Stop printing arrow keys etc , and print repeated keys faster
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@@ -74,7 +74,7 @@ namespace OpenRA.GlRenderer
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Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
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Sdl.SDL_ShowCursor(0);
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Sdl.SDL_EnableUNICODE(1);
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Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_INTERVAL, Sdl.SDL_DEFAULT_REPEAT_DELAY);
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Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_INTERVAL, Sdl.SDL_DEFAULT_REPEAT_DELAY/10);
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CheckGlError();
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@@ -195,6 +195,7 @@ namespace OpenRA.GlRenderer
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case Sdl.SDL_KEYDOWN:
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{
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bool handled = true;
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switch (e.key.keysym.sym)
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{
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case Sdl.SDLK_UP: Game.HandleArrowKeyScroll("up", true); break;
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@@ -205,10 +206,13 @@ namespace OpenRA.GlRenderer
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case Sdl.SDLK_F13:
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string path = Environment.GetFolderPath(Environment.SpecialFolder.Personal) + Path.DirectorySeparatorChar + DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddThhmmssZ")+".bmp";
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Sdl.SDL_SaveBMP(surf,path);
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break;
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break;
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default:
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handled = false;
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break;
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}
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if (e.key.keysym.unicode != 0)
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if (e.key.keysym.unicode != 0 && !handled)
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Game.HandleKeyPress(new KeyPressEventArgs((char)e.key.keysym.unicode), mods);
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else if (mods != 0)
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