Timed upgrades track sources.
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@@ -28,18 +28,37 @@ namespace OpenRA.Mods.Common.Traits
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{
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class TimedUpgrade
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{
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public class UpgradeSource
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{
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public readonly object Source;
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public int Remaining;
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public UpgradeSource(int duration, object source)
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{
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Remaining = duration;
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Source = source;
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}
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}
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public readonly string Upgrade;
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public readonly int Duration;
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public int Remaining;
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public readonly HashSet<UpgradeSource> Sources;
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public int Remaining; // Equal to maximum of all Sources.Remaining
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public TimedUpgrade(string upgrade, int duration)
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public TimedUpgrade(string upgrade, int duration, object source)
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{
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Upgrade = upgrade;
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Duration = duration;
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Remaining = duration;
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Sources = new HashSet<UpgradeSource> { new UpgradeSource(duration, source) };
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}
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public void Tick() { Remaining--; }
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public void Tick()
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{
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Remaining--;
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foreach (var source in Sources)
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source.Remaining--;
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}
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}
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class UpgradeState
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@@ -66,17 +85,36 @@ namespace OpenRA.Mods.Common.Traits
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});
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}
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public void GrantTimedUpgrade(Actor self, string upgrade, int duration)
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/// <summary>Upgrade level increments are limited to one per source, i.e., if a single source
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/// attempts granting multiple upgrades, they will not accumulate. They will replace each other
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/// instead, leaving only the last granted upgrade active. An upgrade from each new distinct
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/// source will increment the upgrade's level until AcceptsUpgrade starts returning false. Then,
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/// when no new levels are accepted, the upgrade source with the shortest remaining upgrade
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/// duration will be replaced by the new source.</summary>
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public void GrantTimedUpgrade(Actor self, string upgrade, int duration, object source = null)
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{
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var timed = timedUpgrades.FirstOrDefault(u => u.Upgrade == upgrade);
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if (timed == null)
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{
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timed = new TimedUpgrade(upgrade, duration);
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timed = new TimedUpgrade(upgrade, duration, source);
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timedUpgrades.Add(timed);
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GrantUpgrade(self, upgrade, timed);
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return;
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}
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var src = timed.Sources.FirstOrDefault(s => s.Source == source);
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if (src == null)
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{
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timed.Sources.Add(new TimedUpgrade.UpgradeSource(duration, source));
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if (AcceptsUpgrade(self, upgrade))
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GrantUpgrade(self, upgrade, timed);
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else
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timed.Sources.Remove(timed.Sources.OrderByDescending(s => s.Remaining).Last());
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}
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else
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timed.Remaining = Math.Max(duration, timed.Remaining);
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src.Remaining = duration;
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timed.Remaining = Math.Max(duration, timed.Remaining);
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}
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// Different upgradeable traits may define (a) different level ranges for the same upgrade type,
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@@ -150,13 +188,20 @@ namespace OpenRA.Mods.Common.Traits
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s.Watchers.Add(action);
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}
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/// <summary>Watchers will be receiving notifications while the upgrade's level is nonzero.
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/// They will also be provided with the number of ticks before the level returns to zero,
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/// as well as the duration in ticks of the timed upgrade (provided in the first call to
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/// GrantTimedUpgrade).</summary>
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public void Tick(Actor self)
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{
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foreach (var u in timedUpgrades)
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{
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u.Tick();
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if (u.Remaining <= 0)
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RevokeUpgrade(self, u.Upgrade, u);
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foreach (var source in u.Sources)
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if (source.Remaining <= 0)
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RevokeUpgrade(self, u.Upgrade, u);
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u.Sources.RemoveWhere(source => source.Remaining <= 0);
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foreach (var a in upgrades.Value[u.Upgrade].Watchers)
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a(u.Duration, u.Remaining);
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