Increase squad calculation intervals.
These were unnecessarily short, increasing the AI performance overhead, and making it difficult for units to escape concave terrain features.
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@@ -41,13 +41,13 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int SquadSizeRandomBonus = 30;
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public readonly int SquadSizeRandomBonus = 30;
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[Desc("Delay (in ticks) between giving out orders to units.")]
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[Desc("Delay (in ticks) between giving out orders to units.")]
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public readonly int AssignRolesInterval = 20;
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public readonly int AssignRolesInterval = 50;
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[Desc("Delay (in ticks) between attempting rush attacks.")]
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[Desc("Delay (in ticks) between attempting rush attacks.")]
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public readonly int RushInterval = 600;
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public readonly int RushInterval = 600;
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[Desc("Delay (in ticks) between updating squads.")]
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[Desc("Delay (in ticks) between updating squads.")]
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public readonly int AttackForceInterval = 30;
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public readonly int AttackForceInterval = 75;
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[Desc("Minimum delay (in ticks) between creating squads.")]
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[Desc("Minimum delay (in ticks) between creating squads.")]
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public readonly int MinimumAttackForceDelay = 0;
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public readonly int MinimumAttackForceDelay = 0;
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