Replace fog palette with sequence alpha.
This commit is contained in:
committed by
Gustas Kažukauskas
parent
0b03d7ea31
commit
597e8e1573
@@ -86,9 +86,6 @@
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A: 64
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ShroudPalette@shroud:
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Name: shroud
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ShroudPalette@fog:
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Name: fog
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Fog: true
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FixedColorPalette@BlueTiberium:
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Base: terrain
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Name: bluetiberium
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@@ -12,10 +12,11 @@
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TerrainRenderer:
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TerrainGeometryOverlay:
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ShroudRenderer:
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ShroudVariants: typea, typeb, typec, typed
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FogVariants: typea, typeb, typec, typed
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OverrideFullShroud: full
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OverrideFullFog: full
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ShroudVariants: shroud-typea, shroud-typeb, shroud-typec, shroud-typed
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OverrideFullShroud: shroud-full
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FogVariants: fog-typea, fog-typeb, fog-typec, fog-typed
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OverrideFullFog: fog-full
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FogPalette: shroud
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Locomotor@FOOT:
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Name: foot
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Crushes: crate
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@@ -739,21 +739,33 @@ resources:
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shroud:
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Defaults:
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Filename: shadow.shp
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Length: 12
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typea:
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Filename: shadow.shp
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typeb:
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Filename: shadow.shp
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shroud-typea:
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shroud-typeb:
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Start: 12
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typec:
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Filename: shadow.shp
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shroud-typec:
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Start: 24
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typed:
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Filename: shadow.shp
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shroud-typed:
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Start: 36
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full:
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shroud-full:
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Filename: fullshroud.shp
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Length: 1
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fog-typea:
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Alpha: 0.5
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fog-typeb: shadow
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Alpha: 0.5
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Start: 12
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fog-typec: shadow
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Alpha: 0.5
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Start: 24
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fog-typed: shadow
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Alpha: 0.5
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Start: 36
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fog-full:
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Filename: fullshroud.shp
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Length: 1
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Alpha: 0.5
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# Note: The order of smudges and craters determines
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# the index that is mapped to them in maps
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