renamed OpenRa.Game.* to OpenRa.*; a few other bits
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@@ -2,10 +2,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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using OpenRa.Game.Traits;
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using OpenRa.Game.SupportPowers;
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using OpenRa.Traits;
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using OpenRa.SupportPowers;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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class ChronoshiftDestinationOrderGenerator : IOrderGenerator
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{
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@@ -3,9 +3,9 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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using OpenRa.Game.Traits;
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using OpenRa.Traits;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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class ChronoshiftSelfDestinationOrderGenerator : IOrderGenerator
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{
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@@ -1,11 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits;
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using OpenRa.Game.SupportPowers;
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using OpenRa.GameRules;
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using OpenRa.Traits;
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using OpenRa.SupportPowers;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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class ChronosphereSelectOrderGenerator : IOrderGenerator
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{
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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namespace OpenRa.Game
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namespace OpenRa
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{
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interface IOrderGenerator
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public interface IOrderGenerator
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{
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IEnumerable<Order> Order( int2 xy, MouseInput mi );
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void Tick();
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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interface IOrderSource
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{
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@@ -1,11 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits;
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using OpenRa.Game.SupportPowers;
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using OpenRa.GameRules;
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using OpenRa.Traits;
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using OpenRa.SupportPowers;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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class IronCurtainOrderGenerator : IOrderGenerator
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{
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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class LocalOrderSource : IOrderSource
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{
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@@ -4,7 +4,7 @@ using System.Linq;
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using System.Net.Sockets;
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using System.Threading;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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class NetworkOrderSource : IOrderSource
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{
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@@ -1,11 +1,11 @@
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using System;
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using System.IO;
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using System.Linq;
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using OpenRa.Game.SupportPowers;
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using OpenRa.SupportPowers;
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namespace OpenRa.Game
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namespace OpenRa
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{
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sealed class Order
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public sealed class Order
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{
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public readonly string OrderString;
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readonly uint SubjectId;
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@@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.IO;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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static class OrderIO
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{
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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class OrderManager
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{
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits;
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using OpenRa.GameRules;
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using OpenRa.Traits;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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class PlaceBuildingOrderGenerator : IOrderGenerator
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{
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@@ -2,10 +2,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits;
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using OpenRa.GameRules;
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using OpenRa.Traits;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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class PowerDownOrderGenerator : IOrderGenerator
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{
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@@ -2,10 +2,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits;
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using OpenRa.GameRules;
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using OpenRa.Traits;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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class RepairOrderGenerator : IOrderGenerator
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{
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@@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.IO;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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class ReplayOrderSource : IOrderSource
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{
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@@ -2,10 +2,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits;
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using OpenRa.GameRules;
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using OpenRa.Traits;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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class SellOrderGenerator : IOrderGenerator
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{
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@@ -1,10 +1,10 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRa.Game.Traits;
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using OpenRa.Game.GameRules;
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using OpenRa.Traits;
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using OpenRa.GameRules;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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class UnitOrderGenerator : IOrderGenerator
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{
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@@ -1,10 +1,10 @@
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using System.Drawing;
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using OpenRa.FileFormats;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.GameRules;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game.Orders
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namespace OpenRa.Orders
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{
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static class UnitOrders
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{
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