Increase squad calculation intervals.

These were unnecessarily short, increasing the
AI performance overhead, and making it difficult
for units to escape concave terrain features.
This commit is contained in:
Paul Chote
2018-12-31 15:48:10 +00:00
committed by reaperrr
parent 3d9e877eb2
commit 5a8f7f1a5f

View File

@@ -41,13 +41,13 @@ namespace OpenRA.Mods.Common.Traits
public readonly int SquadSizeRandomBonus = 30;
[Desc("Delay (in ticks) between giving out orders to units.")]
public readonly int AssignRolesInterval = 20;
public readonly int AssignRolesInterval = 50;
[Desc("Delay (in ticks) between attempting rush attacks.")]
public readonly int RushInterval = 600;
[Desc("Delay (in ticks) between updating squads.")]
public readonly int AttackForceInterval = 30;
public readonly int AttackForceInterval = 75;
[Desc("Minimum delay (in ticks) between creating squads.")]
public readonly int MinimumAttackForceDelay = 0;