Files
OpenRA/OpenRa.Game/Orders/PowerDownOrderGenerator.cs
2010-01-17 09:30:53 +13:00

46 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.GameRules;
using OpenRa.Traits;
namespace OpenRa.Orders
{
class PowerDownOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order(int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode();
return OrderInner(xy, mi);
}
IEnumerable<Order> OrderInner(int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var loc = mi.Location + Game.viewport.Location;
var underCursor = Game.FindUnits(loc, loc)
.Where(a => a.Owner == Game.LocalPlayer
&& a.traits.Contains<Building>()
&& a.traits.Contains<Selectable>()).FirstOrDefault();
if (underCursor != null)
yield return new Order("PowerDown", underCursor, null, int2.Zero, null);
}
}
public void Tick() { }
public void Render() { }
public Cursor GetCursor(int2 xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
return OrderInner(xy, mi).Any()
? Cursor.PowerDown : Cursor.PowerDown;
}
}
}