Merge pull request #12739 from SoScared/balance_patch_core
[RA] Balance changes for next playtest/release.
This commit is contained in:
@@ -96,7 +96,7 @@ MIG:
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Armor:
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Type: Light
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RevealsShroud:
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Range: 12c0
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Range: 13c0
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Type: GroundPosition
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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@@ -155,7 +155,7 @@ YAK:
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Armor:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Range: 11c0
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Type: GroundPosition
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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@@ -54,6 +54,8 @@ E1:
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BuildPaletteOrder: 10
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Prerequisites: ~barracks, ~techlevel.infonly
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Selectable:
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Class: E1
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Valued:
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Cost: 100
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Tooltip:
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@@ -72,6 +74,15 @@ E1:
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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E1R1:
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Inherits: E1
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RenderSprites:
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Image: E1
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ProducibleWithLevel:
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Prerequisites: techlevel.infonly
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InitialLevels: 1
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-Buildable:
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E2:
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Inherits: ^Soldier
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Buildable:
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@@ -115,6 +126,8 @@ E3:
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BuildPaletteOrder: 30
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Prerequisites: ~barracks, ~techlevel.infonly
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Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Selectable:
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Class: E3
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Valued:
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Cost: 300
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Tooltip:
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@@ -141,6 +154,15 @@ E3:
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AutoTarget:
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ScanRadius: 5
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E3R1:
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Inherits: E3
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RenderSprites:
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Image: E3
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ProducibleWithLevel:
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Prerequisites: techlevel.infonly
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InitialLevels: 1
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-Buildable:
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E4:
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Inherits: ^Soldier
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Buildable:
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@@ -789,7 +789,7 @@ ATEK:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 400
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HP: 600
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Armor:
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Type: Wood
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RevealsShroud:
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@@ -1238,7 +1238,7 @@ AFLD:
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ChargeTime: 360
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Description: Paratroopers
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LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
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DropItems: E1,E1,E1,E3,E3
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DropItems: E1R1,E1R1,E1R1,E3R1,E3R1
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SelectTargetSpeechNotification: SelectTarget
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AllowImpassableCells: false
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QuantizedFacings: 8
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@@ -1397,7 +1397,7 @@ BARR:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 800
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HP: 600
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Armor:
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Type: Wood
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RevealsShroud:
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@@ -1520,7 +1520,7 @@ TENT:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 800
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HP: 600
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Armor:
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Type: Wood
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RevealsShroud:
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@@ -306,7 +306,7 @@ MCV:
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Queue: Vehicle
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BuildPaletteOrder: 90
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Prerequisites: fix, ~techlevel.medium
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BuildDuration: 2000
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BuildDuration: 2500
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BuildDurationModifier: 40
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Description: Deploys into another Construction Yard.\n Unarmed
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Valued:
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@@ -488,6 +488,8 @@ MGG:
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Queue: Vehicle
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BuildPaletteOrder: 150
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Prerequisites: atek, ~vehicles.france, ~techlevel.high
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BuildDuration: 1500
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BuildDurationModifier: 40
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Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
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Valued:
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Cost: 1200
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@@ -516,13 +518,15 @@ MGG:
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MRJ:
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Inherits: ^Vehicle
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Valued:
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Cost: 800
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Cost: 1100
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Tooltip:
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Name: Mobile Radar Jammer
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 140
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Prerequisites: atek, ~vehicles.allies, ~techlevel.high
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BuildDuration: 1370
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BuildDurationModifier: 40
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Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
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Health:
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HP: 220
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@@ -531,24 +535,24 @@ MRJ:
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Mobile:
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Speed: 85
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RevealsShroud:
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Range: 6c0
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Range: 7c0
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WithIdleOverlay@SPINNER:
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Sequence: spinner
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Offset: -256,0,256
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ProximityExternalCondition@JAMMER:
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Range: 15c0
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Range: 18c0
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ValidStances: Enemy, Neutral
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Condition: jammed
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WithRangeCircle@JAMMER:
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Type: jammer
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Range: 15c0
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Range: 18c0
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Color: 0000FF80
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JamsMissiles:
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Range: 4c0
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Range: 5c0
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DeflectionStances: Neutral, Enemy
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RenderJammerCircle:
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DetectCloaked:
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Range: 6c0
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Range: 7c0
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TTNK:
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Inherits: ^Tank
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@@ -29,19 +29,19 @@
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25mm:
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Inherits: ^Cannon
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ReloadDelay: 13
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ReloadDelay: 22
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Range: 4c0
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Report: cannon2.aud
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Projectile: Bullet
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Speed: 853
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Image: 50CAL
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Warhead@1Dam: SpreadDamage
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Damage: 16
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Damage: 27
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Versus:
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None: 30
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Wood: 40
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Light: 100
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Heavy: 40
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Light: 110
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Heavy: 45
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Concrete: 30
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-Warhead@2Smu: LeaveSmudge
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Warhead@3Eff: CreateEffect
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@@ -172,14 +172,14 @@ RedEye:
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Stinger:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 60
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Range: 9c0
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Range: 7c512
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Burst: 2
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BurstDelay: 0
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Projectile: Missile
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Arm: 3
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Inaccuracy: 0
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HorizontalRateOfTurn: 20
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RangeLimit: 10c819
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RangeLimit: 9c512
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Speed: 170
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CloseEnough: 149
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Warhead@1Dam: SpreadDamage
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@@ -25,7 +25,7 @@ FireballLauncher:
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Burst: 2
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BurstDelay: 20
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Projectile: Bullet
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Speed: 204
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Speed: 250
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TrailImage: fb2
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Image: FB1
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