what a hack; it mostly works, but there are edge cases.
This commit is contained in:
@@ -7,10 +7,10 @@ namespace OpenRa.Game.Traits.Activities
|
||||
{
|
||||
class Fly : IActivity
|
||||
{
|
||||
readonly int2 Cell;
|
||||
readonly float2 Pos;
|
||||
bool isCanceled;
|
||||
|
||||
public Fly(int2 cell) { Cell = cell; }
|
||||
public Fly(float2 pos) { Pos = pos; }
|
||||
|
||||
public IActivity NextActivity { get; set; }
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace OpenRa.Game.Traits.Activities
|
||||
{
|
||||
if (isCanceled) return NextActivity;
|
||||
|
||||
var d = Util.CenterOfCell(Cell) - self.CenterLocation;
|
||||
var d = Pos - self.CenterLocation;
|
||||
if (d.LengthSquared < 50) /* close enough */
|
||||
return NextActivity;
|
||||
|
||||
@@ -44,12 +44,49 @@ namespace OpenRa.Game.Traits.Activities
|
||||
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
|
||||
}
|
||||
|
||||
class Land : IActivity
|
||||
{
|
||||
readonly float2 Pos;
|
||||
bool isCanceled;
|
||||
|
||||
public Land(float2 pos) { Pos = pos; }
|
||||
|
||||
public IActivity NextActivity { get; set; }
|
||||
|
||||
public IActivity Tick(Actor self)
|
||||
{
|
||||
if (isCanceled) return NextActivity;
|
||||
|
||||
var d = Pos - self.CenterLocation;
|
||||
if (d.LengthSquared < 50) /* close enough */
|
||||
return NextActivity;
|
||||
|
||||
var unit = self.traits.Get<Unit>();
|
||||
|
||||
if (unit.Altitude > 0)
|
||||
--unit.Altitude;
|
||||
|
||||
var desiredFacing = Util.GetFacing(d, unit.Facing);
|
||||
Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.ROT);
|
||||
var speed = .2f * Util.GetEffectiveSpeed(self);
|
||||
var angle = unit.Facing / 128f * Math.PI;
|
||||
|
||||
self.CenterLocation += speed * -float2.FromAngle((float)angle);
|
||||
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
|
||||
}
|
||||
|
||||
class FlyTimed : IActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
int remainingTicks;
|
||||
int targetAltitude;
|
||||
|
||||
public FlyTimed(int ticks) { remainingTicks = ticks; }
|
||||
public FlyTimed(int ticks, int targetAltitude) { remainingTicks = ticks; this.targetAltitude = targetAltitude; }
|
||||
|
||||
public IActivity Tick(Actor self)
|
||||
{
|
||||
@@ -65,6 +102,7 @@ namespace OpenRa.Game.Traits.Activities
|
||||
self.CenterLocation += speed * -float2.FromAngle((float)angle);
|
||||
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
|
||||
|
||||
unit.Altitude += Math.Sign(targetAltitude - unit.Altitude);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -82,10 +120,11 @@ namespace OpenRa.Game.Traits.Activities
|
||||
public IActivity Tick(Actor self)
|
||||
{
|
||||
if (isCanceled) return NextActivity;
|
||||
return new Fly(Cell)
|
||||
var unit = self.traits.Get<Unit>();
|
||||
return new Fly(Util.CenterOfCell(Cell))
|
||||
{
|
||||
NextActivity =
|
||||
new FlyTimed(50)
|
||||
new FlyTimed(50, 20)
|
||||
{
|
||||
NextActivity = this
|
||||
}
|
||||
@@ -94,4 +133,67 @@ namespace OpenRa.Game.Traits.Activities
|
||||
|
||||
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
|
||||
}
|
||||
|
||||
class ReturnToBase : IActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
bool isCanceled;
|
||||
|
||||
readonly float2 w1, w2, w3; /* tangent points to turn circles */
|
||||
readonly float2 landPoint;
|
||||
|
||||
public ReturnToBase(Actor self, float2 landPos)
|
||||
{
|
||||
var unit = self.traits.Get<Unit>();
|
||||
var speed = .2f * Util.GetEffectiveSpeed(self);
|
||||
var approachStart = landPos - new float2(unit.Altitude * speed, 0);
|
||||
var turnRadius = (128f / self.Info.ROT) * speed / (float)Math.PI;
|
||||
|
||||
/* work out the center points */
|
||||
var fwd = -float2.FromAngle(unit.Facing / 128f * (float)Math.PI);
|
||||
var side = new float2(-fwd.Y, fwd.X); /* rotate */
|
||||
var sideTowardBase = new [] { side, -side }
|
||||
.OrderBy( a => float2.Dot( a, self.CenterLocation - approachStart ) )
|
||||
.First();
|
||||
|
||||
var c1 = self.CenterLocation + turnRadius * sideTowardBase;
|
||||
var c2 = approachStart + new float2(0,
|
||||
turnRadius * Math.Sign( self.CenterLocation.Y - approachStart.Y )); // above or below start point
|
||||
|
||||
/* work out tangent points */
|
||||
var d = c2 - c1;
|
||||
var e = (turnRadius / d.Length) * d;
|
||||
var f = new float2(-e.Y, e.X); /* rotate */
|
||||
|
||||
/* todo: support internal tangents, too! */
|
||||
|
||||
if (f.X > 0) f = -f;
|
||||
|
||||
w1 = c1 + f;
|
||||
w2 = c2 + f;
|
||||
w3 = approachStart;
|
||||
landPoint = landPos;
|
||||
|
||||
var rup = self.traits.Get<RenderUnitPlane>();
|
||||
rup.wps = new[] { self.CenterLocation, w1, w2, w3, landPoint, c1, c2 };
|
||||
}
|
||||
|
||||
public IActivity Tick(Actor self)
|
||||
{
|
||||
if (isCanceled) return NextActivity;
|
||||
var unit = self.traits.Get<Unit>();
|
||||
return new Fly(w1)
|
||||
{
|
||||
NextActivity = new Fly(w2)
|
||||
{
|
||||
NextActivity = new Fly(w3)
|
||||
{
|
||||
NextActivity = new Land(landPoint)
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,8 @@ namespace OpenRa.Game.Traits
|
||||
if (mi.Button == MouseButton.Left) return null;
|
||||
if (underCursor == null)
|
||||
return Order.Move(self, xy);
|
||||
if (underCursor.Info == Rules.UnitInfo["AFLD"])
|
||||
return Order.DeliverOre(self, underCursor); /* brutal hack */
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -27,6 +29,12 @@ namespace OpenRa.Game.Traits
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new Circle(order.TargetLocation));
|
||||
}
|
||||
|
||||
if (order.OrderString == "DeliverOre")
|
||||
{
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new ReturnToBase(self, order.TargetActor.CenterLocation));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,13 +3,17 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRa.Game.Graphics;
|
||||
using OpenRa.Game.Traits.Activities;
|
||||
|
||||
namespace OpenRa.Game.Traits
|
||||
{
|
||||
class RenderUnitPlane : RenderUnit
|
||||
{
|
||||
Animation debug = new Animation("litning");
|
||||
public float2[] wps;
|
||||
|
||||
public RenderUnitPlane(Actor self)
|
||||
: base(self) {}
|
||||
: base(self) { debug.PlayRepeating("bright"); debug.Tick(); }
|
||||
|
||||
public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
|
||||
{
|
||||
@@ -18,6 +22,10 @@ namespace OpenRa.Game.Traits
|
||||
yield return Util.CenteredShadow(self, anim.Image, self.CenterLocation);
|
||||
var p = self.CenterLocation - new float2(0, unit.Altitude);
|
||||
yield return Util.Centered(self, anim.Image, p);
|
||||
|
||||
if (wps != null)
|
||||
foreach (var w in wps)
|
||||
yield return Tuple.New(debug.Image, w - .5f * debug.Image.size, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
11
units.ini
11
units.ini
@@ -670,6 +670,8 @@ ImpactSound=kaboom15
|
||||
OreChance=.02
|
||||
LowPowerSlowdown=3
|
||||
|
||||
|
||||
|
||||
[VoiceTypes]
|
||||
GenericVoice
|
||||
VehicleVoice
|
||||
@@ -683,6 +685,7 @@ CivilianMaleVoice
|
||||
CivilianFemaleVoice
|
||||
EinsteinVoice
|
||||
|
||||
;; explicit extension on voice clips overrides the normal `variants` mechanism
|
||||
[GenericVoice]
|
||||
SovietVariants=.r01,.r03
|
||||
AlliedVariants=.v01,.v03
|
||||
@@ -699,12 +702,12 @@ Move=ackno,affirm1
|
||||
[EngineerVoice]
|
||||
Select=eengin1,eyessir1
|
||||
Move=eaffirm1,emovout1
|
||||
Die=dedman1.aud,dedman2.aud,dedman3.aud,dedman4.aud,dedman5.aud,dedman6.aud,dedman7.aud,dedman8.aud,dedman10.aud
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[MedicVoice]
|
||||
Select=mrespon1,myessir1
|
||||
Move=maffirm1,mmovout1
|
||||
Die=dedman1.aud,dedman2.aud,dedman3.aud,dedman4.aud,dedman5.aud,dedman6.aud,dedman7.aud,dedman8.aud,dedman10.aud
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[TanyaVoice]
|
||||
Select=yo1,yes1,yeah1
|
||||
@@ -722,12 +725,12 @@ Die=dogw5,dogw6,dogw7
|
||||
Select=syessir1,scomnd1
|
||||
Move=sonway1,sindeed1
|
||||
Attack=sking1
|
||||
Die=dedman1.aud,dedman2.aud,dedman3.aud,dedman4.aud,dedman5.aud,dedman6.aud,dedman7.aud,dedman8.aud,dedman10.aud
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[ThiefVoice]
|
||||
Select=swhat1,syeah1
|
||||
Move=saffirm1,smout1,sokay1
|
||||
Die=dedman1.aud,dedman2.aud,dedman3.aud,dedman4.aud,dedman5.aud,dedman6.aud,dedman7.aud,dedman8.aud,dedman10.aud
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[CivilianMaleVoice]
|
||||
Select=guyyeah1
|
||||
|
||||
Reference in New Issue
Block a user