cnc fixes:
* Hardcoded audio crashes * Implemented remaining vehicles * Fix weapon stats
This commit is contained in:
@@ -238,7 +238,6 @@
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<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
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<Compile Include="Traits\Render\RenderBuildingWarFactory.cs" />
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<Compile Include="Traits\Render\RenderSimple.cs" />
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<Compile Include="Traits\Modifiers\Cloak.cs" />
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<Compile Include="Traits\Render\RenderUnit.cs" />
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<Compile Include="Traits\Render\RenderUnitMuzzleFlash.cs" />
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<Compile Include="Traits\Render\RenderUnitReload.cs" />
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@@ -51,7 +51,8 @@ namespace OpenRA.Traits
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public readonly string[] BuildSounds = {"placbldg.aud", "build5.aud"};
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public readonly string[] SellSounds = {"cashturn.aud"};
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public readonly string DamagedSound = "kaboom1.aud";
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public readonly string DestroyedSound = "kaboom22.aud";
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public object Create(Actor self) { return new Building(self); }
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}
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@@ -95,7 +96,7 @@ namespace OpenRA.Traits
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if (e.DamageState == DamageState.Dead)
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{
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self.World.WorldActor.traits.Get<ScreenShaker>().AddEffect(10, self.CenterLocation, 1);
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Sound.Play("kaboom22.aud");
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Sound.Play(Info.DestroyedSound);
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}
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}
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@@ -114,7 +114,7 @@ namespace OpenRA.Traits
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break;
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case DamageState.Half:
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anim.ReplaceAnim("damaged-idle");
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Sound.Play("kaboom1.aud");
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound);
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break;
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case DamageState.Dead:
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DoBib(self, true);
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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@@ -48,7 +48,7 @@ namespace OpenRA.Traits
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break;
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case DamageState.Half:
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anim.Play( "damaged-idle" );
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Sound.Play("kaboom1.aud");
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound);
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break;
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}
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}
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@@ -57,13 +57,13 @@ namespace OpenRA.Traits
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break;
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case DamageState.Half:
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seqName = "damaged-idle";
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Sound.Play("kaboom1.aud");
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound);
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break;
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case DamageState.Quarter:
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if (damageStates >= 3)
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{
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seqName = "critical-idle";
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Sound.Play("kaboom1.aud");
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound);
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}
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break;
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}
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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@@ -20,14 +20,16 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.Cnc
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{
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class CloakInfo : ITraitInfo
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{
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public readonly float CloakDelay = 1.2f; // Seconds
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public readonly string CloakSound = "ironcur9.aud";
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public readonly string UncloakSound = "ironcur9.aud";
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public readonly string CloakSound = "appear1.aud";
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public readonly string UncloakSound = "appear1.aud";
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public object Create(Actor self) { return new Cloak(self); }
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}
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -48,6 +48,7 @@
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<Compile Include="ProductionAirdrop.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TiberiumRefinery.cs" />
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<Compile Include="Cloak.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -63,7 +64,7 @@
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<Name>OpenRA.Mods.RA</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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2064
doc/cncrules.ini
Normal file
2064
doc/cncrules.ini
Normal file
File diff suppressed because it is too large
Load Diff
@@ -45,8 +45,9 @@
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Footprint: x
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BuildSounds: constru2.aud, hvydoor1.aud
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SellSounds: cashturn.aud
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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RenderBuilding:
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^Tree:
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Category: Building
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RenderBuilding:
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@@ -66,6 +67,8 @@
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BaseNormal: no
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Crewed: no
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Sight: 0
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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Wall:
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LineBuild:
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Selectable:
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@@ -92,7 +92,7 @@
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<!-- Rocket Launcher -->
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<unit name="msam">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret-1" start="32" facings="16" />
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<sequence name="turret" start="32" facings="16" />
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<sequence name="turret-2" start="48" facings="16" />
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<sequence name="turret-3" start="64" facings="32" />
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</unit>
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@@ -100,7 +100,7 @@
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<!-- SSM Launcher -->
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<unit name="mlrs">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret-1" start="32" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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<sequence name="turret-2" start="64" facings="32" />
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<sequence name="turret-3" start="96" facings="32" />
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</unit>
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@@ -136,5 +136,5 @@
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<sequence name="right" start="96" length="32" />
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<sequence name="right-damaged" start="128" length="32" />
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<sequence name="right-critical" start="160" length="32" />
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</unit>-->
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</sequences>
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</unit>
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</sequences>
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@@ -256,6 +256,110 @@ MTNK:
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RenderUnitTurreted:
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AutoTarget:
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HTNK:
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Inherits: ^Vehicle
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Buildable:
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Icon: htnkicnh
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TechLevel: 5
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Prerequisites: weap, fix
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Owner: gdi
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Cost: 1500
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Description: Mammoth Tank
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LongDesc: Heavily armored GDI Tank.\n Strong vs Everything
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Unit:
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HP: 600
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Armor: heavy
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Crewed: yes
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Sight: 4
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Speed: 12
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Mobile:
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MovementType: Track
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: 120mmAPR
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SecondaryWeapon: MissilePack
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Recoil: 3
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RenderUnitTurreted:
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AutoTarget:
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MSAM:
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Inherits: ^Vehicle
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Buildable:
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Icon: msamicnh
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TechLevel: 7
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Prerequisites: weap, eye
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Owner: gdi
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Cost: 800
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Description: Rocket Launcher
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LongDesc: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Unit:
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HP: 100
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Armor: light
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Crewed: yes
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Sight: 4
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Speed: 18
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Mobile:
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MovementType: Track
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: 227mm
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PrimaryOffset: 0,5,0,0
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Recoil: 3
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RenderUnitTurreted:
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AutoTarget:
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MLRS:
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Inherits: ^Vehicle
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Buildable:
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Icon: mlrsicnh
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TechLevel: 7
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# Prerequisites: afld, atwr
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Owner: nod
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Cost: 750
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Description: SSM Launcher
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LongDesc: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Unit:
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HP: 120
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Armor: light
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Crewed: yes
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Sight: 4
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Speed: 18
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Mobile:
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MovementType: Track
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: HonestJohn
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PrimaryOffset: 0,5,0,0
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RenderUnitTurreted:
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AutoTarget:
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STNK:
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Inherits: ^Vehicle
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Buildable:
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Icon: stnkicnh
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TechLevel: 5
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Prerequisites: afld, hq
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Owner: nod
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Cost: 900
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Description: Stealth Tank
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LongDesc: TODO
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Unit:
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HP: 110
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Armor: light
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Crewed: yes
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Sight: 4
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Speed: 30
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Cloak:
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Mobile:
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MovementType: Track
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AttackBase:
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PrimaryWeapon: Rockets
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RenderUnit:
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AutoTarget:
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TRAN:
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Inherits: ^Plane
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Buildable:
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@@ -1,14 +1,31 @@
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[WeaponTypes]
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UnitExplode
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MachineGun
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Laser
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Sniper
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HighV
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120mm
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70mm
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Pistol
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M16
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Rockets
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Ballistic
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Flamethrower
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BigFlamer
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Chemspray
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Grenade
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70mm
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105mm
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120mmAPR
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TurretGun
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MissilePack
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227mm
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Ballistic
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MachineGun
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BoatMissile
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Tomahawk
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Napalm
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Laser
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Nike
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HonestJohn
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[UnitExplode]
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Damage=500
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@@ -16,67 +33,173 @@ Speed=100
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Projectile=Invisible
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Warhead=UnitExplodeWarhead
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; NOTE: WEAPON PROPERTIES ARE NOT EXPOSED BY TIBED; THESE ARE ALL MADE UP
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[MachineGun]
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Damage=40
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; sniper rifle
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[Sniper]
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Damage=100
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ROF=40
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Range=5
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Range=5.5
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Projectile=Invisible
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Speed=100
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Warhead=HollowPoint
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Report=RAMGUN2
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;Explosion=1
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; rapid fire machine gun
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[HighV]
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Damage=25
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ROF=50
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Range=4
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Projectile=Invisible
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Speed=100
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Warhead=HE
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Report=GUN8
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;Explosion=2
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;Anim=MINIGUN
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; civilian pistol
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[Pistol]
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Damage=1
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ROF=7
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Range=1.75
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Projectile=Invisible
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Speed=100
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Warhead=SA
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Report=GUN13
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Report=GUN18
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;Explosion=2
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[Laser]
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Damage=100
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ROF=120
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Range=8.5
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; rifle soldier weapons (multiple shots)
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[M16]
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Damage=15
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ROF=20
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Range=2
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Projectile=Invisible
|
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Speed=100
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Warhead=Super
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Report=obelray1
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Charges=yes
|
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RenderAsLaser=true
|
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BeamRadius=1
|
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UsePlayerColor=true
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Warhead=SA
|
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Report=MGUN2
|
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;Explosion=2
|
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|
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[HighV]
|
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Damage=40
|
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; man-packed anti-tank missile (bazooka type)
|
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[Rockets]
|
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Damage=30
|
||||
ROF=60
|
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Range=4
|
||||
Projectile=HeatSeeker
|
||||
Speed=30
|
||||
Speed=25
|
||||
Warhead=AP
|
||||
Report=rocket2
|
||||
Report=BAZOOK1
|
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;Explosion=5
|
||||
|
||||
[Rockets]
|
||||
Damage=30
|
||||
; hand-held flame thrower type
|
||||
[Flamethrower]
|
||||
Damage=35
|
||||
ROF=50
|
||||
Range=2
|
||||
Projectile=Invisible
|
||||
Speed=100
|
||||
Warhead=Fire
|
||||
Report=FLAMER2
|
||||
|
||||
; tank flame thrower
|
||||
[BigFlamer]
|
||||
Damage=50
|
||||
ROF=50
|
||||
Range=2
|
||||
Projectile=Invisible
|
||||
Speed=100
|
||||
Warhead=Fire
|
||||
Report=FLAMER2
|
||||
|
||||
; hand-held chemical spray
|
||||
[Chemspray]
|
||||
Damage=80
|
||||
ROF=70
|
||||
Range=4
|
||||
Projectile=HeatSeeker
|
||||
Speed=30
|
||||
Warhead=AP
|
||||
Report=rocket2
|
||||
Burst=2
|
||||
Range=2
|
||||
Projectile=Invisible
|
||||
Speed=100
|
||||
Warhead=HE
|
||||
Report=FLAMER2
|
||||
|
||||
; hand grenade
|
||||
[Grenade]
|
||||
Damage=50
|
||||
ROF=50
|
||||
Range=3.25
|
||||
Projectile=Lobbed
|
||||
Speed=5
|
||||
Warhead=HE
|
||||
;Explosion=5
|
||||
|
||||
; small anti-armor cannon
|
||||
[70mm]
|
||||
Damage=25
|
||||
ROF=40
|
||||
ROF=60
|
||||
Range=4
|
||||
Projectile=Cannon
|
||||
Speed=40
|
||||
Warhead=AP
|
||||
Report=CANNON2
|
||||
Report=TNKFIRE3
|
||||
;Explosion=4
|
||||
;Anim=GUNFIRE
|
||||
|
||||
[120mm]
|
||||
; medium anti-armor cannon
|
||||
[105mm]
|
||||
Damage=30
|
||||
ROF=50
|
||||
Range=4.75
|
||||
Projectile=Cannon
|
||||
Speed=40
|
||||
Warhead=AP
|
||||
Report=TNKFIRE4
|
||||
;Explosion=4
|
||||
;Anim=GUNFIRE
|
||||
|
||||
; large anti-armor cannon
|
||||
[120mmAPR]
|
||||
Damage=40
|
||||
ROF=80
|
||||
Range=4.75
|
||||
Projectile=Cannon
|
||||
Speed=40
|
||||
Warhead=AP
|
||||
Report=CANNON1
|
||||
Burst=2
|
||||
Report=TNKFIRE6
|
||||
;Explosion=4
|
||||
;Anim=GUNFIRE
|
||||
|
||||
; turret cannon
|
||||
[TurretGun]
|
||||
Damage=40
|
||||
ROF=60
|
||||
Range=6
|
||||
Projectile=Cannon
|
||||
Speed=40
|
||||
Warhead=AP
|
||||
Report=TNKFIRE6
|
||||
;Explosion=4
|
||||
;Anim=GUNFIRE
|
||||
|
||||
; Vehicle carried anti-tank missile
|
||||
[MissilePack]
|
||||
Damage=75
|
||||
ROF=80
|
||||
Range=5
|
||||
Projectile=HeatSeeker
|
||||
Speed=30
|
||||
Warhead=HE
|
||||
Report=ROCKET1
|
||||
;Explosion=4
|
||||
|
||||
; long-range missile
|
||||
[227mm]
|
||||
Damage=75
|
||||
ROF=80
|
||||
Range=6
|
||||
Projectile=HeatSeeker
|
||||
Speed=20
|
||||
Warhead=HE
|
||||
Report=ROCKET1
|
||||
;Explosion=4
|
||||
|
||||
; artillery cannon
|
||||
[Ballistic]
|
||||
Damage=150
|
||||
ROF=65
|
||||
@@ -84,92 +207,226 @@ Range=6
|
||||
Projectile=BallisticP
|
||||
Speed=12
|
||||
Warhead=HE
|
||||
Report=TANK5
|
||||
Report=TNKFIRE2
|
||||
;Explosion=5
|
||||
;Anim=GUNFIRE
|
||||
|
||||
[BigFlamer]
|
||||
Damage=125
|
||||
ROF=50
|
||||
; vehicle mounted machine gun
|
||||
[MachineGun]
|
||||
Damage=15
|
||||
ROF=30
|
||||
Range=4
|
||||
Projectile=Invisible
|
||||
Speed=12
|
||||
Speed=100
|
||||
Warhead=SA
|
||||
Report=MGUN11
|
||||
;Explosion=2
|
||||
;Anim=MINIGUN
|
||||
|
||||
; long range missile for gunboat
|
||||
[BoatMissile]
|
||||
Damage=60
|
||||
ROF=35
|
||||
Range=8
|
||||
Projectile=HeatSeeker
|
||||
Speed=20
|
||||
Warhead=HE
|
||||
Report=ROCKET2
|
||||
;Explosion=4
|
||||
|
||||
; long range missile for guard tower
|
||||
[Tomahawk]
|
||||
Damage=60
|
||||
ROF=40
|
||||
Range=6
|
||||
Projectile=HeatSeeker
|
||||
Speed=25
|
||||
Warhead=HE
|
||||
Report=ROCKET2
|
||||
;Explosion=4
|
||||
;Anim=GUNFIRE
|
||||
|
||||
; napalm bomblets (dropped from plane)
|
||||
[Napalm]
|
||||
Damage=100
|
||||
ROF=5
|
||||
Range=4.5
|
||||
Projectile=Bomblet
|
||||
Speed=5
|
||||
Warhead=Fire
|
||||
;Explosion=3
|
||||
|
||||
; obelisk laser
|
||||
[Laser]
|
||||
Damage=200
|
||||
ROF=90
|
||||
Range=7.5
|
||||
Projectile=Invisible
|
||||
Speed=100
|
||||
Warhead=Super
|
||||
Report=OBELRAY1
|
||||
Charges=yes
|
||||
RenderAsLaser=true
|
||||
BeamRadius=1
|
||||
UsePlayerColor=true
|
||||
|
||||
; anti-aircraft missile (fired from SAM site)
|
||||
[Nike]
|
||||
Damage=50
|
||||
ROF=50
|
||||
Range=15
|
||||
Projectile=AAMissile
|
||||
Speed=40
|
||||
Warhead=AP
|
||||
Report=ROCKET2
|
||||
;Explosion=6
|
||||
;Anim=SAMFIRE
|
||||
|
||||
; extreme-range napalm rocket
|
||||
[HonestJohn]
|
||||
Damage=100
|
||||
ROF=200
|
||||
Range=10
|
||||
Projectile=FROG
|
||||
Speed=15
|
||||
Warhead=Fire
|
||||
Report=ROCKET1
|
||||
;Explosion=3
|
||||
|
||||
[ProjectileTypes]
|
||||
Invisible
|
||||
HeatSeeker
|
||||
Cannon
|
||||
FROG
|
||||
HeatSeeker
|
||||
AAMissile
|
||||
Lobbed
|
||||
Bomblet
|
||||
BallisticP
|
||||
|
||||
; invisible flight to target
|
||||
[Invisible]
|
||||
|
||||
; straight high-speed ballistic shot
|
||||
[Cannon]
|
||||
Image=120MM
|
||||
|
||||
; Free Rocket Over Ground
|
||||
[FROG]
|
||||
Arm=10
|
||||
High=yes
|
||||
Shadow=no
|
||||
Proximity=yes
|
||||
;Animates=yes
|
||||
;Ranged=yes
|
||||
Inaccurate=yes
|
||||
Image=MISSILE
|
||||
Rotates=yes
|
||||
|
||||
; small homing missile (targets vehicles best)
|
||||
[HeatSeeker]
|
||||
Arm=2
|
||||
High=yes
|
||||
Shadow=no
|
||||
Proximity=yes
|
||||
Trail=smokey
|
||||
;Animates=yes
|
||||
;Ranged=yes
|
||||
Inaccurate=yes
|
||||
AA=yes
|
||||
Image=DRAGON
|
||||
ROT=5
|
||||
Rotates=yes
|
||||
RangeLimit=20
|
||||
|
||||
[Cannon]
|
||||
Image=120MM
|
||||
; anti aircraft missile
|
||||
[AAMissile]
|
||||
Arm=3
|
||||
High=yes
|
||||
Shadow=no
|
||||
Proximity=yes
|
||||
;Animates=yes
|
||||
;Ranged=yes
|
||||
AA=yes
|
||||
Image=MISSILE
|
||||
ROT=20
|
||||
Rotates=yes
|
||||
|
||||
; lobbed tumbling grenade
|
||||
[Lobbed]
|
||||
High=yes
|
||||
Arcing=yes
|
||||
Inaccurate=yes
|
||||
Image=BOMB
|
||||
;Frames=8
|
||||
|
||||
; dropped from plane tumbling object
|
||||
[Bomblet]
|
||||
Arm=24
|
||||
RangeLimit=24
|
||||
High=yes
|
||||
;Dropping=yes
|
||||
Image=BOMBLET
|
||||
;Frames=7
|
||||
|
||||
; arcing ballistic projectile
|
||||
[BallisticP]
|
||||
High=yes
|
||||
Arcing=yes
|
||||
Inaccurate=yes
|
||||
Image=120MM
|
||||
|
||||
|
||||
[WarheadTypes]
|
||||
UnitExplodeWarhead
|
||||
SA
|
||||
Super
|
||||
AP
|
||||
HE
|
||||
AP
|
||||
Fire
|
||||
HollowPoint
|
||||
Super
|
||||
|
||||
[UnitExplodeWarhead]
|
||||
Spread=10
|
||||
Verses=90%,75%,60%,25%,100%
|
||||
Explosion=8
|
||||
;Explosion=8
|
||||
InfDeath=3
|
||||
ImpactSound=kaboom15
|
||||
|
||||
ImpactSound=xplos
|
||||
|
||||
; general multiple small arms fire
|
||||
[SA]
|
||||
Spread=3
|
||||
Verses=100%,50%,60%,25%,25%
|
||||
Explosion=2
|
||||
Verses=100%,50%,50%,25%,25%
|
||||
InfDeath=1
|
||||
|
||||
[Super]
|
||||
Spread=1
|
||||
Verses=100%,100%,100%,100%,100%
|
||||
InfDeath=5
|
||||
|
||||
[AP]
|
||||
Spread=3
|
||||
Wall=yes
|
||||
Wood=yes
|
||||
Verses=30%,75%,75%,100%,50%
|
||||
Explosion=4
|
||||
InfDeath=3
|
||||
|
||||
; high explosive (shrapnel)
|
||||
[HE]
|
||||
Spread=6
|
||||
Wall=yes
|
||||
Wood=yes
|
||||
Verses=90%,75%,60%,25%,100%
|
||||
Explosion=5
|
||||
InfDeath=2
|
||||
|
||||
; armor piercing (discarding sabot, narrow effect)
|
||||
[AP]
|
||||
Spread=3
|
||||
Wall=yes
|
||||
Wood=yes
|
||||
Verses=30%,75%,75%,100%,50%
|
||||
InfDeath=3
|
||||
|
||||
; napalm and fire in general
|
||||
[Fire]
|
||||
Spread=8
|
||||
Wood=yes
|
||||
Verses=90%,100%,60%,25%,50%
|
||||
Explosion=3
|
||||
InfDeath=4
|
||||
InfDeath=4
|
||||
|
||||
; anti-infantry rifle bullet (single shot -- very effective verses infantry)
|
||||
[HollowPoint]
|
||||
Spread=1
|
||||
Verses=100%,5%,5%,5%,5%
|
||||
InfDeath=1
|
||||
|
||||
; special case damage effect (do not use for regular weapons)
|
||||
[Super]
|
||||
Spread=1
|
||||
Verses=100%,100%,100%,100%,100%
|
||||
InfDeath=4
|
||||
|
||||
Reference in New Issue
Block a user