Fix botmodules querying the Player actor before it is assigned.

This commit is contained in:
matjaeck
2019-11-02 10:39:00 +01:00
committed by reaperrr
parent a74235bdbc
commit 5ac9d2c2f1
6 changed files with 55 additions and 14 deletions

View File

@@ -60,9 +60,13 @@ namespace OpenRA.Mods.Common.Traits
player = self.Owner;
}
protected override void TraitEnabled(Actor self)
protected override void Created(Actor self)
{
requestPause = player.PlayerActor.TraitsImplementing<IBotRequestPauseUnitProduction>().ToArray();
// Special case handling is required for the Player actor.
// Created is called before Player.PlayerActor is assigned,
// so we must query player traits from self, which refers
// for bot modules always to the Player actor.
requestPause = self.TraitsImplementing<IBotRequestPauseUnitProduction>().ToArray();
}
void IBotNotifyIdleBaseUnits.UpdatedIdleBaseUnits(List<Actor> idleUnits)