allow chrono and iron curtain to work on other players' units
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@@ -90,8 +90,7 @@ namespace OpenRa.Traits
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{
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var loc = mi.Location + Game.viewport.Location;
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var underCursor = world.FindUnits(loc, loc)
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.Where(a => a.Owner == world.LocalPlayer
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&& a.traits.Contains<Chronoshiftable>()
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.Where(a => a.Owner != null && a.traits.Contains<Chronoshiftable>()
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&& a.traits.Contains<Selectable>()).FirstOrDefault();
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if (underCursor != null)
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@@ -28,7 +28,7 @@ namespace OpenRa.Traits
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{
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if (order.OrderString == "IronCurtain")
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{
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var curtain = self.World.Actors.Where(a => a.Owner == self.Owner
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var curtain = self.World.Actors.Where(a => a.Owner != null
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&& a.traits.Contains<IronCurtain>()).FirstOrDefault();
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if (curtain != null)
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curtain.traits.Get<RenderBuilding>().PlayCustomAnim(curtain, "active");
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