Change bombers, remove Hard from Evacuation
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@@ -126,7 +126,7 @@ keep-einstein-alive-at-all-costs = Keep Einstein alive at all costs.
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find-einstein-crashed-helicopter = Find Einstein's crashed helicopter.
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find-einstein-crashed-helicopter = Find Einstein's crashed helicopter.
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destroy-sam-sites = Destroy the SAM sites.
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destroy-sam-sites = Destroy the SAM sites.
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hold-position-protect-base = Hold your position and protect the base.
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hold-position-protect-base = Hold your position and protect the base.
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keep-civilians-alive = Do not lose more than { $units } units.
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do-not-lose-more-than = Do not lose more than { $units } units.
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take-out-the-soviet-power-grid = Take out the Soviet power grid.
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take-out-the-soviet-power-grid = Take out the Soviet power grid.
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## exodus
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## exodus
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@@ -107,8 +107,7 @@ end
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SendParabombs = function()
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SendParabombs = function()
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local proxy = Actor.Create("powerproxy.parabombs", false, { Owner = Soviets })
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local proxy = Actor.Create("powerproxy.parabombs", false, { Owner = Soviets })
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proxy.TargetAirstrike(ParabombPoint1.CenterPosition, (BadgerEntryPoint2.CenterPosition - ParabombPoint1.CenterPosition).Facing)
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proxy.TargetAirstrike(ParabombPoint1.CenterPosition, (ParabombPoint1.CenterPosition - BadgerEntryPoint2.CenterPosition).Facing)
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proxy.TargetAirstrike(ParabombPoint2.CenterPosition, (Map.CenterOfCell(BadgerEntryPoint2.Location + CVec.New(0, 3)) - ParabombPoint2.CenterPosition).Facing)
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proxy.Destroy()
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proxy.Destroy()
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end
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end
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@@ -296,7 +295,7 @@ SpawnTanya = function()
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if Difficulty ~= "easy" and Allies1.IsLocalPlayer then
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if Difficulty ~= "easy" and Allies1.IsLocalPlayer then
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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Media.DisplayMessage(UserInterface.Translate("tanya-rules-of-engagement"), UserInterface.Translate("tanya"))
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Media.DisplayMessageToPlayer(Allies1, UserInterface.Translate("tanya-rules-of-engagement"), UserInterface.Translate("tanya"))
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end)
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end)
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end
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end
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end
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end
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@@ -348,7 +347,7 @@ WorldLoaded = function()
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DestroySamSitesObjective = AddPrimaryObjective(Allies1, "destroy-sam-sites")
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DestroySamSitesObjective = AddPrimaryObjective(Allies1, "destroy-sam-sites")
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HoldPositionObjective = AddPrimaryObjective(Allies2, "hold-position-protect-base")
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HoldPositionObjective = AddPrimaryObjective(Allies2, "hold-position-protect-base")
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local dontLoseMoreThan = UserInterface.Translate("keep-civilians-alive", { ["units"] = DeathThreshold[Difficulty] })
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local dontLoseMoreThan = UserInterface.Translate("do-not-lose-more-than", { ["units"] = DeathThreshold[Difficulty] })
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LimitLossesObjective = AddSecondaryObjective(Allies2, dontLoseMoreThan)
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LimitLossesObjective = AddSecondaryObjective(Allies2, dontLoseMoreThan)
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CutSovietPowerObjective = AddSecondaryObjective(Allies2, "take-out-the-soviet-power-grid")
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CutSovietPowerObjective = AddSecondaryObjective(Allies2, "take-out-the-soviet-power-grid")
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@@ -1600,7 +1600,7 @@ Actors:
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Location: 26,100
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Location: 26,100
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Owner: Neutral
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Owner: Neutral
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ParabombPoint1: waypoint
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ParabombPoint1: waypoint
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Location: 39,105
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Location: 42,106
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Owner: Neutral
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Owner: Neutral
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ParabombPoint2: waypoint
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ParabombPoint2: waypoint
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Location: 39,108
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Location: 39,108
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@@ -16,7 +16,6 @@ World:
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Values:
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Values:
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easy: options-difficulty.easy
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easy: options-difficulty.easy
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normal: options-difficulty.normal
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normal: options-difficulty.normal
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hard: options-difficulty.hard
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Default: normal
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Default: normal
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TimeLimitManager:
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TimeLimitManager:
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TimeLimitLocked: True
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TimeLimitLocked: True
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