renamed OpenRa.Game.* to OpenRa.*; a few other bits

This commit is contained in:
Chris Forbes
2010-01-17 09:30:53 +13:00
parent eebb9cdd63
commit 59c0791d93
215 changed files with 645 additions and 519 deletions

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@@ -2,10 +2,10 @@
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using OpenRa.Game.Traits;
using OpenRa.Game.SupportPowers;
using OpenRa.Traits;
using OpenRa.SupportPowers;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
class ChronoshiftDestinationOrderGenerator : IOrderGenerator
{

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@@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using OpenRa.Game.Traits;
using OpenRa.Traits;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
class ChronoshiftSelfDestinationOrderGenerator : IOrderGenerator
{

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@@ -1,11 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits;
using OpenRa.Game.SupportPowers;
using OpenRa.GameRules;
using OpenRa.Traits;
using OpenRa.SupportPowers;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
class ChronosphereSelectOrderGenerator : IOrderGenerator
{

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@@ -1,8 +1,8 @@
using System.Collections.Generic;
namespace OpenRa.Game
namespace OpenRa
{
interface IOrderGenerator
public interface IOrderGenerator
{
IEnumerable<Order> Order( int2 xy, MouseInput mi );
void Tick();

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
interface IOrderSource
{

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@@ -1,11 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits;
using OpenRa.Game.SupportPowers;
using OpenRa.GameRules;
using OpenRa.Traits;
using OpenRa.SupportPowers;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
class IronCurtainOrderGenerator : IOrderGenerator
{

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
class LocalOrderSource : IOrderSource
{

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@@ -4,7 +4,7 @@ using System.Linq;
using System.Net.Sockets;
using System.Threading;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
class NetworkOrderSource : IOrderSource
{

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@@ -1,11 +1,11 @@
using System;
using System.IO;
using System.Linq;
using OpenRa.Game.SupportPowers;
using OpenRa.SupportPowers;
namespace OpenRa.Game
namespace OpenRa
{
sealed class Order
public sealed class Order
{
public readonly string OrderString;
readonly uint SubjectId;

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@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.IO;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
static class OrderIO
{

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@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
class OrderManager
{

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@@ -1,8 +1,8 @@
using System.Collections.Generic;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits;
using OpenRa.GameRules;
using OpenRa.Traits;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
class PlaceBuildingOrderGenerator : IOrderGenerator
{

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@@ -2,10 +2,10 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits;
using OpenRa.GameRules;
using OpenRa.Traits;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
class PowerDownOrderGenerator : IOrderGenerator
{

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@@ -2,10 +2,10 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits;
using OpenRa.GameRules;
using OpenRa.Traits;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
class RepairOrderGenerator : IOrderGenerator
{

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@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.IO;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
class ReplayOrderSource : IOrderSource
{

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@@ -2,10 +2,10 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits;
using OpenRa.GameRules;
using OpenRa.Traits;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
class SellOrderGenerator : IOrderGenerator
{

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@@ -1,10 +1,10 @@
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRa.Game.Traits;
using OpenRa.Game.GameRules;
using OpenRa.Traits;
using OpenRa.GameRules;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
class UnitOrderGenerator : IOrderGenerator
{

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@@ -1,10 +1,10 @@
using System.Drawing;
using OpenRa.FileFormats;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.GameRules;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Game.Orders
namespace OpenRa.Orders
{
static class UnitOrders
{