changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested)
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@@ -27,7 +27,7 @@ namespace OpenRa.Game.Traits.Activities
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return new Move( Target, Range ) { NextActivity = this };
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var desiredFacing = Util.GetFacing((Target.Location - self.Location).ToFloat2(), 0);
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var renderUnit = self.traits.WithInterface<RenderUnit>().FirstOrDefault();
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var renderUnit = self.traits.GetOrDefault<RenderUnit>();
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var numDirs = (renderUnit != null)
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? renderUnit.anim.CurrentSequence.Length : 8;
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@@ -37,7 +37,7 @@ namespace OpenRa.Game.Traits.Activities
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return new Turn( desiredFacing ) { NextActivity = this };
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}
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var attack = self.traits.WithInterface<AttackBase>().First();
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var attack = self.traits.Get<AttackBase>();
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attack.target = Target;
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attack.DoAttack(self);
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return this;
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@@ -19,7 +19,7 @@ namespace OpenRa.Game.Traits.Activities
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if (target.Owner == self.Owner)
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{
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if (target.Health == target.Info.Traits.WithInterface<OwnedActorInfo>().First().HP)
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if (target.Health == target.Info.Traits.Get<OwnedActorInfo>().HP)
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return NextActivity;
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target.InflictDamage(self, -EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
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}
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@@ -64,7 +64,7 @@ namespace OpenRa.Game.Traits.Activities
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else if( unit.Facing != 64 )
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return new Turn( 64 ) { NextActivity = this };
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var renderUnit = self.traits.WithInterface<RenderUnit>().First();
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var renderUnit = self.traits.Get<RenderUnit>();
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if( renderUnit.anim.CurrentSequence.Name != "empty" )
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renderUnit.PlayCustomAnimation( self, "empty",
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() => isDone = true );
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@@ -33,7 +33,7 @@ namespace OpenRa.Game.Traits.Activities
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{
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var unit = self.traits.Get<Unit>();
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var harv = self.traits.Get<Harvester>();
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var renderUnit = self.traits.WithInterface<RenderUnit>().First(); /* better have one of these! */
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var renderUnit = self.traits.Get<RenderUnit>(); /* better have one of these! */
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var isGem = false;
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if (!Rules.Map.ContainsResource(self.Location) ||
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@@ -24,7 +24,7 @@ namespace OpenRa.Game.Traits.Activities
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if (isCanceled) return NextActivity;
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var dest = ChooseHelipad(self);
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var initialFacing = self.Info.Traits.WithInterface<OwnedActorInfo>().First().InitialFacing;
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var initialFacing = self.Info.Traits.Get<OwnedActorInfo>().InitialFacing;
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if (dest == null)
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return Util.SequenceActivities(
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@@ -17,7 +17,7 @@ namespace OpenRa.Game.Traits.Activities
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if (remainingTicks == 0)
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{
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var unitCost = self.Info.Traits.Get<BuildableInfo>().Cost;
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var hp = self.Info.Traits.WithInterface<OwnedActorInfo>().First().HP;
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var hp = self.Info.Traits.Get<OwnedActorInfo>().HP;
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var costPerHp = (Rules.General.URepairPercent * unitCost) / hp;
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var hpToRepair = Math.Min(Rules.General.URepairStep, hp - self.Health);
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@@ -14,7 +14,7 @@ namespace OpenRa.Game.Traits.Activities
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void DoSell(Actor self)
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{
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var cost = self.Info.Traits.Get<BuildableInfo>().Cost;
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var hp = self.Info.Traits.WithInterface<OwnedActorInfo>().First().HP;
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var hp = self.Info.Traits.Get<OwnedActorInfo>().HP;
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var refund = Rules.General.RefundPercent * self.Health * cost / hp;
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self.Owner.GiveCash((int)refund);
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@@ -30,7 +30,7 @@ namespace OpenRa.Game.Traits.Activities
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{
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if (!started)
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{
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var rb = self.traits.WithInterface<RenderBuilding>().First();
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var rb = self.traits.Get<RenderBuilding>();
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//var rb = self.traits.Get<RenderBuilding>();
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rb.PlayCustomAnimBackwards(self, "make",
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() => Game.world.AddFrameEndTask(w => DoSell(self)));
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@@ -44,7 +44,7 @@ namespace OpenRa.Game.Traits.Activities
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if (cargo.IsEmpty(self))
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return NextActivity;
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var ru = self.traits.WithInterface<RenderUnit>().FirstOrDefault();
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var ru = self.traits.GetOrDefault<RenderUnit>();
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if (ru != null)
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ru.PlayCustomAnimation(self, "unload", null);
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