Fix cancellation issues and animation flicker
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@@ -44,21 +44,22 @@ namespace OpenRA.Mods.Cnc
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{
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dockedHarv = harv;
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self.traits.Get<RenderBuilding>().PlayCustomAnim(self, "active");
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}) );
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harv.QueueActivity( new Drag(startDock, endDock, 11) );
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harv.QueueActivity( new CallFunc( () =>
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{
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self.World.AddFrameEndTask( w1 =>
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harv.QueueActivity( new Drag(startDock, endDock, 12) );
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harv.QueueActivity( new CallFunc( () =>
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{
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harvester.Visible = false;
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harvester.Deliver(harv, self);
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});
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self.World.AddFrameEndTask( w1 =>
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{
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harvester.Visible = false;
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harvester.Deliver(harv, self);
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});
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}, false ) );
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harv.QueueActivity( new Wait(18, false ) );
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harv.QueueActivity( new CallFunc( () => harvester.Visible = true, false ) );
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harv.QueueActivity( new Drag(endDock, startDock, 12) );
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harv.QueueActivity( new CallFunc( () => dockedHarv = null, false ) );
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harv.QueueActivity( new Harvest() );
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}) );
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harv.QueueActivity( new Wait(18) );
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harv.QueueActivity( new CallFunc( () => harvester.Visible = true) );
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harv.QueueActivity( new Drag(endDock, startDock, 11) );
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harv.QueueActivity( new CallFunc( () => dockedHarv = null) );
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harv.QueueActivity( new Harvest() );
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}
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}
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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@@ -26,8 +26,14 @@ namespace OpenRA.Mods.RA.Activities
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public class CallFunc : IActivity
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{
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public CallFunc(Action a) { this.a = a; }
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public CallFunc(Action a, bool interruptable)
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{
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this.a = a;
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this.interruptable = interruptable;
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}
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Action a;
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bool interruptable;
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public IActivity NextActivity { get; set; }
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public IActivity Tick(Actor self)
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@@ -36,6 +42,13 @@ namespace OpenRA.Mods.RA.Activities
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return NextActivity;
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}
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public void Cancel(Actor self) { a = null; NextActivity = null; }
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public void Cancel(Actor self)
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{
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if (!interruptable)
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return;
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a = null;
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NextActivity = null;
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}
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}
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}
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@@ -25,16 +25,29 @@ namespace OpenRA.Mods.RA.Activities
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public class Wait : IActivity
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{
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int remainingTicks;
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bool interruptable = true;
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public Wait(int period) { remainingTicks = period; }
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public Wait(int period, bool interruptable)
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{
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remainingTicks = period;
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this.interruptable = interruptable;
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}
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public IActivity Tick(Actor self)
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{
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if (remainingTicks-- == 0) return NextActivity;
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return this;
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}
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public void Cancel(Actor self) { remainingTicks = 0; NextActivity = null; }
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public void Cancel(Actor self)
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{
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if (!interruptable)
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return;
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remainingTicks = 0;
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NextActivity = null;
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}
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public IActivity NextActivity { get; set; }
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}
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}
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