Merge pull request #10795 from Mailaender/screenmap-bounds-crash

Fixed screen map updates for invisible mobile actors
This commit is contained in:
Oliver Brakmann
2016-02-27 17:52:49 +01:00
5 changed files with 45 additions and 38 deletions

View File

@@ -157,11 +157,7 @@ namespace OpenRA.Mods.Common.Traits
public void SetVisualPosition(Actor self, WPos pos)
{
CenterPosition = pos;
if (self.IsInWorld)
{
self.World.ScreenMap.Update(self);
self.World.ActorMap.UpdatePosition(self, this);
}
self.World.UpdateMaps(self, this);
}
// Sets only the location (Location)
@@ -207,9 +203,7 @@ namespace OpenRA.Mods.Common.Traits
public void AddedToWorld(Actor self)
{
self.World.ActorMap.AddInfluence(self, this);
self.World.ActorMap.AddPosition(self, this);
self.World.ScreenMap.Add(self);
self.World.AddToMaps(self, this);
var cs = self.World.WorldActor.TraitOrDefault<CrateSpawner>();
if (cs != null)
@@ -218,9 +212,7 @@ namespace OpenRA.Mods.Common.Traits
public void RemovedFromWorld(Actor self)
{
self.World.ActorMap.RemoveInfluence(self, this);
self.World.ActorMap.RemovePosition(self, this);
self.World.ScreenMap.Remove(self);
self.World.RemoveFromMaps(self, this);
var cs = self.World.WorldActor.TraitOrDefault<CrateSpawner>();
if (cs != null)