cnc fixes:
* Hardcoded audio crashes * Implemented remaining vehicles * Fix weapon stats
This commit is contained in:
@@ -238,7 +238,6 @@
|
||||
<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
|
||||
<Compile Include="Traits\Render\RenderBuildingWarFactory.cs" />
|
||||
<Compile Include="Traits\Render\RenderSimple.cs" />
|
||||
<Compile Include="Traits\Modifiers\Cloak.cs" />
|
||||
<Compile Include="Traits\Render\RenderUnit.cs" />
|
||||
<Compile Include="Traits\Render\RenderUnitMuzzleFlash.cs" />
|
||||
<Compile Include="Traits\Render\RenderUnitReload.cs" />
|
||||
|
||||
@@ -51,7 +51,8 @@ namespace OpenRA.Traits
|
||||
|
||||
public readonly string[] BuildSounds = {"placbldg.aud", "build5.aud"};
|
||||
public readonly string[] SellSounds = {"cashturn.aud"};
|
||||
|
||||
public readonly string DamagedSound = "kaboom1.aud";
|
||||
public readonly string DestroyedSound = "kaboom22.aud";
|
||||
public object Create(Actor self) { return new Building(self); }
|
||||
}
|
||||
|
||||
@@ -95,7 +96,7 @@ namespace OpenRA.Traits
|
||||
if (e.DamageState == DamageState.Dead)
|
||||
{
|
||||
self.World.WorldActor.traits.Get<ScreenShaker>().AddEffect(10, self.CenterLocation, 1);
|
||||
Sound.Play("kaboom22.aud");
|
||||
Sound.Play(Info.DestroyedSound);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,82 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
class CloakInfo : ITraitInfo
|
||||
{
|
||||
public readonly float CloakDelay = 1.2f; // Seconds
|
||||
public readonly string CloakSound = "ironcur9.aud";
|
||||
public readonly string UncloakSound = "ironcur9.aud";
|
||||
public object Create(Actor self) { return new Cloak(self); }
|
||||
}
|
||||
|
||||
class Cloak : IRenderModifier, INotifyAttack, ITick
|
||||
{
|
||||
[Sync]
|
||||
int remainingUncloakTime = 2; /* setup for initial cloak */
|
||||
|
||||
Actor self;
|
||||
public Cloak(Actor self)
|
||||
{
|
||||
this.self = self;
|
||||
}
|
||||
|
||||
public void Attacking(Actor self)
|
||||
{
|
||||
if (remainingUncloakTime <= 0)
|
||||
OnCloak();
|
||||
|
||||
remainingUncloakTime = (int)(self.Info.Traits.Get<CloakInfo>().CloakDelay * 25);
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable>
|
||||
ModifyRender(Actor self, IEnumerable<Renderable> rs)
|
||||
{
|
||||
if (remainingUncloakTime > 0)
|
||||
return rs;
|
||||
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
return rs.Select(a => a.WithPalette("shadow"));
|
||||
else
|
||||
return new Renderable[] { };
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (remainingUncloakTime > 0)
|
||||
if (--remainingUncloakTime <= 0)
|
||||
OnUncloak();
|
||||
}
|
||||
|
||||
void OnCloak()
|
||||
{
|
||||
Sound.Play(self.Info.Traits.Get<CloakInfo>().CloakSound);
|
||||
}
|
||||
|
||||
void OnUncloak()
|
||||
{
|
||||
Sound.Play(self.Info.Traits.Get<CloakInfo>().UncloakSound);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -114,7 +114,7 @@ namespace OpenRA.Traits
|
||||
break;
|
||||
case DamageState.Half:
|
||||
anim.ReplaceAnim("damaged-idle");
|
||||
Sound.Play("kaboom1.aud");
|
||||
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound);
|
||||
break;
|
||||
case DamageState.Dead:
|
||||
DoBib(self, true);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
@@ -48,7 +48,7 @@ namespace OpenRA.Traits
|
||||
break;
|
||||
case DamageState.Half:
|
||||
anim.Play( "damaged-idle" );
|
||||
Sound.Play("kaboom1.aud");
|
||||
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,13 +57,13 @@ namespace OpenRA.Traits
|
||||
break;
|
||||
case DamageState.Half:
|
||||
seqName = "damaged-idle";
|
||||
Sound.Play("kaboom1.aud");
|
||||
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound);
|
||||
break;
|
||||
case DamageState.Quarter:
|
||||
if (damageStates >= 3)
|
||||
{
|
||||
seqName = "critical-idle";
|
||||
Sound.Play("kaboom1.aud");
|
||||
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user