Set default rally point to an empty path.

This commit is contained in:
Paul Chote
2020-01-26 21:06:04 +00:00
committed by abcdefg30
parent b2f0ac15e8
commit 585b8dc13c
7 changed files with 1 additions and 15 deletions

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly bool IsPlayerPalette = true; public readonly bool IsPlayerPalette = true;
[Desc("A list of 0 or more offsets defining the initial rally point path.")] [Desc("A list of 0 or more offsets defining the initial rally point path.")]
public readonly CVec[] Path = { new CVec(1, 3) }; public readonly CVec[] Path = { };
public object Create(ActorInitializer init) { return new RallyPoint(init.Self, this); } public object Create(ActorInitializer init) { return new RallyPoint(init.Self, this); }
} }

View File

@@ -376,7 +376,6 @@ HAND:
Range: 5c0 Range: 5c0
WithBuildingBib: WithBuildingBib:
RallyPoint: RallyPoint:
Path: 1,2
Exit@1: Exit@1:
SpawnOffset: 512,1024,0 SpawnOffset: 512,1024,0
ExitCell: 1,2 ExitCell: 1,2
@@ -432,7 +431,6 @@ AFLD:
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
RallyPoint: RallyPoint:
Path: 4,2
Exit@1: Exit@1:
SpawnOffset: -1024,0,0 SpawnOffset: -1024,0,0
ExitCell: 3,1 ExitCell: 3,1
@@ -497,7 +495,6 @@ WEAP:
RequiresCondition: !build-incomplete RequiresCondition: !build-incomplete
Sequence: build-top Sequence: build-top
RallyPoint: RallyPoint:
Path: 0,2
Exit@1: Exit@1:
SpawnOffset: -512,-512,0 SpawnOffset: -512,-512,0
ExitCell: 0,1 ExitCell: 0,1

View File

@@ -106,7 +106,6 @@ BIO:
ProductionBar: ProductionBar:
ProductionType: Biolab ProductionType: Biolab
RallyPoint: RallyPoint:
Path: -1,-1
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: BIO.Husk Actor: BIO.Husk
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:

View File

@@ -202,7 +202,6 @@ barracks:
RevealsShroud: RevealsShroud:
Range: 3c768 Range: 3c768
RallyPoint: RallyPoint:
Path: 1,2
Exit@1: Exit@1:
SpawnOffset: 352,576,0 SpawnOffset: 352,576,0
ExitCell: 0,2 ExitCell: 0,2
@@ -418,7 +417,6 @@ light_factory:
Queues: Vehicle Queues: Vehicle
Sequence: production-welding Sequence: production-welding
RallyPoint: RallyPoint:
Path: 2,2
Exit@1: Exit@1:
SpawnOffset: 544,-224,0 SpawnOffset: 544,-224,0
ExitCell: 2,1 ExitCell: 2,1
@@ -500,7 +498,6 @@ heavy_factory:
RevealsShroud: RevealsShroud:
Range: 4c768 Range: 4c768
RallyPoint: RallyPoint:
Path: 0,3
Exit@1: Exit@1:
SpawnOffset: 256,192,0 SpawnOffset: 256,192,0
ExitCell: 0,2 ExitCell: 0,2
@@ -652,7 +649,6 @@ starport:
RevealsShroud: RevealsShroud:
Range: 3c768 Range: 3c768
RallyPoint: RallyPoint:
Path: 1,3
Exit@1: Exit@1:
SpawnOffset: 0,-480,0 SpawnOffset: 0,-480,0
ExitCell: 2,2 ExitCell: 2,2
@@ -907,7 +903,6 @@ repair_pad:
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired
PlayerExperience: 15 PlayerExperience: 15
RallyPoint: RallyPoint:
Path: 1,3
RenderSprites: RenderSprites:
Image: repair_pad.ordos Image: repair_pad.ordos
FactionImages: FactionImages:

View File

@@ -1814,7 +1814,6 @@ KENN:
WithBuildingBib: WithBuildingBib:
HasMinibib: True HasMinibib: True
RallyPoint: RallyPoint:
Path: 0,2
Exit@0: Exit@0:
RequiresCondition: !being-captured RequiresCondition: !being-captured
SpawnOffset: -280,400,0 SpawnOffset: -280,400,0

View File

@@ -96,7 +96,6 @@ GAPILE:
Range: 5c0 Range: 5c0
MaxHeightDelta: 3 MaxHeightDelta: 3
RallyPoint: RallyPoint:
Path: 2,3
Palette: mouse Palette: mouse
IsPlayerPalette: false IsPlayerPalette: false
LineWidth: 2 LineWidth: 2
@@ -196,7 +195,6 @@ GAWEAP:
Armor: Armor:
Type: Heavy Type: Heavy
RallyPoint: RallyPoint:
Path: 4,1
Palette: mouse Palette: mouse
IsPlayerPalette: false IsPlayerPalette: false
LineWidth: 2 LineWidth: 2

View File

@@ -150,7 +150,6 @@ NAHAND:
ExitCell: 0,2 ExitCell: 0,2
ExitsDebugOverlay: ExitsDebugOverlay:
RallyPoint: RallyPoint:
Path: 3,3
Palette: mouse Palette: mouse
IsPlayerPalette: false IsPlayerPalette: false
LineWidth: 2 LineWidth: 2
@@ -208,7 +207,6 @@ NAWEAP:
Range: 4c0 Range: 4c0
MaxHeightDelta: 3 MaxHeightDelta: 3
RallyPoint: RallyPoint:
Path: 4,1
Palette: mouse Palette: mouse
IsPlayerPalette: false IsPlayerPalette: false
LineWidth: 2 LineWidth: 2