Fix multiple notifications in multiplayer bug
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Interval in ticks between scanning for enemies.")]
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public readonly int ScanInterval = 25;
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[Desc("Minimal interval in ticks between notifications.")]
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[Desc("Minimal ticks in-between notifications.")]
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public readonly int NotificationInterval = 750;
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public object Create(ActorInitializer init) { return new EnemyWatcher(init.Self, this); }
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@@ -89,7 +89,8 @@ namespace OpenRA.Mods.Common.Traits
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if (playedNotifications.Contains(actor.Trait.Info.Notification))
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continue;
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Announce(self, actor);
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if (self.Owner == self.World.RenderPlayer)
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Announce(self, actor);
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}
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if (announcedAny)
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@@ -101,8 +102,7 @@ namespace OpenRA.Mods.Common.Traits
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void Announce(Actor self, TraitPair<AnnounceOnSeen> announce)
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{
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// Audio notification
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if (self.World.LocalPlayer != null)
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Sound.PlayNotification(self.World.Map.Rules, self.World.LocalPlayer, "Speech", announce.Trait.Info.Notification, self.Owner.Country.Race);
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", announce.Trait.Info.Notification, self.Owner.Country.Race);
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// Radar notificaion
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if (announce.Trait.Info.PingRadar && radarPings.Value != null)
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@@ -93,7 +93,9 @@ namespace OpenRA.Mods.D2k.Activities
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void NotifyPlayer(Player player, WPos location)
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{
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Sound.PlayNotification(player.World.Map.Rules, player, "Speech", swallow.Info.WormAttackNotification, player.Country.Race);
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radarPings.Add(() => true, location, Color.Red, 50);
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if (player == player.World.RenderPlayer)
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radarPings.Add(() => true, location, Color.Red, 50);
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}
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public override Activity Tick(Actor self)
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