(20,19), CPos.New(19,19), CPos.New(18,19), CPos.New(17,19), CPos.New(16,19), CPos.New(15,19), CPos.New(14,19), CPos.New(13,19), CPos.New(12,19), CPos.New(11,19), CPos.New(25,18), CPos.New(24,18), CPos.New(23,18), CPos.New(22,18), CPos.New(21,18), CPos.New(20,18), CPos.New(19,18) }
|
||||
|
||||
NodCiviliansActors = { NodCiv1, NodCiv2, NodCiv3, NodCiv4, NodCiv5, NodCiv6, NodCiv7, NodCiv8, NodCiv9 }
|
||||
|
||||
SendJeepReinforcements = function()
|
||||
if not PreventJeepReinforcements then
|
||||
local units = Reinforcements.Reinforce(GDI, JeepReinforcements, Spawnpoint, 15)
|
||||
MoveAndHunt(units, Atk2Waypoints)
|
||||
end
|
||||
end
|
||||
|
||||
SendGDIReinforcements = function()
|
||||
if not PreventGDIReinforcements then
|
||||
local units = Reinforcements.Reinforce(GDI, GDIUnits, Spawnpoint, 15)
|
||||
MoveAndHunt(units, Atk4Waypoints)
|
||||
end
|
||||
end
|
||||
|
||||
SendApcReinforcements = function()
|
||||
if not PreventApcReinforcements then
|
||||
Reinforcements.ReinforceWithTransport(GDI, "apc", ApcUnits, Atk5Waypoints, nil,
|
||||
function(transport, cargo)
|
||||
transport.UnloadPassengers()
|
||||
Utils.Do(cargo, IdleHunt)
|
||||
end, IdleHunt)
|
||||
end
|
||||
end
|
||||
|
||||
CreateCivilians = function(actor, discoverer)
|
||||
Utils.Do(NodCiviliansActors, function(actor)
|
||||
actor.Owner = Nod
|
||||
end)
|
||||
|
||||
ProtectCivilians = Nod.AddPrimaryObjective("Protect the civilians that support Nod.")
|
||||
Trigger.OnAllKilled(NodCiviliansActors, function()
|
||||
Nod.MarkFailedObjective(ProtectCivilians)
|
||||
end)
|
||||
|
||||
Utils.Do(GcivActors, function(actor)
|
||||
if not actor.IsDead then
|
||||
actor.AttackMove(waypoint7.Location)
|
||||
actor.AttackMove(waypoint8.Location)
|
||||
IdleHunt(actor)
|
||||
end
|
||||
end)
|
||||
end
|
||||
Apc1Waypoints = { waypoint0.Location, waypoint11.Location, waypoint10.Location, waypoint8.Location, GDIBase.Location }
|
||||
Apc2Waypoints = { waypoint8, waypoint7, waypoint6, waypoint5, waypoint4 }
|
||||
Apc3Waypoints = { waypoint3, waypoint2, waypoint1, waypoint0, waypoint11, waypoint10, waypoint8, GDIBase }
|
||||
FlightRouteTop = { waypoint4, waypoint5, waypoint6, waypoint7, waypoint8, GDIBase }
|
||||
FlightRouteBottom = { waypoint3, waypoint2, waypoint1, waypoint11, waypoint10, waypoint8, GDIBase }
|
||||
Hummer1Waypoints = { waypoint8, waypoint7, waypoint6, waypoint5, waypoint4, waypoint3, waypoint2, waypoint1, waypoint0, waypoint11, waypoint10, waypoint8 }
|
||||
|
||||
WorldLoaded = function()
|
||||
Nod = Player.GetPlayer("Nod")
|
||||
NodSupporter = Player.GetPlayer("NodSupporter")
|
||||
GDI = Player.GetPlayer("GDI")
|
||||
|
||||
InitObjectives(Nod)
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||
local apc = Actor.Create("apc", true, { Owner = GDI, Location = Apc1Waypoints[1], Cargo = Apc1Units })
|
||||
Utils.Do(Apc1Waypoints, function(waypoint)
|
||||
apc.AttackMove(waypoint)
|
||||
end)
|
||||
|
||||
Trigger.OnAnyKilled(Atk6ActorTriggerActivator, function()
|
||||
Reinforcements.ReinforceWithTransport(GDI, "apc", Atk6Units, Atk6WaypointsPart1, Atk6WaypointsPart2,
|
||||
function(transport, cargo)
|
||||
Utils.Do(cargo, IdleHunt)
|
||||
end, IdleHunt)
|
||||
end)
|
||||
|
||||
Utils.Do(Atk5ActorTriggerActivator, function(actor)
|
||||
Trigger.OnDamaged(actor, function()
|
||||
if Atk5TriggerSwitch then
|
||||
return
|
||||
Trigger.OnEnteredFootprint(Apc3Trigger, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
MoveAndHunt({ apc }, Apc3Waypoints)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
|
||||
Atk5TriggerSwitch = true
|
||||
Reinforcements.ReinforceWithTransport(GDI, "apc", Atk5Units, Atk5Waypoints, nil,
|
||||
function(transport, cargo)
|
||||
transport.UnloadPassengers()
|
||||
Utils.Do(cargo, IdleHunt)
|
||||
end, IdleHunt)
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Atk3CellTriggerActivator, function(a, id)
|
||||
Trigger.OnEnteredFootprint(NorthernBridgeTrigger, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
if not CiviliansEvacuated then
|
||||
CiviliansEvacuated = true
|
||||
Utils.Do(Civilians, function(civ)
|
||||
Utils.Do(FlightRouteBottom, function(waypoint)
|
||||
civ.Move(waypoint.Location)
|
||||
end)
|
||||
|
||||
for type, count in pairs({ ["e1"] = 3, ["e2"] = 2, ["mtnk"] = 1 }) do
|
||||
MoveAndHunt(Utils.Take(count, GDI.GetActorsByType(type)), Atk3Waypoints)
|
||||
Trigger.OnIdle(civ, function()
|
||||
if civ.Location == GDIBase.Location then
|
||||
Trigger.Clear(civ, "OnIdle")
|
||||
else
|
||||
civ.Move(GDIBase.Location)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Atk2CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
MoveAndHunt(Utils.Take(1, GDI.GetActorsByType("jeep")), Atk2Waypoints)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(GcivCellTriggerActivator, function(a, id)
|
||||
Trigger.OnEnteredFootprint(SouthernBridgeTrigger, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
MoveAndHunt(GcivActors, GcivWaypoints)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
if not CiviliansEvacuated then
|
||||
CiviliansEvacuated = true
|
||||
Utils.Do(Civilians, function(civ)
|
||||
Utils.Do(FlightRouteTop, function(waypoint)
|
||||
civ.Move(waypoint.Location)
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Atk4CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
for type, count in pairs({ ["e1"] = 2,["e2"] = 1 }) do
|
||||
MoveAndHunt(Utils.Take(count, GDI.GetActorsByType(type)), Atk4Waypoints)
|
||||
Trigger.OnIdle(civ, function()
|
||||
if civ.Location == GDIBase.Location then
|
||||
Trigger.Clear(civ, "OnIdle")
|
||||
else
|
||||
civ.Move(GDIBase.Location)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(20), function()
|
||||
local units = Reinforcements.Reinforce(GDI, Atk1Units, Spawnpoint, 15)
|
||||
MoveAndHunt(units, Atk1Waypoints)
|
||||
Trigger.OnDiscovered(Convoi, function()
|
||||
MoveAndHunt({ Jeep1, Jeep2 }, Hummer1Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(50), SendJeepReinforcements)
|
||||
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(40), SendGDIReinforcements)
|
||||
Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), SendApcReinforcements)
|
||||
|
||||
Trigger.OnEnteredFootprint(DelxCellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
PreventJeepReinforcements = true
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
Trigger.OnAllRemovedFromWorld(Apc2Trigger, function()
|
||||
MoveAndHunt({ Convoi }, Apc2Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(DelyCellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
PreventGDIReinforcements = true
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
Trigger.OnAllRemovedFromWorld(TargetActors, function()
|
||||
Nod.MarkCompletedObjective(KillCivilians)
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(DelzCellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
PreventApcReinforcements = true
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
InitObjectives(Nod)
|
||||
|
||||
Trigger.OnPlayerDiscovered(NodSupporter, CreateCivilians)
|
||||
KillCivilians = Nod.AddObjective("Destroy the village and kill all civilians.")
|
||||
KillGDI = Nod.AddObjective("Kill all GDI units in the area.", "Secondary", false)
|
||||
|
||||
Trigger.OnAllKilled(WinActorTriggerActivator, function()
|
||||
Nod.MarkCompletedObjective(KillGDI)
|
||||
|
||||
if ProtectCivilians then
|
||||
Nod.MarkCompletedObjective(ProtectCivilians)
|
||||
end
|
||||
end)
|
||||
|
||||
KillGDI = Nod.AddObjective("Kill all civilian GDI supporters.")
|
||||
Camera.Position = CameraPoint.CenterPosition
|
||||
|
||||
Media.PlaySpeechNotification(Nod, "Reinforce")
|
||||
Reinforcements.Reinforce(Nod, NodUnitsBuggy, { UnitsEntryBuggy.Location, UnitsRallyBuggy.Location }, 11)
|
||||
Reinforcements.Reinforce(Nod, NodUnitsBikes, { UnitsEntryBikes.Location, UnitsRallyBikes.Location }, 15)
|
||||
Reinforcements.Reinforce(Nod, NodUnitsGunner, { UnitsEntryGunner.Location, UnitsRallyGunner.Location }, 15)
|
||||
Reinforcements.Reinforce(Nod, NodUnitsRocket, { UnitsEntryRocket.Location, UnitsRallyRocket.Location }, 15)
|
||||
|
||||
Camera.Position = waypoint6.CenterPosition
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsBuggy, { EntryPointVehicle.Location, RallyPointVehicle.Location }, { EntryPointVehicle.Location })
|
||||
end)
|
||||
Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsRocket, { EntryPointRocket.Location, RallyPointRocket.Location }, { EntryPointRocket.Location })
|
||||
Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsGunner, { EntryPointGunner.Location, RallyPointGunner.Location }, { EntryPointGunner.Location })
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if DateTime.GameTime > 2 and Nod.HasNoRequiredUnits() then
|
||||
Nod.MarkFailedObjective(KillGDI)
|
||||
Nod.MarkFailedObjective(KillCivilians)
|
||||
end
|
||||
|
||||
if GDI.HasNoRequiredUnits() then
|
||||
Nod.MarkCompletedObjective(KillGDI)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2,128 +2,27 @@ World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, nod04a.lua
|
||||
MusicPlaylist:
|
||||
StartingMusic: valkyrie
|
||||
StartingMusic: warfare
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
|
||||
BriefingVideo: nod4b.vqa
|
||||
StartVideo: retro.vqa
|
||||
LossVideo: deskill.vqa
|
||||
SmudgeLayer@SCORCH:
|
||||
InitialSmudges:
|
||||
37,24: sc6,0
|
||||
36,18: sc6,0
|
||||
LossVideo: nodlose.vqa
|
||||
|
||||
Player:
|
||||
EnemyWatcher:
|
||||
PlayerResources:
|
||||
DefaultCash: 0
|
||||
|
||||
^Palettes:
|
||||
IndexedPlayerPalette:
|
||||
PlayerIndex:
|
||||
NodSupporter: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
|
||||
IndexedPlayerPalette@units:
|
||||
PlayerIndex:
|
||||
NodSupporter: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
|
||||
|
||||
^Infantry:
|
||||
^Vehicle:
|
||||
AnnounceOnSeen:
|
||||
|
||||
^CivBuilding:
|
||||
^Tank:
|
||||
AnnounceOnSeen:
|
||||
|
||||
^CivBuildingHusk:
|
||||
AnnounceOnSeen:
|
||||
|
||||
NUK2:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
GUN:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
CYCL:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FIX:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HPAD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
OBLI:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
BRIK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TMPL:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
STNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ARTY:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E5:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
RMBO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MLRS:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
SAM:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
AFLD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E4:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
SBAG:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
GTWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
WEAP:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
EYE:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ATWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
TRAN:
|
||||
RejectsOrders:
|
||||
-Selectable:
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Interactable:
|
||||
|
||||
@@ -2,7 +2,7 @@ MapFormat: 11
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: 04b: Oum Hadjer
|
||||
Title: 04b: Mao Civil War
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
@@ -10,7 +10,7 @@ Tileset: DESERT
|
||||
|
||||
MapSize: 64,64
|
||||
|
||||
Bounds: 7,17,52,44
|
||||
Bounds: 11,6,46,34
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
@@ -19,21 +19,26 @@ Categories: Campaign
|
||||
LockPreview: True
|
||||
|
||||
Players:
|
||||
PlayerReference@GDI:
|
||||
Name: GDI
|
||||
Bot: campaign
|
||||
Faction: gdi
|
||||
Color: F5D378
|
||||
Enemies: Nod
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Faction: gdi
|
||||
PlayerReference@NodSupporter:
|
||||
Name: NodSupporter
|
||||
NonCombatant: True
|
||||
Faction: nod
|
||||
Bot: campaign
|
||||
PlayerReference@GDI:
|
||||
Name: GDI
|
||||
Faction: gdi
|
||||
Color: F5D378
|
||||
Enemies: Nod
|
||||
Bot: campaign
|
||||
PlayerReference@Nod:
|
||||
Name: Nod
|
||||
AllowBots: False
|
||||
Playable: True
|
||||
AllowBots: False
|
||||
Required: True
|
||||
LockFaction: True
|
||||
Faction: nod
|
||||
@@ -44,437 +49,491 @@ Players:
|
||||
Enemies: GDI
|
||||
|
||||
Actors:
|
||||
Actor0: sbag
|
||||
Location: 58,26
|
||||
Actor0: t08
|
||||
Location: 34,20
|
||||
Owner: Neutral
|
||||
Actor1: sbag
|
||||
Location: 57,26
|
||||
Actor1: t18
|
||||
Location: 33,18
|
||||
Owner: Neutral
|
||||
Actor2: sbag
|
||||
Location: 56,26
|
||||
Actor2: t18
|
||||
Location: 33,9
|
||||
Owner: Neutral
|
||||
Actor3: sbag
|
||||
Location: 55,26
|
||||
Actor3: t08
|
||||
Location: 41,5
|
||||
Owner: Neutral
|
||||
Actor4: sbag
|
||||
Location: 54,26
|
||||
Actor4: t18
|
||||
Location: 42,15
|
||||
Owner: Neutral
|
||||
Actor5: sbag
|
||||
Location: 53,26
|
||||
Actor5: t08
|
||||
Location: 45,26
|
||||
Owner: Neutral
|
||||
Actor6: sbag
|
||||
Location: 52,26
|
||||
Actor6: t08
|
||||
Location: 56,29
|
||||
Owner: Neutral
|
||||
Actor7: sbag
|
||||
Actor7: t08
|
||||
Location: 55,29
|
||||
Owner: Neutral
|
||||
Actor8: t08
|
||||
Location: 51,26
|
||||
Owner: Neutral
|
||||
Actor8: sbag
|
||||
Location: 50,26
|
||||
Actor9: t08
|
||||
Location: 56,18
|
||||
Owner: Neutral
|
||||
Actor9: sbag
|
||||
Location: 49,26
|
||||
Actor10: t08
|
||||
Location: 52,16
|
||||
Owner: Neutral
|
||||
Actor10: sbag
|
||||
Location: 48,26
|
||||
Actor11: t08
|
||||
Location: 45,21
|
||||
Owner: Neutral
|
||||
Actor11: sbag
|
||||
Location: 47,26
|
||||
Actor12: t08
|
||||
Location: 38,19
|
||||
Owner: Neutral
|
||||
Actor12: sbag
|
||||
Location: 58,25
|
||||
Actor13: t08
|
||||
Location: 23,16
|
||||
Owner: Neutral
|
||||
Actor13: sbag
|
||||
Location: 47,25
|
||||
Actor14: t08
|
||||
Location: 14,22
|
||||
Owner: Neutral
|
||||
Actor14: sbag
|
||||
Location: 58,24
|
||||
Actor15: t08
|
||||
Location: 26,22
|
||||
Owner: Neutral
|
||||
Actor15: sbag
|
||||
Location: 47,24
|
||||
Actor16: t08
|
||||
Location: 21,26
|
||||
Owner: Neutral
|
||||
Actor16: sbag
|
||||
Location: 58,23
|
||||
Actor17: t08
|
||||
Location: 48,6
|
||||
Owner: Neutral
|
||||
Actor17: sbag
|
||||
Location: 58,22
|
||||
Actor18: t08
|
||||
Location: 15,19
|
||||
Owner: Neutral
|
||||
Actor18: sbag
|
||||
Location: 58,21
|
||||
Actor19: t08
|
||||
Location: 31,15
|
||||
Owner: Neutral
|
||||
Actor19: sbag
|
||||
Location: 47,21
|
||||
Actor20: t18
|
||||
Location: 49,34
|
||||
Owner: Neutral
|
||||
Actor20: sbag
|
||||
Location: 58,20
|
||||
Actor21: t18
|
||||
Location: 48,38
|
||||
Owner: Neutral
|
||||
Actor21: sbag
|
||||
Location: 47,20
|
||||
Actor22: t18
|
||||
Location: 42,35
|
||||
Owner: Neutral
|
||||
Actor22: sbag
|
||||
Location: 58,19
|
||||
Actor23: t18
|
||||
Location: 54,37
|
||||
Owner: Neutral
|
||||
Actor23: sbag
|
||||
Location: 47,19
|
||||
Actor24: t08
|
||||
Location: 51,35
|
||||
Owner: Neutral
|
||||
Actor24: sbag
|
||||
Location: 58,18
|
||||
Actor25: t08
|
||||
Location: 45,37
|
||||
Owner: Neutral
|
||||
Actor25: sbag
|
||||
Location: 57,18
|
||||
Actor26: t08
|
||||
Location: 47,33
|
||||
Owner: Neutral
|
||||
Actor26: sbag
|
||||
Location: 48,18
|
||||
Actor27: t18
|
||||
Location: 13,10
|
||||
Owner: Neutral
|
||||
Actor27: sbag
|
||||
Location: 47,18
|
||||
Actor28: t18
|
||||
Location: 20,7
|
||||
Owner: Neutral
|
||||
Actor28: sbag
|
||||
Location: 58,17
|
||||
Actor30: t08
|
||||
Location: 12,8
|
||||
Owner: Neutral
|
||||
Actor29: sbag
|
||||
Location: 57,17
|
||||
Actor31: t08
|
||||
Location: 23,9
|
||||
Owner: Neutral
|
||||
Actor30: sbag
|
||||
Location: 56,17
|
||||
Owner: Neutral
|
||||
Actor31: sbag
|
||||
Location: 55,17
|
||||
Owner: Neutral
|
||||
Actor32: sbag
|
||||
Location: 54,17
|
||||
Owner: Neutral
|
||||
Actor33: sbag
|
||||
Location: 53,17
|
||||
Owner: Neutral
|
||||
Actor34: sbag
|
||||
Location: 52,17
|
||||
Owner: Neutral
|
||||
Actor35: sbag
|
||||
Location: 51,17
|
||||
Owner: Neutral
|
||||
Actor36: sbag
|
||||
Location: 50,17
|
||||
Owner: Neutral
|
||||
Actor37: sbag
|
||||
Location: 49,17
|
||||
Owner: Neutral
|
||||
Actor38: sbag
|
||||
Location: 48,17
|
||||
Owner: Neutral
|
||||
Actor39: sbag
|
||||
Location: 47,17
|
||||
Owner: Neutral
|
||||
Actor40: t18
|
||||
Location: 47,50
|
||||
Owner: Neutral
|
||||
Actor41: t18
|
||||
Location: 46,31
|
||||
Owner: Neutral
|
||||
Actor42: t08
|
||||
Location: 39,26
|
||||
Owner: Neutral
|
||||
Actor43: t18
|
||||
Location: 37,25
|
||||
Owner: Neutral
|
||||
Actor44: t18
|
||||
Location: 27,28
|
||||
Owner: Neutral
|
||||
Actor45: t18
|
||||
Location: 54,26
|
||||
Owner: Neutral
|
||||
Actor46: t18
|
||||
Location: 49,18
|
||||
Owner: Neutral
|
||||
Actor47: t18
|
||||
Location: 23,54
|
||||
Owner: Neutral
|
||||
Actor48: t18
|
||||
Location: 34,40
|
||||
Owner: Neutral
|
||||
Actor49: t08
|
||||
Location: 16,45
|
||||
Owner: Neutral
|
||||
Actor50: t08
|
||||
Location: 14,53
|
||||
Owner: Neutral
|
||||
Actor52: t18
|
||||
Location: 13,44
|
||||
Owner: Neutral
|
||||
Actor57: t18
|
||||
Location: 36,49
|
||||
Owner: Neutral
|
||||
Actor58: t18
|
||||
Location: 44,59
|
||||
Owner: Neutral
|
||||
Actor59: t18
|
||||
Location: 11,37
|
||||
Owner: Neutral
|
||||
Actor60: t18
|
||||
Location: 25,20
|
||||
Owner: Neutral
|
||||
Actor61: gtwr
|
||||
Location: 46,21
|
||||
Actor32: v35
|
||||
Location: 48,38
|
||||
Owner: NodSupporter
|
||||
Actor33: v34
|
||||
Location: 46,33
|
||||
Owner: NodSupporter
|
||||
Actor35: v32
|
||||
Location: 54,35
|
||||
Owner: NodSupporter
|
||||
Actor36: v30
|
||||
Location: 48,32
|
||||
Owner: NodSupporter
|
||||
Actor37: v30
|
||||
Location: 52,34
|
||||
Owner: NodSupporter
|
||||
Actor38: v31
|
||||
Location: 52,35
|
||||
Owner: NodSupporter
|
||||
Actor39: v32
|
||||
Location: 46,37
|
||||
Owner: NodSupporter
|
||||
Health: 73
|
||||
Actor41: v34
|
||||
Location: 49,38
|
||||
Owner: NodSupporter
|
||||
Actor42: v35
|
||||
Location: 46,32
|
||||
Owner: NodSupporter
|
||||
Actor43: v36
|
||||
Location: 48,37
|
||||
Owner: NodSupporter
|
||||
Actor44: v32
|
||||
Location: 49,33
|
||||
Owner: NodSupporter
|
||||
Actor45: v34
|
||||
Location: 50,34
|
||||
Owner: NodSupporter
|
||||
Actor46: v20
|
||||
Location: 15,10
|
||||
Owner: GDI
|
||||
Actor62: gtwr
|
||||
Location: 46,24
|
||||
Actor47: v21
|
||||
Location: 12,10
|
||||
Owner: GDI
|
||||
Actor63: hosp
|
||||
Location: 48,19
|
||||
Actor48: v22
|
||||
Location: 21,11
|
||||
Owner: GDI
|
||||
Actor64: pyle
|
||||
Location: 50,20
|
||||
Actor49: v23
|
||||
Location: 22,8
|
||||
Owner: GDI
|
||||
Actor65: nuke
|
||||
Location: 53,21
|
||||
Actor50: v24
|
||||
Location: 18,8
|
||||
Owner: GDI
|
||||
Actor66: nuke
|
||||
Location: 52,23
|
||||
Actor51: v25
|
||||
Location: 13,7
|
||||
Owner: GDI
|
||||
Actor67: silo
|
||||
Location: 56,24
|
||||
Actor52: v26
|
||||
Location: 20,9
|
||||
Owner: GDI
|
||||
Actor68: silo
|
||||
Location: 55,22
|
||||
Actor53: v27
|
||||
Location: 15,9
|
||||
Owner: GDI
|
||||
Actor69: fact
|
||||
Location: 53,18
|
||||
Actor54: v27
|
||||
Location: 14,9
|
||||
Owner: GDI
|
||||
Actor70: hq
|
||||
Location: 56,19
|
||||
Actor55: v27
|
||||
Location: 13,9
|
||||
Owner: GDI
|
||||
Actor72: v36
|
||||
Location: 12,54
|
||||
Owner: Neutral
|
||||
Actor73: v35
|
||||
Location: 10,54
|
||||
Owner: Neutral
|
||||
Actor74: v34
|
||||
Location: 11,53
|
||||
Owner: Neutral
|
||||
Actor75: v33
|
||||
Location: 15,53
|
||||
Owner: Neutral
|
||||
Actor76: v32
|
||||
Location: 12,53
|
||||
Owner: Neutral
|
||||
Actor77: v31
|
||||
Location: 10,52
|
||||
Owner: Neutral
|
||||
Actor87: v23
|
||||
Location: 9,59
|
||||
Owner: Neutral
|
||||
Jeep1: jeep
|
||||
Location: 51,25
|
||||
Actor56: v28
|
||||
Location: 21,7
|
||||
Owner: GDI
|
||||
Jeep2: jeep
|
||||
Location: 50,25
|
||||
Actor57: v29
|
||||
Location: 22,7
|
||||
Owner: GDI
|
||||
Actor94: jeep
|
||||
Location: 39,48
|
||||
Actor58: v30
|
||||
Location: 21,10
|
||||
Owner: GDI
|
||||
Actor59: v30
|
||||
Location: 23,8
|
||||
Owner: GDI
|
||||
Actor61: jeep
|
||||
Location: 15,23
|
||||
Owner: GDI
|
||||
Facing: 640
|
||||
Actor62: jeep
|
||||
Location: 36,6
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
Actor110: e1
|
||||
Location: 40,49
|
||||
Actor65: mtnk
|
||||
Location: 29,10
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 0
|
||||
Actor111: e2
|
||||
Location: 38,50
|
||||
Facing: 256
|
||||
Actor71: jeep
|
||||
Location: 24,26
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
Actor72: jeep
|
||||
Location: 37,19
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
Actor73: jeep
|
||||
Location: 27,33
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
Actor86: e1
|
||||
Location: 43,15
|
||||
Owner: GDI
|
||||
Health: 88
|
||||
Facing: 128
|
||||
SubCell: 3
|
||||
Actor99: e1
|
||||
Location: 45,15
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
Actor100: e1
|
||||
Location: 43,15
|
||||
Owner: GDI
|
||||
Health: 94
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
Actor105: e1
|
||||
Location: 46,14
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 2
|
||||
Actor112: e2
|
||||
Location: 38,49
|
||||
Actor106: e1
|
||||
Location: 18,29
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 0
|
||||
Actor113: e2
|
||||
Location: 35,40
|
||||
Owner: GDI
|
||||
SubCell: 0
|
||||
Actor114: e2
|
||||
Location: 35,40
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Actor107: e1
|
||||
Location: 12,20
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
waypoint27: waypoint
|
||||
Location: 31,36
|
||||
Owner: Neutral
|
||||
waypoint25: waypoint
|
||||
Location: 40,43
|
||||
Owner: Neutral
|
||||
waypoint26: waypoint
|
||||
Location: 28,27
|
||||
Owner: Neutral
|
||||
waypoint11: waypoint
|
||||
Location: 54,29
|
||||
Owner: Neutral
|
||||
waypoint10: waypoint
|
||||
Location: 45,28
|
||||
Owner: Neutral
|
||||
GDIBase: waypoint
|
||||
Location: 52,22
|
||||
Owner: Neutral
|
||||
waypoint8: waypoint
|
||||
Location: 43,22
|
||||
Owner: Neutral
|
||||
waypoint7: waypoint
|
||||
Location: 31,22
|
||||
Owner: Neutral
|
||||
waypoint6: waypoint
|
||||
Location: 21,25
|
||||
Owner: Neutral
|
||||
waypoint5: waypoint
|
||||
Location: 18,39
|
||||
Owner: Neutral
|
||||
waypoint4: waypoint
|
||||
Location: 10,48
|
||||
Owner: Neutral
|
||||
waypoint3: waypoint
|
||||
Location: 19,48
|
||||
Owner: Neutral
|
||||
waypoint2: waypoint
|
||||
Location: 27,55
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
Location: 48,56
|
||||
Owner: Neutral
|
||||
waypoint0: waypoint
|
||||
Location: 54,42
|
||||
Owner: Neutral
|
||||
Convoi: apc
|
||||
Location: 24,53
|
||||
Actor108: e1
|
||||
Location: 39,23
|
||||
Owner: GDI
|
||||
CivBuilding1: v26
|
||||
Location: 8,51
|
||||
SubCell: 1
|
||||
Actor119: e2
|
||||
Location: 18,8
|
||||
Owner: GDI
|
||||
CivBuilding2: v30
|
||||
Location: 17,46
|
||||
Facing: 512
|
||||
SubCell: 3
|
||||
Actor120: e2
|
||||
Location: 16,10
|
||||
Owner: GDI
|
||||
CivBuilding3: v29
|
||||
Location: 16,46
|
||||
Owner: GDI
|
||||
CivBuilding4: v28
|
||||
Location: 15,45
|
||||
Owner: GDI
|
||||
CivBuilding5: v27
|
||||
Location: 14,51
|
||||
Owner: GDI
|
||||
CivBuilding6: v27
|
||||
Location: 13,51
|
||||
Owner: GDI
|
||||
CivBuilding7: v27
|
||||
Location: 12,51
|
||||
Owner: GDI
|
||||
CivBuilding8: v26
|
||||
Location: 14,46
|
||||
Owner: GDI
|
||||
CivBuilding9: v25
|
||||
Location: 19,46
|
||||
Owner: GDI
|
||||
CivBuilding10: v24
|
||||
Location: 8,47
|
||||
Owner: GDI
|
||||
CivBuilding11: v22
|
||||
Location: 9,45
|
||||
Owner: GDI
|
||||
CivBuilding12: v22
|
||||
Location: 18,52
|
||||
Owner: GDI
|
||||
CivBuilding13: v21
|
||||
Location: 16,51
|
||||
Owner: GDI
|
||||
CivBuilding14: v20
|
||||
Location: 8,45
|
||||
Owner: GDI
|
||||
Civilian1: c2
|
||||
Location: 11,50
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 0
|
||||
Civilian2: c9
|
||||
Location: 12,49
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
Facing: 384
|
||||
SubCell: 2
|
||||
Civilian3: c8
|
||||
Location: 14,49
|
||||
Actor121: e2
|
||||
Location: 27,19
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 1
|
||||
Actor122: e2
|
||||
Location: 25,34
|
||||
Owner: GDI
|
||||
SubCell: 4
|
||||
Actor123: e1
|
||||
Location: 13,13
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 1
|
||||
Actor124: e1
|
||||
Location: 13,13
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 2
|
||||
Actor125: e2
|
||||
Location: 13,13
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 4
|
||||
Actor126: e2
|
||||
Location: 13,13
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 3
|
||||
Actor127: e2
|
||||
Location: 29,18
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 3
|
||||
Civilian4: c7
|
||||
Location: 13,50
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 0
|
||||
Civilian5: c6
|
||||
Location: 11,49
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
SubCell: 0
|
||||
Civilian6: c5
|
||||
Location: 12,50
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 2
|
||||
Civilian7: c4
|
||||
Location: 10,50
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
Civilian8: c3
|
||||
Location: 10,51
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
Actor56: t18
|
||||
Location: 19,51
|
||||
Owner: Neutral
|
||||
Actor55: t18
|
||||
Location: 20,46
|
||||
Owner: Neutral
|
||||
Actor51: t08
|
||||
Location: 13,46
|
||||
Owner: Neutral
|
||||
Actor53: t18
|
||||
Location: 7,46
|
||||
Owner: Neutral
|
||||
Actor54: t18
|
||||
Location: 11,51
|
||||
Owner: Neutral
|
||||
GDIGunner1: e1
|
||||
Location: 41,50
|
||||
Owner: GDI
|
||||
Facing: 768
|
||||
SubCell: 2
|
||||
GDIGunner2: e1
|
||||
Location: 39,50
|
||||
Owner: GDI
|
||||
SubCell: 0
|
||||
GDIGunner3: e1
|
||||
Location: 40,50
|
||||
Actor128: e2
|
||||
Location: 27,22
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 1
|
||||
Actor129: e2
|
||||
Location: 36,10
|
||||
Owner: GDI
|
||||
Health: 38
|
||||
Facing: 256
|
||||
SubCell: 0
|
||||
EntryPointVehicle: waypoint
|
||||
Location: 33,17
|
||||
Actor131: e1
|
||||
Location: 21,12
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 4
|
||||
Actor132: e1
|
||||
Location: 22,12
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 3
|
||||
Actor29: t18
|
||||
Location: 14,7
|
||||
Owner: Neutral
|
||||
RallyPointVehicle: waypoint
|
||||
Location: 33,30
|
||||
waypoint27: waypoint
|
||||
Location: 35,25
|
||||
Owner: Neutral
|
||||
EntryPointRocket: waypoint
|
||||
Location: 35,17
|
||||
waypoint26: waypoint
|
||||
Location: 44,6
|
||||
Owner: Neutral
|
||||
RallyPointRocket: waypoint
|
||||
Location: 35,32
|
||||
waypoint9: waypoint
|
||||
Location: 26,19
|
||||
Owner: Neutral
|
||||
EntryPointGunner: waypoint
|
||||
Location: 31,17
|
||||
waypoint8: waypoint
|
||||
Location: 53,37
|
||||
Owner: Neutral
|
||||
RallyPointGunner: waypoint
|
||||
Location: 31,32
|
||||
waypoint7: waypoint
|
||||
Location: 47,35
|
||||
Owner: Neutral
|
||||
CameraPoint: waypoint
|
||||
Location: 32,22
|
||||
waypoint6: waypoint
|
||||
Location: 45,11
|
||||
Owner: Neutral
|
||||
waypoint5: waypoint
|
||||
Location: 40,17
|
||||
Owner: Neutral
|
||||
waypoint4: waypoint
|
||||
Location: 39,34
|
||||
Owner: Neutral
|
||||
waypoint3: waypoint
|
||||
Location: 21,38
|
||||
Owner: Neutral
|
||||
waypoint2: waypoint
|
||||
Location: 20,28
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
Location: 13,26
|
||||
Owner: Neutral
|
||||
waypoint0: waypoint
|
||||
Location: 13,14
|
||||
Owner: Neutral
|
||||
Civilian1: v33
|
||||
Location: 48,34
|
||||
Owner: Neutral
|
||||
Health: 62
|
||||
Civilian2: v33
|
||||
Location: 54,37
|
||||
Owner: Neutral
|
||||
Soldier1: e2
|
||||
Location: 22,15
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 2
|
||||
Soldier2: e1
|
||||
Location: 17,14
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Soldier3: e2
|
||||
Location: 13,16
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
SubCell: 1
|
||||
GDICiv1: c9
|
||||
Location: 20,12
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
GDICiv2: c4
|
||||
Location: 18,7
|
||||
Owner: GDI
|
||||
SubCell: 0
|
||||
GDICiv3: c9
|
||||
Location: 19,12
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv4: c8
|
||||
Location: 16,8
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
GDICiv5: c7
|
||||
Location: 17,9
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv6: c6
|
||||
Location: 24,13
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
GDICiv7: c5
|
||||
Location: 20,7
|
||||
Owner: GDI
|
||||
SubCell: 4
|
||||
GDICiv8: c4
|
||||
Location: 14,12
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv9: c3
|
||||
Location: 15,10
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
GDICiv10: c2
|
||||
Location: 14,10
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv11: c1
|
||||
Location: 17,7
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
GDICiv12: c1
|
||||
Location: 20,10
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
GDICiv13: c1
|
||||
Location: 20,11
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
UnitsEntryBuggy: waypoint
|
||||
Location: 52,6
|
||||
Owner: Neutral
|
||||
UnitsRallyBuggy: waypoint
|
||||
Location: 52,10
|
||||
Owner: Neutral
|
||||
UnitsEntryBikes: waypoint
|
||||
Location: 50,6
|
||||
Owner: Neutral
|
||||
UnitsRallyBikes: waypoint
|
||||
Location: 50,10
|
||||
Owner: Neutral
|
||||
UnitsEntryGunner: waypoint
|
||||
Location: 54,6
|
||||
Owner: Neutral
|
||||
UnitsRallyGunner: waypoint
|
||||
Location: 54,10
|
||||
Owner: Neutral
|
||||
UnitsEntryRocket: waypoint
|
||||
Location: 56,12
|
||||
Owner: Neutral
|
||||
UnitsRallyRocket: waypoint
|
||||
Location: 54,12
|
||||
Owner: Neutral
|
||||
NodCiv1: c8
|
||||
Location: 46,36
|
||||
Owner: NodSupporter
|
||||
Facing: 512
|
||||
SubCell: 2
|
||||
NodCiv2: e3
|
||||
Location: 48,36
|
||||
Owner: NodSupporter
|
||||
Facing: 768
|
||||
SubCell: 4
|
||||
NodCiv3: c4
|
||||
Location: 52,38
|
||||
Owner: NodSupporter
|
||||
Facing: 768
|
||||
SubCell: 1
|
||||
NodCiv4: c3
|
||||
Location: 45,35
|
||||
Owner: NodSupporter
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
NodCiv5: c1
|
||||
Location: 51,36
|
||||
Owner: NodSupporter
|
||||
Facing: 896
|
||||
SubCell: 2
|
||||
NodCiv6: c2
|
||||
Location: 45,34
|
||||
Owner: NodSupporter
|
||||
Facing: 0
|
||||
SubCell: 1
|
||||
NodCiv7: c4
|
||||
Location: 54,36
|
||||
Owner: NodSupporter
|
||||
Facing: 640
|
||||
SubCell: 0
|
||||
NodCiv8: c5
|
||||
Location: 50,37
|
||||
Owner: NodSupporter
|
||||
Facing: 384
|
||||
SubCell: 2
|
||||
NodCiv9: c9
|
||||
Location: 47,34
|
||||
Owner: NodSupporter
|
||||
Facing: 768
|
||||
SubCell: 2
|
||||
Gciv1: e1
|
||||
Location: 38,9
|
||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 0
|
||||
Gciv2: e1
|
||||
Location: 18,10
|
||||
Owner: GDI
|
||||
Facing: 640
|
||||
SubCell: 2
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
@@ -7,124 +7,201 @@
|
||||
information, see COPYING.
|
||||
]]
|
||||
|
||||
NodUnitsBuggy = { "bggy", "bggy", "bike", "bike" }
|
||||
NodUnitsRocket = { "e3", "e3", "e3", "e3", "e3", "e3" }
|
||||
NodUnitsBuggy = { "bggy", "bggy", "bggy", "bggy", "bggy" }
|
||||
NodUnitsBikes = { "bike", "bike", "bike" }
|
||||
NodUnitsGunner = { "e1", "e1", "e1", "e1", "e1", "e1" }
|
||||
NodUnitsRocket = { "e3", "e3", "e3", "e3", "e3", "e3" }
|
||||
|
||||
Apc3Trigger = { CPos.New(28,58), CPos.New(27,58), CPos.New(28,57), CPos.New(27,57), CPos.New(28,56), CPos.New(27,56), CPos.New(28,55), CPos.New(27,55), CPos.New(28,54), CPos.New(27,54), CPos.New(28,53), CPos.New(27,53) }
|
||||
NorthernBridgeTrigger = { CPos.New(13,41), CPos.New(14,41), CPos.New(15,41), CPos.New(14,42), CPos.New(15,42), CPos.New(16,42) }
|
||||
SouthernBridgeTrigger = { CPos.New(26,54), CPos.New(25,54), CPos.New(24,54), CPos.New(25,53), CPos.New(24,53), CPos.New(23,53) }
|
||||
Atk6Units = { "c1", "c2", "c3" }
|
||||
Atk5Units = { "e1", "e1", "e2", "e2" }
|
||||
Atk1Units = { "e1", "e1" }
|
||||
JeepReinforcements = { "jeep" }
|
||||
GDIUnits = { "e1", "e1", "e2" }
|
||||
ApcUnits = { "e1", "e1", "e2", "e2" }
|
||||
|
||||
Apc1Units = { "c2", "c3", "c4", "c5" }
|
||||
Spawnpoint = { waypoint0.Location }
|
||||
Atk6WaypointsPart1 = { waypoint1.Location, waypoint2.Location, waypoint3.Location, waypoint4.Location }
|
||||
Atk6WaypointsPart2 = { waypoint7.Location, waypoint8.Location, waypoint7.Location }
|
||||
Atk5Waypoints = { waypoint0.Location, waypoint9.Location}
|
||||
Atk3Waypoints = { waypoint0 }
|
||||
Atk2Waypoints = { waypoint6 }
|
||||
GcivWaypoints = { waypoint0, waypoint1, waypoint2, waypoint3, waypoint4 }
|
||||
Atk1Waypoints = { waypoint0, waypoint1, waypoint2, waypoint3, waypoint4, waypoint5, waypoint6 }
|
||||
Atk4Waypoints = { waypoint0, waypoint9 }
|
||||
|
||||
Civilians = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8 }
|
||||
TargetActors = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8, CivBuilding1, CivBuilding2, CivBuilding3, CivBuilding4, CivBuilding5, CivBuilding6, CivBuilding7, CivBuilding8, CivBuilding9, CivBuilding10, CivBuilding11, CivBuilding12, CivBuilding13, CivBuilding14 }
|
||||
Apc2Trigger = { GDIGunner1, GDIGunner2, GDIGunner3 }
|
||||
Atk6ActorTriggerActivator = { Civilian1, Civilian2 }
|
||||
Atk5ActorTriggerActivator = { Soldier1, Soldier2, Soldier3, Actor105 }
|
||||
WinActorTriggerActivator = { GDICiv1, GDICiv2, GDICiv3, GDICiv4, GDICiv5, GDICiv6, GDICiv7, GDICiv8, GDICiv9, GDICiv11, GDICiv12, GDICiv13 }
|
||||
GcivActors = { Gcvi1, Gciv2, GDICiv2, GDICiv9, GDICiv10, GDICiv11 }
|
||||
|
||||
Apc1Waypoints = { waypoint0.Location, waypoint11.Location, waypoint10.Location, waypoint8.Location, GDIBase.Location }
|
||||
Apc2Waypoints = { waypoint8, waypoint7, waypoint6, waypoint5, waypoint4 }
|
||||
Apc3Waypoints = { waypoint3, waypoint2, waypoint1, waypoint0, waypoint11, waypoint10, waypoint8, GDIBase }
|
||||
FlightRouteTop = { waypoint4, waypoint5, waypoint6, waypoint7, waypoint8, GDIBase }
|
||||
FlightRouteBottom = { waypoint3, waypoint2, waypoint1, waypoint11, waypoint10, waypoint8, GDIBase }
|
||||
Hummer1Waypoints = { waypoint8, waypoint7, waypoint6, waypoint5, waypoint4, waypoint3, waypoint2, waypoint1, waypoint0, waypoint11, waypoint10, waypoint8 }
|
||||
Atk2CellTriggerActivator = { CPos.New(41,22), CPos.New(40,22), CPos.New(39,22), CPos.New(41,21), CPos.New(40,21), CPos.New(39,21) }
|
||||
Atk3CellTriggerActivator = { CPos.New(18,18), CPos.New(17,18), CPos.New(16,18), CPos.New(15,18), CPos.New(14,18), CPos.New(13,18), CPos.New(12,18), CPos.New(11,18), CPos.New(24,17), CPos.New(23,17), CPos.New(22,17), CPos.New(21,17), CPos.New(20,17), CPos.New(19,17), CPos.New(17,17), CPos.New(16,17), CPos.New(15,17), CPos.New(14,17), CPos.New(13,17), CPos.New(12,17), CPos.New(11,17) }
|
||||
Atk4CellTriggerActivator = { CPos.New(29,28), CPos.New(28,28), CPos.New(29,27), CPos.New(28,27), CPos.New(29,26), CPos.New(28,26), CPos.New(29,25), CPos.New(28,25), CPos.New(29,24), CPos.New(28,24), CPos.New(29,23), CPos.New(28,23), CPos.New(29,22), CPos.New(28,22) }
|
||||
GcivCellTriggerActivator = { CPos.New(51,17), CPos.New(50,17), CPos.New(49,17), CPos.New(48,17), CPos.New(47,17), CPos.New(46,17), CPos.New(45,17), CPos.New(44,17), CPos.New(43,17), CPos.New(42,17), CPos.New(41,17), CPos.New(40,17), CPos.New(39,17), CPos.New(38,17), CPos.New(37,17), CPos.New(36,17), CPos.New(35,17), CPos.New(52,16), CPos.New(51,16), CPos.New(50,16), CPos.New(49,16), CPos.New(48,16), CPos.New(47,16), CPos.New(46,16), CPos.New(45,16), CPos.New(44,16), CPos.New(43,16), CPos.New(42,16), CPos.New(41,16), CPos.New(40,16), CPos.New(39,16), CPos.New(38,16), CPos.New(37,16), CPos.New(36,16), CPos.New(35,16) }
|
||||
DelxCellTriggerActivator = { CPos.New(42,20), CPos.New(41,20), CPos.New(40,20), CPos.New(39,20), CPos.New(38,20) }
|
||||
DelyCellTriggerActivator = { CPos.New(31,28), CPos.New(30,28), CPos.New(31,27), CPos.New(30,27), CPos.New(31,26), CPos.New(30,26), CPos.New(31,25), CPos.New(30,25), CPos.New(31,24), CPos.New(30,24) }
|
||||
DelzCellTriggerActivator = { CPos.New(18,20), CPos.New(17,20), CPos.New(16,20), CPos.New(15,20), CPos.New(14,20), CPos.New(13,20), CPos.New(12,20), CPos.New(11,20), CPos.New(25,19), CPos.New(24,19), CPos.New(23,19), CPos.New(22,19), CPos.New(21,19), CPos.New(20,19), CPos.New(19,19), CPos.New(18,19), CPos.New(17,19), CPos.New(16,19), CPos.New(15,19), CPos.New(14,19), CPos.New(13,19), CPos.New(12,19), CPos.New(11,19), CPos.New(25,18), CPos.New(24,18), CPos.New(23,18), CPos.New(22,18), CPos.New(21,18), CPos.New(20,18), CPos.New(19,18) }
|
||||
|
||||
NodCiviliansActors = { NodCiv1, NodCiv2, NodCiv3, NodCiv4, NodCiv5, NodCiv6, NodCiv7, NodCiv8, NodCiv9 }
|
||||
|
||||
SendJeepReinforcements = function()
|
||||
if not PreventJeepReinforcements then
|
||||
local units = Reinforcements.Reinforce(GDI, JeepReinforcements, Spawnpoint, 15)
|
||||
MoveAndHunt(units, Atk2Waypoints)
|
||||
end
|
||||
end
|
||||
|
||||
SendGDIReinforcements = function()
|
||||
if not PreventGDIReinforcements then
|
||||
local units = Reinforcements.Reinforce(GDI, GDIUnits, Spawnpoint, 15)
|
||||
MoveAndHunt(units, Atk4Waypoints)
|
||||
end
|
||||
end
|
||||
|
||||
SendApcReinforcements = function()
|
||||
if not PreventApcReinforcements then
|
||||
Reinforcements.ReinforceWithTransport(GDI, "apc", ApcUnits, Atk5Waypoints, nil,
|
||||
function(transport, cargo)
|
||||
transport.UnloadPassengers()
|
||||
Utils.Do(cargo, IdleHunt)
|
||||
end, IdleHunt)
|
||||
end
|
||||
end
|
||||
|
||||
CreateCivilians = function(actor, discoverer)
|
||||
Utils.Do(NodCiviliansActors, function(actor)
|
||||
actor.Owner = Nod
|
||||
end)
|
||||
|
||||
ProtectCivilians = Nod.AddPrimaryObjective("Protect the civilians that support Nod.")
|
||||
Trigger.OnAllKilled(NodCiviliansActors, function()
|
||||
Nod.MarkFailedObjective(ProtectCivilians)
|
||||
end)
|
||||
|
||||
Utils.Do(GcivActors, function(actor)
|
||||
if not actor.IsDead then
|
||||
actor.AttackMove(waypoint7.Location)
|
||||
actor.AttackMove(waypoint8.Location)
|
||||
IdleHunt(actor)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
Nod = Player.GetPlayer("Nod")
|
||||
NodSupporter = Player.GetPlayer("NodSupporter")
|
||||
GDI = Player.GetPlayer("GDI")
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||
local apc = Actor.Create("apc", true, { Owner = GDI, Location = Apc1Waypoints[1], Cargo = Apc1Units })
|
||||
Utils.Do(Apc1Waypoints, function(waypoint)
|
||||
apc.AttackMove(waypoint)
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Apc3Trigger, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
MoveAndHunt({ apc }, Apc3Waypoints)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(NorthernBridgeTrigger, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
if not CiviliansEvacuated then
|
||||
CiviliansEvacuated = true
|
||||
Utils.Do(Civilians, function(civ)
|
||||
Utils.Do(FlightRouteBottom, function(waypoint)
|
||||
civ.Move(waypoint.Location)
|
||||
end)
|
||||
|
||||
Trigger.OnIdle(civ, function()
|
||||
if civ.Location == GDIBase.Location then
|
||||
Trigger.Clear(civ, "OnIdle")
|
||||
else
|
||||
civ.Move(GDIBase.Location)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(SouthernBridgeTrigger, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
if not CiviliansEvacuated then
|
||||
CiviliansEvacuated = true
|
||||
Utils.Do(Civilians, function(civ)
|
||||
Utils.Do(FlightRouteTop, function(waypoint)
|
||||
civ.Move(waypoint.Location)
|
||||
end)
|
||||
|
||||
Trigger.OnIdle(civ, function()
|
||||
if civ.Location == GDIBase.Location then
|
||||
Trigger.Clear(civ, "OnIdle")
|
||||
else
|
||||
civ.Move(GDIBase.Location)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnDiscovered(Convoi, function()
|
||||
MoveAndHunt({ Jeep1, Jeep2 }, Hummer1Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(Apc2Trigger, function()
|
||||
MoveAndHunt({ Convoi }, Apc2Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(TargetActors, function()
|
||||
Nod.MarkCompletedObjective(KillCivilians)
|
||||
end)
|
||||
|
||||
InitObjectives(Nod)
|
||||
|
||||
KillCivilians = Nod.AddObjective("Destroy the village and kill all civilians.")
|
||||
KillGDI = Nod.AddObjective("Kill all GDI units in the area.", "Secondary", false)
|
||||
Trigger.OnAnyKilled(Atk6ActorTriggerActivator, function()
|
||||
Reinforcements.ReinforceWithTransport(GDI, "apc", Atk6Units, Atk6WaypointsPart1, Atk6WaypointsPart2,
|
||||
function(transport, cargo)
|
||||
Utils.Do(cargo, IdleHunt)
|
||||
end, IdleHunt)
|
||||
end)
|
||||
|
||||
Camera.Position = CameraPoint.CenterPosition
|
||||
Utils.Do(Atk5ActorTriggerActivator, function(actor)
|
||||
Trigger.OnDamaged(actor, function()
|
||||
if Atk5TriggerSwitch then
|
||||
return
|
||||
end
|
||||
|
||||
Atk5TriggerSwitch = true
|
||||
Reinforcements.ReinforceWithTransport(GDI, "apc", Atk5Units, Atk5Waypoints, nil,
|
||||
function(transport, cargo)
|
||||
transport.UnloadPassengers()
|
||||
Utils.Do(cargo, IdleHunt)
|
||||
end, IdleHunt)
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Atk3CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
|
||||
for type, count in pairs({ ["e1"] = 3, ["e2"] = 2, ["mtnk"] = 1 }) do
|
||||
MoveAndHunt(Utils.Take(count, GDI.GetActorsByType(type)), Atk3Waypoints)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Atk2CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
MoveAndHunt(Utils.Take(1, GDI.GetActorsByType("jeep")), Atk2Waypoints)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(GcivCellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
MoveAndHunt(GcivActors, GcivWaypoints)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Atk4CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
for type, count in pairs({ ["e1"] = 2,["e2"] = 1 }) do
|
||||
MoveAndHunt(Utils.Take(count, GDI.GetActorsByType(type)), Atk4Waypoints)
|
||||
end
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(20), function()
|
||||
local units = Reinforcements.Reinforce(GDI, Atk1Units, Spawnpoint, 15)
|
||||
MoveAndHunt(units, Atk1Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(50), SendJeepReinforcements)
|
||||
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(40), SendGDIReinforcements)
|
||||
Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), SendApcReinforcements)
|
||||
|
||||
Trigger.OnEnteredFootprint(DelxCellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
PreventJeepReinforcements = true
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(DelyCellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
PreventGDIReinforcements = true
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(DelzCellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
PreventApcReinforcements = true
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerDiscovered(NodSupporter, CreateCivilians)
|
||||
|
||||
Trigger.OnAllKilled(WinActorTriggerActivator, function()
|
||||
Nod.MarkCompletedObjective(KillGDI)
|
||||
|
||||
if ProtectCivilians then
|
||||
Nod.MarkCompletedObjective(ProtectCivilians)
|
||||
end
|
||||
end)
|
||||
|
||||
KillGDI = Nod.AddObjective("Kill all civilian GDI supporters.")
|
||||
|
||||
Media.PlaySpeechNotification(Nod, "Reinforce")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsBuggy, { EntryPointVehicle.Location, RallyPointVehicle.Location }, { EntryPointVehicle.Location })
|
||||
end)
|
||||
Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsRocket, { EntryPointRocket.Location, RallyPointRocket.Location }, { EntryPointRocket.Location })
|
||||
Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsGunner, { EntryPointGunner.Location, RallyPointGunner.Location }, { EntryPointGunner.Location })
|
||||
Reinforcements.Reinforce(Nod, NodUnitsBuggy, { UnitsEntryBuggy.Location, UnitsRallyBuggy.Location }, 11)
|
||||
Reinforcements.Reinforce(Nod, NodUnitsBikes, { UnitsEntryBikes.Location, UnitsRallyBikes.Location }, 15)
|
||||
Reinforcements.Reinforce(Nod, NodUnitsGunner, { UnitsEntryGunner.Location, UnitsRallyGunner.Location }, 15)
|
||||
Reinforcements.Reinforce(Nod, NodUnitsRocket, { UnitsEntryRocket.Location, UnitsRallyRocket.Location }, 15)
|
||||
|
||||
Camera.Position = waypoint6.CenterPosition
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if DateTime.GameTime > 2 and Nod.HasNoRequiredUnits() then
|
||||
Nod.MarkFailedObjective(KillCivilians)
|
||||
end
|
||||
|
||||
if GDI.HasNoRequiredUnits() then
|
||||
Nod.MarkCompletedObjective(KillGDI)
|
||||
Nod.MarkFailedObjective(KillGDI)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2,27 +2,128 @@ World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, nod04b.lua
|
||||
MusicPlaylist:
|
||||
StartingMusic: warfare
|
||||
StartingMusic: valkyrie
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
|
||||
BriefingVideo: nod4b.vqa
|
||||
LossVideo: nodlose.vqa
|
||||
StartVideo: retro.vqa
|
||||
LossVideo: deskill.vqa
|
||||
SmudgeLayer@SCORCH:
|
||||
InitialSmudges:
|
||||
37,24: sc6,0
|
||||
36,18: sc6,0
|
||||
|
||||
Player:
|
||||
EnemyWatcher:
|
||||
PlayerResources:
|
||||
DefaultCash: 0
|
||||
|
||||
^Vehicle:
|
||||
^Palettes:
|
||||
IndexedPlayerPalette:
|
||||
PlayerIndex:
|
||||
NodSupporter: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
|
||||
IndexedPlayerPalette@units:
|
||||
PlayerIndex:
|
||||
NodSupporter: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
|
||||
|
||||
^Infantry:
|
||||
AnnounceOnSeen:
|
||||
|
||||
^Tank:
|
||||
^CivBuilding:
|
||||
AnnounceOnSeen:
|
||||
|
||||
TRAN:
|
||||
RejectsOrders:
|
||||
-Selectable:
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Interactable:
|
||||
^CivBuildingHusk:
|
||||
AnnounceOnSeen:
|
||||
|
||||
NUK2:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
GUN:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
CYCL:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FIX:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HPAD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
OBLI:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
BRIK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TMPL:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
STNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ARTY:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E5:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
RMBO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MLRS:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
SAM:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
AFLD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E4:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
SBAG:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
GTWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
WEAP:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
EYE:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ATWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 37 KiB |
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 37 KiB |