Merge pull request #12739 from SoScared/balance_patch_core

[RA] Balance changes for next playtest/release.
This commit is contained in:
abcdefg30
2017-02-12 20:49:40 +01:00
committed by GitHub
7 changed files with 46 additions and 20 deletions

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@@ -96,7 +96,7 @@ MIG:
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 12c0 Range: 13c0
Type: GroundPosition Type: GroundPosition
RevealGeneratedShroud: False RevealGeneratedShroud: False
RevealsShroud@GAPGEN: RevealsShroud@GAPGEN:
@@ -155,7 +155,7 @@ YAK:
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 11c0
Type: GroundPosition Type: GroundPosition
RevealGeneratedShroud: False RevealGeneratedShroud: False
RevealsShroud@GAPGEN: RevealsShroud@GAPGEN:

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@@ -54,6 +54,8 @@ E1:
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Prerequisites: ~barracks, ~techlevel.infonly Prerequisites: ~barracks, ~techlevel.infonly
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Selectable:
Class: E1
Valued: Valued:
Cost: 100 Cost: 100
Tooltip: Tooltip:
@@ -72,6 +74,15 @@ E1:
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: barracks.upgraded Prerequisites: barracks.upgraded
E1R1:
Inherits: E1
RenderSprites:
Image: E1
ProducibleWithLevel:
Prerequisites: techlevel.infonly
InitialLevels: 1
-Buildable:
E2: E2:
Inherits: ^Soldier Inherits: ^Soldier
Buildable: Buildable:
@@ -115,6 +126,8 @@ E3:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: ~barracks, ~techlevel.infonly Prerequisites: ~barracks, ~techlevel.infonly
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Selectable:
Class: E3
Valued: Valued:
Cost: 300 Cost: 300
Tooltip: Tooltip:
@@ -141,6 +154,15 @@ E3:
AutoTarget: AutoTarget:
ScanRadius: 5 ScanRadius: 5
E3R1:
Inherits: E3
RenderSprites:
Image: E3
ProducibleWithLevel:
Prerequisites: techlevel.infonly
InitialLevels: 1
-Buildable:
E4: E4:
Inherits: ^Soldier Inherits: ^Soldier
Buildable: Buildable:

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@@ -789,7 +789,7 @@ ATEK:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 400 HP: 600
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1238,7 +1238,7 @@ AFLD:
ChargeTime: 360 ChargeTime: 360
Description: Paratroopers Description: Paratroopers
LongDesc: A Badger drops a squad of infantry\nanywhere on the map. LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
DropItems: E1,E1,E1,E3,E3 DropItems: E1R1,E1R1,E1R1,E3R1,E3R1
SelectTargetSpeechNotification: SelectTarget SelectTargetSpeechNotification: SelectTarget
AllowImpassableCells: false AllowImpassableCells: false
QuantizedFacings: 8 QuantizedFacings: 8
@@ -1397,7 +1397,7 @@ BARR:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 800 HP: 600
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1520,7 +1520,7 @@ TENT:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 800 HP: 600
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:

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@@ -306,7 +306,7 @@ MCV:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 90 BuildPaletteOrder: 90
Prerequisites: fix, ~techlevel.medium Prerequisites: fix, ~techlevel.medium
BuildDuration: 2000 BuildDuration: 2500
BuildDurationModifier: 40 BuildDurationModifier: 40
Description: Deploys into another Construction Yard.\n Unarmed Description: Deploys into another Construction Yard.\n Unarmed
Valued: Valued:
@@ -488,6 +488,8 @@ MGG:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 150 BuildPaletteOrder: 150
Prerequisites: atek, ~vehicles.france, ~techlevel.high Prerequisites: atek, ~vehicles.france, ~techlevel.high
BuildDuration: 1500
BuildDurationModifier: 40
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
Valued: Valued:
Cost: 1200 Cost: 1200
@@ -516,13 +518,15 @@ MGG:
MRJ: MRJ:
Inherits: ^Vehicle Inherits: ^Vehicle
Valued: Valued:
Cost: 800 Cost: 1100
Tooltip: Tooltip:
Name: Mobile Radar Jammer Name: Mobile Radar Jammer
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 140 BuildPaletteOrder: 140
Prerequisites: atek, ~vehicles.allies, ~techlevel.high Prerequisites: atek, ~vehicles.allies, ~techlevel.high
BuildDuration: 1370
BuildDurationModifier: 40
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
Health: Health:
HP: 220 HP: 220
@@ -531,24 +535,24 @@ MRJ:
Mobile: Mobile:
Speed: 85 Speed: 85
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 7c0
WithIdleOverlay@SPINNER: WithIdleOverlay@SPINNER:
Sequence: spinner Sequence: spinner
Offset: -256,0,256 Offset: -256,0,256
ProximityExternalCondition@JAMMER: ProximityExternalCondition@JAMMER:
Range: 15c0 Range: 18c0
ValidStances: Enemy, Neutral ValidStances: Enemy, Neutral
Condition: jammed Condition: jammed
WithRangeCircle@JAMMER: WithRangeCircle@JAMMER:
Type: jammer Type: jammer
Range: 15c0 Range: 18c0
Color: 0000FF80 Color: 0000FF80
JamsMissiles: JamsMissiles:
Range: 4c0 Range: 5c0
DeflectionStances: Neutral, Enemy DeflectionStances: Neutral, Enemy
RenderJammerCircle: RenderJammerCircle:
DetectCloaked: DetectCloaked:
Range: 6c0 Range: 7c0
TTNK: TTNK:
Inherits: ^Tank Inherits: ^Tank

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@@ -29,19 +29,19 @@
25mm: 25mm:
Inherits: ^Cannon Inherits: ^Cannon
ReloadDelay: 13 ReloadDelay: 22
Range: 4c0 Range: 4c0
Report: cannon2.aud Report: cannon2.aud
Projectile: Bullet Projectile: Bullet
Speed: 853 Speed: 853
Image: 50CAL Image: 50CAL
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 16 Damage: 27
Versus: Versus:
None: 30 None: 30
Wood: 40 Wood: 40
Light: 100 Light: 110
Heavy: 40 Heavy: 45
Concrete: 30 Concrete: 30
-Warhead@2Smu: LeaveSmudge -Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect

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@@ -172,14 +172,14 @@ RedEye:
Stinger: Stinger:
Inherits: ^AntiGroundMissile Inherits: ^AntiGroundMissile
ReloadDelay: 60 ReloadDelay: 60
Range: 9c0 Range: 7c512
Burst: 2 Burst: 2
BurstDelay: 0 BurstDelay: 0
Projectile: Missile Projectile: Missile
Arm: 3 Arm: 3
Inaccuracy: 0 Inaccuracy: 0
HorizontalRateOfTurn: 20 HorizontalRateOfTurn: 20
RangeLimit: 10c819 RangeLimit: 9c512
Speed: 170 Speed: 170
CloseEnough: 149 CloseEnough: 149
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage

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@@ -25,7 +25,7 @@ FireballLauncher:
Burst: 2 Burst: 2
BurstDelay: 20 BurstDelay: 20
Projectile: Bullet Projectile: Bullet
Speed: 204 Speed: 250
TrailImage: fb2 TrailImage: fb2
Image: FB1 Image: FB1