helis return to base after finishing an attack

This commit is contained in:
Chris Forbes
2010-01-02 10:57:21 +13:00
parent 37bc4f2279
commit 5a7b572cfd
3 changed files with 52 additions and 1 deletions

View File

@@ -117,6 +117,7 @@
<Compile Include="Traits\Activities\HeliAttack.cs" />
<Compile Include="Traits\Activities\HeliFly.cs" />
<Compile Include="Traits\Activities\HeliLand.cs" />
<Compile Include="Traits\Activities\HeliReturn.cs" />
<Compile Include="Traits\Activities\IActivity.cs" />
<Compile Include="Traits\Activities\DeliverOre.cs" />
<Compile Include="Traits\Activities\DeployMcv.cs" />

View File

@@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
namespace OpenRa.Game.Traits.Activities
{
class HeliReturn : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
static Actor ChooseHelipad(Actor self)
{
return Game.world.Actors.FirstOrDefault(
a => a.Info == Rules.UnitInfo["HPAD"] &&
a.Owner == self.Owner &&
!Reservable.IsReserved(a));
}
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
var dest = ChooseHelipad(self);
if (dest == null)
return Util.SequenceActivities(
new Turn(self.Info.InitialFacing),
new HeliLand(true),
NextActivity);
var res = dest.traits.GetOrDefault<Reservable>();
if (res != null)
self.traits.Get<Helicopter>().reservation = res.Reserve(self);
var offset = (dest.Info as BuildingInfo).SpawnOffset;
var offsetVec = new float2(offset[0], offset[1]);
return Util.SequenceActivities(
new HeliFly(dest.CenterLocation + offsetVec),
new Turn(self.Info.InitialFacing),
new HeliLand(false),
new Rearm(),
NextActivity);
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}

View File

@@ -10,7 +10,7 @@ namespace OpenRa.Game.Traits
{
target = order.TargetActor;
self.QueueActivity(new HeliAttack(order.TargetActor));
// todo: fly home
self.QueueActivity(new HeliReturn());
}
}
}