Use AirstrikePower for spy planes.
This commit is contained in:
@@ -31,6 +31,7 @@ namespace OpenRA.Mods.RA
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AttackBomberInfo info;
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AttackBomberInfo info;
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[Sync] Target target;
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[Sync] Target target;
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[Sync] bool inAttackRange;
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[Sync] bool inAttackRange;
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[Sync] bool facingTarget = true;
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public event Action<Actor> OnRemovedFromWorld = self => { };
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public event Action<Actor> OnRemovedFromWorld = self => { };
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public event Action<Actor> OnEnteredAttackRange = self => { };
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public event Action<Actor> OnEnteredAttackRange = self => { };
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@@ -47,8 +48,14 @@ namespace OpenRA.Mods.RA
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var cp = self.CenterPosition;
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var cp = self.CenterPosition;
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var bombTarget = Target.FromPos(cp - new WVec(0, 0, cp.Z));
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var bombTarget = Target.FromPos(cp - new WVec(0, 0, cp.Z));
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var wasInAttackRange = inAttackRange;
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var wasInAttackRange = inAttackRange;
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var wasFacingTarget = facingTarget;
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inAttackRange = false;
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inAttackRange = false;
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var f = facing.Value.Facing;
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var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, f);
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facingTarget = Math.Abs(facingToTarget - f) % 256 <= info.FacingTolerance;
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// Bombs drop anywhere in range
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// Bombs drop anywhere in range
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foreach (var a in Armaments.Where(a => a.Info.Name == info.Bombs))
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foreach (var a in Armaments.Where(a => a.Info.Name == info.Bombs))
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{
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{
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@@ -60,9 +67,7 @@ namespace OpenRA.Mods.RA
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}
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}
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// Guns only fire when approaching the target
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// Guns only fire when approaching the target
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var f = facing.Value.Facing;
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if (facingTarget)
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var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, f);
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if (Math.Abs(facingToTarget - f) % 256 <= info.FacingTolerance)
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{
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{
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foreach (var a in Armaments.Where(a => a.Info.Name == info.Guns))
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foreach (var a in Armaments.Where(a => a.Info.Name == info.Guns))
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{
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{
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@@ -75,6 +80,10 @@ namespace OpenRA.Mods.RA
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}
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}
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}
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}
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// Actors without armaments may want to trigger an action when it passes the target
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if (!Armaments.Any())
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inAttackRange = !wasInAttackRange && !facingTarget && wasFacingTarget;
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if (inAttackRange && !wasInAttackRange)
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if (inAttackRange && !wasInAttackRange)
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OnEnteredAttackRange(self);
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OnEnteredAttackRange(self);
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@@ -352,7 +352,6 @@
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<Compile Include="SupportPowers\NukePower.cs" />
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<Compile Include="SupportPowers\NukePower.cs" />
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<Compile Include="SupportPowers\ParatroopersPower.cs" />
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<Compile Include="SupportPowers\ParatroopersPower.cs" />
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<Compile Include="SupportPowers\SonarPulsePower.cs" />
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<Compile Include="SupportPowers\SonarPulsePower.cs" />
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<Compile Include="SupportPowers\SpyPlanePower.cs" />
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<Compile Include="SupportPowers\SupportPower.cs" />
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<Compile Include="SupportPowers\SupportPower.cs" />
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<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
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<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
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<Compile Include="SupportPowers\SupportPowerManager.cs" />
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<Compile Include="SupportPowers\SupportPowerManager.cs" />
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@@ -1,59 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class SpyPlanePowerInfo : SupportPowerInfo
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{
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public readonly int RevealTime = 6; // seconds
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public override object Create(ActorInitializer init) { return new SpyPlanePower(init.self,this); }
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}
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class SpyPlanePower : SupportPower
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{
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public SpyPlanePower(Actor self, SpyPlanePowerInfo info) : base(self, info) { }
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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var enterCell = self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom);
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var altitude = self.World.Map.Rules.Actors["u2"].Traits.Get<PlaneInfo>().CruiseAltitude;
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var plane = self.World.CreateActor("u2", new TypeDictionary
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{
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new CenterPositionInit(self.World.Map.CenterOfCell(enterCell) + new WVec(WRange.Zero, WRange.Zero, altitude)),
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new OwnerInit(self.Owner),
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new FacingInit(self.World.Map.FacingBetween(enterCell, order.TargetLocation, 0))
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});
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plane.CancelActivity();
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plane.QueueActivity(new Fly(plane, Target.FromCell(self.World, order.TargetLocation)));
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plane.QueueActivity(new CallFunc(() => plane.World.AddFrameEndTask( w =>
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{
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var camera = w.CreateActor("camera", new TypeDictionary
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{
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new LocationInit( order.TargetLocation ),
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new OwnerInit( self.Owner ),
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});
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camera.QueueActivity(new Wait(25 * ((SpyPlanePowerInfo)Info).RevealTime));
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camera.QueueActivity(new RemoveSelf());
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})));
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plane.QueueActivity(new FlyOffMap());
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plane.QueueActivity(new RemoveSelf());
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}
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}
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}
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@@ -282,6 +282,27 @@ namespace OpenRA.Utility
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node.Key = "ParachuteSequence";
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node.Key = "ParachuteSequence";
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}
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}
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// SpyPlanePower was removed (use AirstrikePower instead)
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if (engineVersion < 20140707)
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{
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if (depth == 1 && node.Key == "SpyPlanePower")
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{
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node.Key = "AirstrikePower";
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var revealTime = 6 * 25;
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var revealNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "RevealTime");
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if (revealNode != null)
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{
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revealTime = int.Parse(revealNode.Value.Value) * 25;
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node.Value.Nodes.Remove(revealNode);
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}
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node.Value.Nodes.Add(new MiniYamlNode("CameraActor", new MiniYaml("camera")));
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node.Value.Nodes.Add(new MiniYamlNode("CameraRemoveDelay", new MiniYaml(revealTime.ToString())));
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node.Value.Nodes.Add(new MiniYamlNode("UnitType", new MiniYaml("u2")));
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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}
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}
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@@ -341,6 +341,7 @@ U2:
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RenderUnit:
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RenderUnit:
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WithShadow:
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WithShadow:
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IronCurtainable:
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IronCurtainable:
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AttackBomber:
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-Selectable:
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-Selectable:
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-GainsExperience:
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-GainsExperience:
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Contrail@1:
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Contrail@1:
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@@ -890,13 +890,16 @@ AFLD:
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Produces: Plane
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Produces: Plane
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Reservable:
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Reservable:
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IronCurtainable:
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IronCurtainable:
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SpyPlanePower:
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AirstrikePower:
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Icon: spyplane
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Icon: spyplane
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ChargeTime: 180
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ChargeTime: 180
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Description: Spy Plane
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Description: Spy Plane
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LongDesc: Reveals an area of the map\nand cloaked enemy units.
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LongDesc: Reveals an area of the map\nand cloaked enemy units.
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SelectTargetSound: slcttgt1.aud
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SelectTargetSound: slcttgt1.aud
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EndChargeSound: spypln1.aud
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EndChargeSound: spypln1.aud
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CameraActor: camera
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CameraRemoveDelay: 150
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UnitType: u2
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ParatroopersPower:
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ParatroopersPower:
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Icon: paratroopers
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Icon: paratroopers
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ChargeTime: 360
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ChargeTime: 360
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