categorize traits better
This commit is contained in:
@@ -117,11 +117,11 @@
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<Compile Include="Support\OpenAlInterop.cs" />
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<Compile Include="Support\PerfHistory.cs" />
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<Compile Include="Sync.cs" />
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<Compile Include="Traits\AttackOmni.cs" />
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<Compile Include="Traits\BridgeLoadHook.cs" />
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<Compile Include="Traits\ChoosePaletteOnSelect.cs" />
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<Compile Include="Traits\CrateSpawner.cs" />
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<Compile Include="Traits\OreGrowth.cs" />
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<Compile Include="Traits\Attack\AttackOmni.cs" />
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<Compile Include="Traits\World\BridgeLoadHook.cs" />
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<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />
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<Compile Include="Traits\World\CrateSpawner.cs" />
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<Compile Include="Traits\World\OreGrowth.cs" />
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<Compile Include="Traits\OreRefinery.cs" />
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<Compile Include="Traits\Activities\Attack.cs" />
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<Compile Include="Traits\Activities\CallFunc.cs" />
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@@ -191,82 +191,82 @@
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<Compile Include="Traits\Activities\Turn.cs" />
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<Compile Include="Traits\Activities\UndeployMcv.cs" />
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<Compile Include="Traits\Activities\UnloadCargo.cs" />
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<Compile Include="Traits\AttackBase.cs" />
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<Compile Include="Traits\AttackFrontal.cs" />
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<Compile Include="Traits\AttackHeli.cs" />
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<Compile Include="Traits\AttackInfo.cs" />
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<Compile Include="Traits\AttackPlane.cs" />
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<Compile Include="Traits\AttackTurreted.cs" />
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<Compile Include="Traits\AutoHeal.cs" />
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<Compile Include="Traits\AutoTarget.cs" />
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<Compile Include="Traits\BelowUnits.cs" />
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<Compile Include="Traits\Attack\AttackBase.cs" />
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<Compile Include="Traits\Attack\AttackFrontal.cs" />
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<Compile Include="Traits\Attack\AttackHeli.cs" />
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<Compile Include="Traits\Attack\AttackInfo.cs" />
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<Compile Include="Traits\Attack\AttackPlane.cs" />
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<Compile Include="Traits\Attack\AttackTurreted.cs" />
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<Compile Include="Traits\AI\AutoHeal.cs" />
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<Compile Include="Traits\AI\AutoTarget.cs" />
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<Compile Include="Traits\Modifiers\BelowUnits.cs" />
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<Compile Include="Traits\Bridge.cs" />
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<Compile Include="Traits\Buildable.cs" />
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<Compile Include="Traits\Building.cs" />
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<Compile Include="Traits\BuildingInfluence.cs" />
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<Compile Include="Traits\World\BuildingInfluence.cs" />
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<Compile Include="Traits\CanPowerDown.cs" />
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<Compile Include="Traits\Cargo.cs" />
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<Compile Include="Traits\Chronoshiftable.cs" />
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<Compile Include="Traits\ChronoshiftPaletteEffect.cs" />
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<Compile Include="Traits\ChronoshiftPower.cs" />
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<Compile Include="Traits\World\ChronoshiftPaletteEffect.cs" />
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<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
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<Compile Include="Traits\Crate.cs" />
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<Compile Include="Traits\CrateSpawnPower.cs" />
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<Compile Include="Traits\SupportPowers\CrateSpawnPower.cs" />
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\Fake.cs" />
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<Compile Include="Traits\GeneratesGap.cs" />
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<Compile Include="Traits\Harvester.cs" />
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<Compile Include="Traits\Helicopter.cs" />
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<Compile Include="Traits\InvisibleToOthers.cs" />
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<Compile Include="Traits\Modifiers\InvisibleToOthers.cs" />
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<Compile Include="Traits\ConstructionYard.cs" />
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<Compile Include="Traits\JamsRadar.cs" />
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<Compile Include="Traits\LightPaletteRotator.cs" />
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<Compile Include="Traits\World\LightPaletteRotator.cs" />
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<Compile Include="Traits\LimitedAmmo.cs" />
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<Compile Include="Traits\NukePower.cs" />
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<Compile Include="Traits\PaletteFromFile.cs" />
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<Compile Include="Traits\PaletteFromRemap.cs" />
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<Compile Include="Traits\PaletteFromRGBA.cs" />
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<Compile Include="Traits\SupportPowers\NukePower.cs" />
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<Compile Include="Traits\World\PaletteFromFile.cs" />
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<Compile Include="Traits\World\PaletteFromRemap.cs" />
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<Compile Include="Traits\World\PaletteFromRGBA.cs" />
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<Compile Include="Traits\Passenger.cs" />
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<Compile Include="Traits\PlaceBuilding.cs" />
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<Compile Include="Traits\PlayerColorPalette.cs" />
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<Compile Include="Traits\ShroudPalette.cs" />
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<Compile Include="Traits\SupportPower.cs" />
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<Compile Include="Traits\Player\PlaceBuilding.cs" />
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<Compile Include="Traits\World\PlayerColorPalette.cs" />
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<Compile Include="Traits\World\ShroudPalette.cs" />
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<Compile Include="Traits\SupportPowers\SupportPower.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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<Compile Include="Traits\Repairable.cs" />
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<Compile Include="Traits\Reservable.cs" />
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<Compile Include="Traits\Selectable.cs" />
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<Compile Include="Traits\SelfHealing.cs" />
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<Compile Include="Traits\AI\SelfHealing.cs" />
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<Compile Include="Traits\SquishByTank.cs" />
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<Compile Include="Traits\Plane.cs" />
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<Compile Include="Traits\ProductionQueue.cs" />
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<Compile Include="Traits\Player\ProductionQueue.cs" />
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<Compile Include="Traits\ProductionSurround.cs" />
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<Compile Include="Traits\RenderBuildingCharge.cs" />
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<Compile Include="Traits\RenderInfantry.cs" />
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<Compile Include="Traits\Render\RenderBuildingCharge.cs" />
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<Compile Include="Traits\Render\RenderInfantry.cs" />
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<Compile Include="Traits\TransformsOnDeploy.cs" />
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<Compile Include="Traits\Mobile.cs" />
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<Compile Include="Traits\Production.cs" />
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<Compile Include="Traits\RallyPoint.cs" />
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<Compile Include="Traits\RenderBuilding.cs" />
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<Compile Include="Traits\RenderBuildingOre.cs" />
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<Compile Include="Traits\RenderBuildingTurreted.cs" />
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<Compile Include="Traits\RenderBuildingWarFactory.cs" />
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<Compile Include="Traits\RenderSimple.cs" />
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<Compile Include="Traits\Cloak.cs" />
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<Compile Include="Traits\RenderUnit.cs" />
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<Compile Include="Traits\RenderUnitMuzzleFlash.cs" />
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<Compile Include="Traits\RenderUnitReload.cs" />
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<Compile Include="Traits\RenderUnitRotor.cs" />
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<Compile Include="Traits\RenderUnitSpinner.cs" />
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<Compile Include="Traits\RenderUnitTurreted.cs" />
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<Compile Include="Traits\Render\RenderBuilding.cs" />
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<Compile Include="Traits\Render\RenderBuildingOre.cs" />
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<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
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<Compile Include="Traits\Render\RenderBuildingWarFactory.cs" />
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<Compile Include="Traits\Render\RenderSimple.cs" />
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<Compile Include="Traits\Modifiers\Cloak.cs" />
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<Compile Include="Traits\Render\RenderUnit.cs" />
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<Compile Include="Traits\Render\RenderUnitMuzzleFlash.cs" />
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<Compile Include="Traits\Render\RenderUnitReload.cs" />
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<Compile Include="Traits\Render\RenderUnitRotor.cs" />
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<Compile Include="Traits\Render\RenderUnitSpinner.cs" />
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<Compile Include="Traits\Render\RenderUnitTurreted.cs" />
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<Compile Include="Traits\SeedsOre.cs" />
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<Compile Include="Traits\StoresOre.cs" />
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<Compile Include="Traits\Submarine.cs" />
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<Compile Include="Traits\TakeCover.cs" />
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<Compile Include="Traits\AI\TakeCover.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\Turreted.cs" />
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<Compile Include="Traits\Unit.cs" />
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<Compile Include="Traits\UnitInfluence.cs" />
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<Compile Include="Traits\WaterPaletteRotation.cs" />
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<Compile Include="Traits\WithShadow.cs" />
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<Compile Include="Traits\World\UnitInfluence.cs" />
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<Compile Include="Traits\World\WaterPaletteRotation.cs" />
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<Compile Include="Traits\Modifiers\WithShadow.cs" />
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<Compile Include="Network\UnitOrders.cs" />
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<Compile Include="Traits\Util.cs" />
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<Compile Include="UiOverlay.cs" />
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@@ -317,4 +317,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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0
OpenRa.Game/Traits/AttackTurreted.cs → OpenRa.Game/Traits/Attack/AttackTurreted.cs
Executable file → Normal file
0
OpenRa.Game/Traits/AttackTurreted.cs → OpenRa.Game/Traits/Attack/AttackTurreted.cs
Executable file → Normal file
0
OpenRa.Game/Traits/PlaceBuilding.cs → OpenRa.Game/Traits/Player/PlaceBuilding.cs
Executable file → Normal file
0
OpenRa.Game/Traits/PlaceBuilding.cs → OpenRa.Game/Traits/Player/PlaceBuilding.cs
Executable file → Normal file
0
OpenRa.Game/Traits/ProductionQueue.cs → OpenRa.Game/Traits/Player/ProductionQueue.cs
Executable file → Normal file
0
OpenRa.Game/Traits/ProductionQueue.cs → OpenRa.Game/Traits/Player/ProductionQueue.cs
Executable file → Normal file
0
OpenRa.Game/Traits/RenderUnitRotor.cs → OpenRa.Game/Traits/Render/RenderUnitRotor.cs
Executable file → Normal file
0
OpenRa.Game/Traits/RenderUnitRotor.cs → OpenRa.Game/Traits/Render/RenderUnitRotor.cs
Executable file → Normal file
0
OpenRa.Game/Traits/RenderUnitSpinner.cs → OpenRa.Game/Traits/Render/RenderUnitSpinner.cs
Executable file → Normal file
0
OpenRa.Game/Traits/RenderUnitSpinner.cs → OpenRa.Game/Traits/Render/RenderUnitSpinner.cs
Executable file → Normal file
0
OpenRa.Game/Traits/BuildingInfluence.cs → OpenRa.Game/Traits/World/BuildingInfluence.cs
Executable file → Normal file
0
OpenRa.Game/Traits/BuildingInfluence.cs → OpenRa.Game/Traits/World/BuildingInfluence.cs
Executable file → Normal file
0
OpenRa.Game/Traits/UnitInfluence.cs → OpenRa.Game/Traits/World/UnitInfluence.cs
Executable file → Normal file
0
OpenRa.Game/Traits/UnitInfluence.cs → OpenRa.Game/Traits/World/UnitInfluence.cs
Executable file → Normal file
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