categorize traits better
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27
OpenRa.Game/Traits/Render/RenderUnitReload.cs
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27
OpenRa.Game/Traits/Render/RenderUnitReload.cs
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using System.Linq;
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namespace OpenRa.Traits
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{
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class RenderUnitReloadInfo : RenderUnitInfo
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{
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public override object Create(Actor self) { return new RenderUnitReload(self); }
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}
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class RenderUnitReload : RenderUnit
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{
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public RenderUnitReload(Actor self)
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: base(self) { }
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public override void Tick(Actor self)
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{
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var isAttacking = self.GetCurrentActivity() is Activities.Attack;
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var attack = self.traits.GetOrDefault<AttackBase>();
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if (attack != null)
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anim.ReplaceAnim((attack.IsReloading() ? "empty-" : "")
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+ (isAttacking ? "aim" : "idle"));
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base.Tick(self);
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}
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}
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}
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