Merge pull request #8987 from Mailaender/spiceblooms

Added spice blooms
This commit is contained in:
reaperrr
2015-10-16 19:38:21 +02:00
12 changed files with 217 additions and 45 deletions

View File

@@ -149,5 +149,20 @@ namespace OpenRA.Traits
return (int)a;
}
public static IEnumerable<CPos> RandomWalk(CPos p, MersenneTwister r)
{
for (;;)
{
var dx = r.Next(-1, 2);
var dy = r.Next(-1, 2);
if (dx == 0 && dy == 0)
continue;
p += new CVec(dx, dy);
yield return p;
}
}
}
}

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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits
public void Seed(Actor self)
{
var cell = RandomWalk(self.Location, self.World.SharedRandom)
var cell = Util.RandomWalk(self.Location, self.World.SharedRandom)
.Take(info.MaxRange)
.SkipWhile(p => resLayer.GetResource(p) == resourceType && resLayer.IsFull(p))
.Cast<CPos?>().FirstOrDefault();
@@ -71,20 +71,5 @@ namespace OpenRA.Mods.Common.Traits
if (cell != null && resLayer.CanSpawnResourceAt(resourceType, cell.Value))
resLayer.AddResource(resourceType, cell.Value, 1);
}
static IEnumerable<CPos> RandomWalk(CPos p, MersenneTwister r)
{
for (;;)
{
var dx = r.Next(-1, 2);
var dy = r.Next(-1, 2);
if (dx == 0 && dy == 0)
continue;
p += new CVec(dx, dy);
yield return p;
}
}
}
}

View File

@@ -18,9 +18,14 @@ namespace OpenRA.Mods.Common.Traits
public class ThrowsShrapnelInfo : ITraitInfo, IRulesetLoaded
{
[WeaponReference, FieldLoader.Require]
public string[] Weapons = { };
public int[] Pieces = { 3, 10 };
public WDist[] Range = { WDist.FromCells(2), WDist.FromCells(5) };
[Desc("The weapons used for shrapnel.")]
public readonly string[] Weapons = { };
[Desc("The amount of pieces of shrapnel to expel. Two values indicate a range.")]
public readonly int[] Pieces = { 3, 10 };
[Desc("The minimum and maximum distances the shrapnel may travel.")]
public readonly WDist[] Range = { WDist.FromCells(2), WDist.FromCells(5) };
public WeaponInfo[] WeaponInfos { get; private set; }

View File

@@ -92,6 +92,7 @@
<Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
<Compile Include="Traits\Sandworm.cs" />
<Compile Include="Traits\SpiceBloom.cs" />
<Compile Include="Traits\TemporaryOwnerManager.cs" />
<Compile Include="Traits\World\BuildableTerrainLayer.cs" />
<Compile Include="Traits\World\D2kResourceLayer.cs" />

View File

@@ -0,0 +1,148 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Seeds resources by explosive eruptions after accumulation times.")]
public class SpiceBloomInfo : ITraitInfo, Requires<RenderSpritesInfo>
{
[SequenceReference]
public readonly string[] GrowthSequences = { "grow1", "grow2", "grow3" };
[Desc("The range of time (in ticks) that the spicebloom will take to respawn.")]
public readonly int[] RespawnDelay = { 1500, 2500 };
[Desc("The range of time (in ticks) that the spicebloom will take to grow.")]
public readonly int[] GrowthDelay = { 1000, 1500 };
public readonly string ResourceType = "Spice";
[Desc("The weapon to use for spice creation.")]
[WeaponReference]
public readonly string Weapon = "SpiceExplosion";
[Desc("The amount of spice to expel.")]
public readonly int[] Pieces = { 3, 10 };
[Desc("The maximum distance in cells that spice may be expelled.")]
public readonly int Range = 5;
public object Create(ActorInitializer init) { return new SpiceBloom(init, this); }
}
public class SpiceBloom : ITick, INotifyKilled
{
readonly Actor self;
readonly SpiceBloomInfo info;
readonly ResourceType resType;
readonly ResourceLayer resLayer;
readonly AnimationWithOffset anim;
readonly int respawnTicks;
readonly int growTicks;
int ticks;
public SpiceBloom(ActorInitializer init, SpiceBloomInfo info)
{
this.info = info;
self = init.Self;
resLayer = self.World.WorldActor.Trait<ResourceLayer>();
resType = self.World.WorldActor.TraitsImplementing<ResourceType>().First(t => t.Info.Name == info.ResourceType);
var render = self.Trait<RenderSprites>();
anim = new AnimationWithOffset(new Animation(init.Self.World, render.GetImage(self)), null, () => self.IsDead);
render.Add(anim);
respawnTicks = self.World.SharedRandom.Next(info.RespawnDelay[0], info.RespawnDelay[1]);
growTicks = self.World.SharedRandom.Next(info.GrowthDelay[0], info.GrowthDelay[1]);
anim.Animation.Play(info.GrowthSequences[0]);
}
public void Tick(Actor self)
{
ticks++;
if (ticks >= growTicks)
self.Kill(self);
else
{
var index = info.GrowthSequences.Length * ticks / growTicks;
anim.Animation.Play(info.GrowthSequences[index]);
}
}
public void Killed(Actor self, AttackInfo e)
{
var args = new ProjectileArgs
{
Weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()],
Facing = 0,
DamageModifiers = self.TraitsImplementing<IFirepowerModifier>()
.Select(a => a.GetFirepowerModifier()).ToArray(),
InaccuracyModifiers = self.TraitsImplementing<IInaccuracyModifier>()
.Select(a => a.GetInaccuracyModifier()).ToArray(),
Source = self.CenterPosition,
SourceActor = self,
};
var pieces = self.World.SharedRandom.Next(info.Pieces[0], info.Pieces[1]) * ticks / growTicks;
for (var i = 0; pieces > i; i++)
{
var cells = OpenRA.Traits.Util.RandomWalk(self.Location, self.World.SharedRandom);
var cell = cells.Take(info.Range).SkipWhile(p => resLayer.GetResource(p) == resType && resLayer.IsFull(p)).Cast<CPos?>().RandomOrDefault(self.World.SharedRandom);
if (cell == null)
cell = cells.Take(info.Range).Random(self.World.SharedRandom);
args.PassiveTarget = self.World.Map.CenterOfCell(cell.Value);
self.World.AddFrameEndTask(_ =>
{
if (args.Weapon.Projectile != null)
{
var projectile = args.Weapon.Projectile.Create(args);
if (projectile != null)
self.World.Add(projectile);
if (args.Weapon.Report != null && args.Weapon.Report.Any())
Game.Sound.Play(args.Weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
}
});
}
self.World.AddFrameEndTask(t => t.Add(new DelayedAction(respawnTicks, () =>
{
var td = new TypeDictionary
{
new ParentActorInit(self),
new LocationInit(self.Location),
new CenterPositionInit(self.CenterPosition),
new OwnerInit(self.Owner),
new FactionInit(self.Owner.Faction.InternalName),
new SkipMakeAnimsInit()
};
self.World.CreateActor(self.Info.Name, td);
})));
}
}
}

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@@ -1,20 +1,29 @@
spicebloom:
Inherits@1: ^SpriteActor
HiddenUnderShroud:
WithSpriteBody:
Building:
Footprint: x
Dimensions: 1,1
BodyOrientation:
QuantizedFacings: 1
AutoSelectionSize:
RenderSprites:
AppearsOnRadar:
UseLocation: yes
Tooltip:
Name: Spice Bloom
SeedsResource:
ResourceType: Spice
Interval: 75
WithActiveAnimation:
SpiceBloom:
Weapon: SpiceExplosion
Crushable:
CrushClasses: spicebloom
CrushedByFriendlies: true
RadarColorFromTerrain:
Terrain: Spice
WithMakeAnimation:
Immobile:
Health:
HP: 1
Radius: 512
Targetable:
TargetTypes: Ground
RequiresForceFire: yes
Armor:
Type: None
sandworm:
Inherits@1: ^SpriteActor

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@@ -58,7 +58,7 @@
Inherits@2: ^GainsExperience
Inherits@3: ^SpriteActor
Mobile:
Crushes: crate
Crushes: crate, spicebloom
TerrainSpeeds:
Sand: 100
Rock: 100
@@ -99,7 +99,7 @@
^Tank:
Inherits: ^Vehicle
Mobile:
Crushes: crate, infantry
Crushes: crate, infantry, spicebloom
^Husk:
Inherits@1: ^SpriteActor
@@ -165,7 +165,7 @@
RevealsShroud:
Range: 6c0
Mobile:
Crushes: crate
Crushes: crate, spicebloom
SharesCell: true
TerrainSpeeds:
Sand: 100

View File

@@ -528,7 +528,7 @@ wall:
Armor:
Type: none
Crushable:
CrushClasses: Concretewall
CrushClasses: wall
BlocksProjectiles:
LineBuild:
Range: 5

View File

@@ -20,7 +20,7 @@ mcv:
Type: light
Mobile:
Speed: 31
Crushes: crate, infantry
Crushes: crate, infantry, spicebloom
RevealsShroud:
Range: 8c0
MustBeDestroyed:
@@ -77,7 +77,7 @@ harvester:
Type: harvester
Mobile:
Speed: 43
Crushes: crate, infantry
Crushes: crate, infantry, spicebloom
RevealsShroud:
Range: 4c0
Explodes:
@@ -192,7 +192,6 @@ siege_tank:
Mobile:
Speed: 43
ROT: 3
Crushes: crate, infantry
RevealsShroud:
Range: 8c0
Turreted:
@@ -312,7 +311,7 @@ devastator:
Mobile:
ROT: 3
Speed: 31
Crushes: crate, infantry
Crushes: crate, infantry, spicebloom, wall
RevealsShroud:
Range: 7c0
Armament:
@@ -452,7 +451,6 @@ deviator:
Mobile:
Speed: 75
ROT: 5
Crushes: crate, infantry
RevealsShroud:
Range: 8c0
Turreted:
@@ -511,7 +509,6 @@ combat_tank_o:
Mobile:
Speed: 85
ROT: 5
Crushes: crate, infantry
Health:
HP: 1800
SpawnActorOnDeath:

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@@ -327,19 +327,20 @@ crate:
ZOffset: -511
Offset: -16,-16
# TODO: keep the redundant spicebloom.shp for now for the awful WinForms maps editor
spicebloom:
make: DATA.R8
grow1: DATA.R8
Start: 107
Length: 3
Length: 1
ZOffset: -1023
Offset: -16,-16
active: DATA.R8
Start: 109
grow2: DATA.R8
Start: 108
Length: 1
ZOffset: -1023
Offset: -16,-16
idle: DATA.R8
grow3: DATA.R8
Start: 109
Length: 1
ZOffset: -1023
Offset: -16,-16
@@ -400,3 +401,6 @@ sandcraters:
Length: 16
Offset: -16,-16
null:
idle: DATA.R8
Start: 3304

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@@ -829,6 +829,13 @@ SardDeath:
ImpactSound: EXPLSML2.WAV
SpiceExplosion:
Report: EXPLMD1.WAV
Projectile: Bullet
Speed: 50, 75
High: true
Angle: 91, 264
Trail: large_trail
Image: null
Warhead@1Dam: SpreadDamage
Spread: 480
Falloff: 100, 100, 100, 95, 60, 25, 0
@@ -845,6 +852,7 @@ SpiceExplosion:
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
AffectsParent: true
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 2,2