Increase squad calculation intervals.
These were unnecessarily short, increasing the AI performance overhead, and making it difficult for units to escape concave terrain features.
This commit is contained in:
@@ -41,13 +41,13 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public readonly int SquadSizeRandomBonus = 30;
|
||||
|
||||
[Desc("Delay (in ticks) between giving out orders to units.")]
|
||||
public readonly int AssignRolesInterval = 20;
|
||||
public readonly int AssignRolesInterval = 50;
|
||||
|
||||
[Desc("Delay (in ticks) between attempting rush attacks.")]
|
||||
public readonly int RushInterval = 600;
|
||||
|
||||
[Desc("Delay (in ticks) between updating squads.")]
|
||||
public readonly int AttackForceInterval = 30;
|
||||
public readonly int AttackForceInterval = 75;
|
||||
|
||||
[Desc("Minimum delay (in ticks) between creating squads.")]
|
||||
public readonly int MinimumAttackForceDelay = 0;
|
||||
|
||||
Reference in New Issue
Block a user