renamed OpenRa.Game.* to OpenRa.*; a few other bits

This commit is contained in:
Chris Forbes
2010-01-17 09:30:53 +13:00
parent eebb9cdd63
commit 59c0791d93
215 changed files with 645 additions and 519 deletions

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@@ -1,5 +1,5 @@
namespace OpenRa.Game.GameRules
namespace OpenRa.GameRules
{
class AftermathInfo
{

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@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.GameRules
namespace OpenRa.GameRules
{
public enum ArmorType
{

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@@ -1,9 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.Game.Traits;
using OpenRa.Traits;
namespace OpenRa.Game.GameRules
namespace OpenRa.GameRules
{
static class Footprint
{

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@@ -1,6 +1,6 @@
using System;
namespace OpenRa.Game.GameRules
namespace OpenRa.GameRules
{
class GeneralInfo
{

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@@ -3,11 +3,11 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.FileFormats;
using OpenRa.Game.Graphics;
using OpenRa.Graphics;
using IjwFramework.Types;
using System.Collections;
namespace OpenRa.Game.GameRules
namespace OpenRa.GameRules
{
class InfoLoader<T> : IEnumerable<KeyValuePair<string, T>>
{

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@@ -2,11 +2,11 @@
using System.Collections.Generic;
using System.Linq;
using OpenRa.FileFormats;
using OpenRa.Game.Traits;
using OpenRa.Traits;
namespace OpenRa.Game.GameRules
namespace OpenRa.GameRules
{
class NewUnitInfo
public class NewUnitInfo
{
public readonly string Name;
public readonly string Category;

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@@ -1,5 +1,5 @@
namespace OpenRa.Game.GameRules
namespace OpenRa.GameRules
{
class ProjectileInfo
{

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@@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq;
using IjwFramework.Types;
using OpenRa.FileFormats;
using OpenRa.Game.GameRules;
using OpenRa.GameRules;
namespace OpenRa.Game
namespace OpenRa
{
static class Rules
{

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@@ -1,5 +1,5 @@
namespace OpenRa.Game.GameRules
namespace OpenRa.GameRules
{
public class SupportPowerInfo
{

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@@ -1,9 +1,9 @@
using System.Collections.Generic;
using System.Linq;
using IjwFramework.Collections;
using OpenRa.Game.Traits;
using OpenRa.Traits;
namespace OpenRa.Game.GameRules
namespace OpenRa.GameRules
{
class TechTree
{

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@@ -1,7 +1,7 @@
namespace OpenRa.Game.GameRules
namespace OpenRa.GameRules
{
class UserSettings
public class UserSettings
{
// Debug settings
public readonly bool UnitDebug = false;

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@@ -5,7 +5,7 @@ using System.Text;
using IjwFramework.Types;
using IjwFramework.Collections;
namespace OpenRa.Game.GameRules
namespace OpenRa.GameRules
{
class VoiceInfo
{

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@@ -1,7 +1,7 @@
namespace OpenRa.Game.GameRules
namespace OpenRa.GameRules
{
class WarheadInfo
public class WarheadInfo
{
public readonly int Spread = 1;
public readonly float[] Verses = { 1, 1, 1, 1, 1 };

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@@ -1,5 +1,5 @@
namespace OpenRa.Game.GameRules
namespace OpenRa.GameRules
{
class WeaponInfo
{