Merge pull request #10637 from reaperrr/d2k-split-weapons
Split D2k weapons.yaml
This commit is contained in:
@@ -110,8 +110,11 @@ ChromeLayout:
|
||||
./mods/ra/chrome/replaybrowser.yaml
|
||||
|
||||
Weapons:
|
||||
d2k:weapons.yaml
|
||||
d2k:weapons/debris.yaml
|
||||
d2k:weapons/smallguns.yaml
|
||||
d2k:weapons/largeguns.yaml
|
||||
d2k:weapons/missiles.yaml
|
||||
d2k:weapons/other.yaml
|
||||
|
||||
Voices:
|
||||
d2k:audio/voices.yaml
|
||||
|
||||
@@ -1,851 +0,0 @@
|
||||
LMG:
|
||||
ReloadDelay: 30
|
||||
Range: 2c512
|
||||
Report: MGUN2.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 125
|
||||
Versus:
|
||||
wall: 10
|
||||
building: 25
|
||||
wood: 75
|
||||
light: 40
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
Bazooka:
|
||||
ReloadDelay: 40
|
||||
Range: 3c0
|
||||
Report: ROCKET1.WAV
|
||||
Projectile: Missile
|
||||
MaximumLaunchSpeed: 281
|
||||
Inaccuracy: 256
|
||||
Image: RPG
|
||||
HorizontalRateOfTurn: 1
|
||||
TrailImage: bazooka_trail2
|
||||
TrailPalette: effect75alpha
|
||||
TrailInterval: 1
|
||||
RangeLimit: 35
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 192
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 300
|
||||
Versus:
|
||||
none: 8
|
||||
wall: 75
|
||||
building: 40
|
||||
wood: 45
|
||||
light: 70
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: tiny_explosion
|
||||
ImpactSound: EXPLSML1.WAV
|
||||
|
||||
Fremen_S:
|
||||
ReloadDelay: 40
|
||||
Range: 2c512
|
||||
Report: FREMODD1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 125
|
||||
Versus:
|
||||
wall: 10
|
||||
building: 25
|
||||
wood: 75
|
||||
light: 40
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_explosion
|
||||
ImpactSound: EXPLSML2.WAV
|
||||
|
||||
M_LMG:
|
||||
ReloadDelay: 40
|
||||
Range: 2c512
|
||||
Report: MGUN2.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 125
|
||||
Versus:
|
||||
wall: 10
|
||||
building: 25
|
||||
wood: 75
|
||||
light: 40
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
M_HMG:
|
||||
ReloadDelay: 40
|
||||
Range: 3c512
|
||||
Report: 20MMGUN1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 192
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 250
|
||||
Versus:
|
||||
none: 25
|
||||
building: 50
|
||||
wood: 65
|
||||
heavy: 50
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
Fremen_L:
|
||||
ReloadDelay: 40
|
||||
Delay: 5
|
||||
Range: 3c512
|
||||
Report: BAZOOK2.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 192
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 250
|
||||
Versus:
|
||||
none: 25
|
||||
building: 50
|
||||
wood: 65
|
||||
heavy: 50
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_explosion
|
||||
|
||||
HMG:
|
||||
ReloadDelay: 20
|
||||
Range: 3c0
|
||||
Report: 20MMGUN1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 160
|
||||
Falloff: 100, 60, 30, 0
|
||||
Damage: 180
|
||||
Versus:
|
||||
wall: 10
|
||||
building: 25
|
||||
wood: 75
|
||||
light: 40
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
HMGo:
|
||||
ReloadDelay: 18
|
||||
Range: 3c0
|
||||
Report: 20MMGUN1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 160
|
||||
Falloff: 100, 60, 30, 0
|
||||
Damage: 180
|
||||
Versus:
|
||||
wall: 10
|
||||
building: 25
|
||||
wood: 75
|
||||
light: 40
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
HMG_muzzle:
|
||||
ReloadDelay: 16
|
||||
Range: 3c0
|
||||
Burst: 3
|
||||
BurstDelay: 2
|
||||
Warhead@TargetValidation: SpreadDamage
|
||||
|
||||
HMGo_muzzle:
|
||||
ReloadDelay: 14
|
||||
Range: 3c0
|
||||
Burst: 3
|
||||
BurstDelay: 2
|
||||
Warhead@TargetValidation: SpreadDamage
|
||||
|
||||
Rocket:
|
||||
ReloadDelay: 30
|
||||
Range: 3c512
|
||||
Report: ROCKET1.WAV
|
||||
Projectile: Missile
|
||||
Inaccuracy: 256
|
||||
Image: RPG
|
||||
HorizontalRateOfTurn: 0
|
||||
TrailImage: bazooka_trail2
|
||||
TrailPalette: effect75alpha
|
||||
TrailInterval: 1
|
||||
MaximumLaunchSpeed: 343
|
||||
RangeLimit: 35
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 160
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 250
|
||||
Versus:
|
||||
none: 25
|
||||
building: 50
|
||||
wood: 65
|
||||
heavy: 50
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: rocket_explosion
|
||||
ExplosionPalette: effect75alpha
|
||||
ImpactSound: EXPLSML1.WAV
|
||||
|
||||
110mm_Gun:
|
||||
ReloadDelay: 35
|
||||
Range: 5c0
|
||||
Report: TURRET1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 875
|
||||
Blockable: false
|
||||
Shadow: no
|
||||
Inaccuracy: 380
|
||||
Image: 120mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 290
|
||||
Versus:
|
||||
none: 20
|
||||
wall: 50
|
||||
building: 50
|
||||
wood: 60
|
||||
heavy: 75
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: small_napalm
|
||||
ImpactSound: EXPLSML4.WAV
|
||||
|
||||
TowerMissile:
|
||||
ReloadDelay: 60
|
||||
Burst: 2
|
||||
BurstDelay: 60
|
||||
Range: 5c512
|
||||
MinRange: 1c0
|
||||
Report: ROCKET1.WAV
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
HorizontalRateOfTurn: 1
|
||||
RangeLimit: 50
|
||||
Inaccuracy: 384
|
||||
Image: MISSILE2
|
||||
TrailImage: large_trail
|
||||
TrailInterval: 1
|
||||
MaximumLaunchSpeed: 320
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 480
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
none: 15
|
||||
wall: 75
|
||||
building: 60
|
||||
wood: 65
|
||||
light: 90
|
||||
invulnerable: 0
|
||||
cy: 30
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: small_explosion
|
||||
ImpactSound: EXPLSML1.WAV
|
||||
|
||||
80mm_A:
|
||||
ReloadDelay: 50
|
||||
Range: 4c0
|
||||
Report: MEDTANK1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 562
|
||||
Inaccuracy: 380
|
||||
Image: 120mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 270
|
||||
Versus:
|
||||
none: 20
|
||||
wall: 50
|
||||
building: 50
|
||||
wood: 60
|
||||
heavy: 75
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: small_napalm
|
||||
|
||||
80mm_H:
|
||||
ReloadDelay: 55
|
||||
Range: 4c0
|
||||
Report: MEDTANK1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 562
|
||||
Inaccuracy: 380
|
||||
Image: 120mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 270
|
||||
Versus:
|
||||
none: 20
|
||||
wall: 50
|
||||
building: 50
|
||||
wood: 60
|
||||
heavy: 75
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: small_napalm
|
||||
|
||||
80mm_O:
|
||||
ReloadDelay: 45
|
||||
Range: 4c0
|
||||
Report: MEDTANK1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 562
|
||||
Inaccuracy: 380
|
||||
Image: 120mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 270
|
||||
Versus:
|
||||
none: 20
|
||||
wall: 50
|
||||
building: 50
|
||||
wood: 60
|
||||
heavy: 75
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: small_napalm
|
||||
|
||||
DevBullet:
|
||||
ReloadDelay: 75
|
||||
Range: 4c0
|
||||
Report: TANKHVY1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 281
|
||||
Blockable: true
|
||||
Image: doubleblastbullet
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 384
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 650
|
||||
Versus:
|
||||
none: 50
|
||||
building: 75
|
||||
wood: 60
|
||||
invulnerable: 0
|
||||
cy: 40
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: shockwave
|
||||
ImpactSound: EXPLMD1.WAV
|
||||
|
||||
mtank_pri:
|
||||
ReloadDelay: 115
|
||||
Burst: 2
|
||||
BurstDelay: 115
|
||||
Range: 6c0
|
||||
Report: ROCKET1.WAV
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
MaximumLaunchSpeed: 281
|
||||
RangeLimit: 50
|
||||
HorizontalRateOfTurn: 3
|
||||
Blockable: false
|
||||
Shadow: yes
|
||||
Inaccuracy: 96
|
||||
Image: MISSILE2
|
||||
TrailImage: large_trail
|
||||
TrailInterval: 1
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 600
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
none: 15
|
||||
wall: 75
|
||||
building: 60
|
||||
wood: 65
|
||||
light: 90
|
||||
invulnerable: 0
|
||||
cy: 30
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: small_explosion
|
||||
ImpactSound: EXPLSML1.WAV
|
||||
|
||||
DeviatorMissile:
|
||||
ReloadDelay: 160
|
||||
Range: 5c0
|
||||
Report: MISSLE1.WAV
|
||||
Projectile: Missile
|
||||
MaximumLaunchSpeed: 281
|
||||
RangeLimit: 40
|
||||
HorizontalRateOfTurn: 3
|
||||
Blockable: false
|
||||
Shadow: yes
|
||||
Inaccuracy: 768
|
||||
Image: MISSILE
|
||||
TrailImage: deviator_trail
|
||||
TrailPalette: deviatorgas
|
||||
TrailUsePlayerPalette: true
|
||||
TrailInterval: 1
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 500
|
||||
Versus:
|
||||
none: 20
|
||||
wall: 20
|
||||
building: 20
|
||||
wood: 20
|
||||
light: 20
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 10
|
||||
harvester: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: deviator
|
||||
ExplosionPalette: deviatorgas
|
||||
UsePlayerPalette: true
|
||||
ImpactSound: EXPLSML1.WAV
|
||||
Warhead@4OwnerChange: ChangeOwner
|
||||
Range: 256
|
||||
Duration: 375
|
||||
InvalidTargets: Infantry, Structure
|
||||
|
||||
155mm:
|
||||
ReloadDelay: 80
|
||||
Range: 5c512
|
||||
Report: MORTAR1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 192
|
||||
Blockable: false
|
||||
Shadow: yes
|
||||
Angle: 62
|
||||
Inaccuracy: 768
|
||||
ContrailLength: 20
|
||||
Image: 155mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 416
|
||||
Falloff: 100, 65, 35, 20, 0
|
||||
Damage: 450
|
||||
Versus:
|
||||
none: 125
|
||||
wood: 70
|
||||
light: 30
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: med_explosion
|
||||
ImpactSound: EXPLMD2.WAV
|
||||
|
||||
Sound:
|
||||
ReloadDelay: 90
|
||||
Range: 5c0
|
||||
Report: SONIC1.WAV
|
||||
Projectile: AreaBeam
|
||||
Speed: 0c128
|
||||
Duration: 4 # Has a length of 0c512
|
||||
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
|
||||
Width: 0c512
|
||||
Shape: Flat
|
||||
Falloff: 100, 100, 50
|
||||
Range: 0, 6c0, 11c0
|
||||
BeyondTargetRange: 1c0
|
||||
Color: 00FFFFC8
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Range: 0, 32
|
||||
Falloff: 100, 100
|
||||
Damage: 150
|
||||
AffectsParent: false
|
||||
ValidStances: Neutral, Enemy
|
||||
Versus:
|
||||
wall: 50
|
||||
building: 60
|
||||
heavy: 60
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
Warhead@2Dam: SpreadDamage
|
||||
Range: 0, 32
|
||||
Falloff: 50, 50 # Only does half damage to friendly units
|
||||
Damage: 150
|
||||
InvalidTargets: Sonictank # Does not affect friendly sonic tanks at all
|
||||
AffectsParent: false
|
||||
ValidStances: Ally
|
||||
Versus:
|
||||
wall: 50
|
||||
building: 60
|
||||
heavy: 60
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
|
||||
Heal:
|
||||
ReloadDelay: 160
|
||||
Range: 4c0
|
||||
Report:
|
||||
ValidTargets: Infantry
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 160
|
||||
Falloff: 100, 100, 0
|
||||
Damage: -200
|
||||
ValidTargets: Infantry
|
||||
DebugOverlayColor: 00FF00
|
||||
|
||||
WormJaw:
|
||||
ReloadDelay: 10
|
||||
InvalidTargets: Structure, Infantry
|
||||
Range: 1c512
|
||||
Warhead@1Dam: SpreadDamage
|
||||
InvalidTargets: Structure, Infantry
|
||||
Spread: 768
|
||||
Falloff: 100, 100, 0
|
||||
Damage: 10000
|
||||
|
||||
OrniBomb:
|
||||
ReloadDelay: 25
|
||||
Burst: 5
|
||||
BurstDelay: 3
|
||||
Range: 3c0
|
||||
Projectile: GravityBomb
|
||||
Image: BOMBS
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 1000 #400 in original, reduce when bombers can do multiple passes
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 50
|
||||
building: 75
|
||||
wood: 60
|
||||
light: 60
|
||||
heavy: 60
|
||||
invulnerable: 0
|
||||
cy: 25
|
||||
harvester: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
ImpactSound: NAPALM1.WAV
|
||||
|
||||
Crush:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 100
|
||||
DamageTypes: ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
ImpactSound: CRUSH1.WAV
|
||||
|
||||
Demolish:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
DamageTypes: ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
|
||||
Atomic:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 1c0
|
||||
Falloff: 200, 100, 50, 25, 12, 0
|
||||
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 50
|
||||
building: 75
|
||||
wood: 60
|
||||
light: 60
|
||||
heavy: 60
|
||||
invulnerable: 0
|
||||
cy: 25
|
||||
harvester: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: nuke
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
|
||||
CrateNuke:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 500
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 50
|
||||
building: 75
|
||||
wood: 60
|
||||
light: 60
|
||||
heavy: 60
|
||||
invulnerable: 0
|
||||
cy: 25
|
||||
harvester: 60
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: nuke
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
|
||||
CrateExplosion:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 500
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 5
|
||||
building: 65
|
||||
wood: 50
|
||||
light: 40
|
||||
heavy: 30
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
ImpactSound: EXPLSML4.WAV
|
||||
|
||||
UnitExplodeSmall:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: self_destruct
|
||||
ImpactSound: EXPLSML1.WAV
|
||||
|
||||
UnitExplodeMed:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: EXPLSML2.WAV
|
||||
|
||||
UnitExplodeLarge:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
|
||||
grenade:
|
||||
ReloadDelay: 50
|
||||
Range: 4c0
|
||||
Projectile: Bullet
|
||||
Speed: 256
|
||||
Blockable: false
|
||||
Angle: 75
|
||||
Inaccuracy: 416
|
||||
Image: grenade
|
||||
Shadow: true
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 65, 35, 20, 0
|
||||
Damage: 150
|
||||
Versus:
|
||||
none: 125
|
||||
wood: 70
|
||||
light: 30
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: med_explosion
|
||||
ImpactSound: EXPLLG5.WAV
|
||||
|
||||
Weathering:
|
||||
ReloadDelay: 100
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 10
|
||||
|
||||
GrenDeath:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 150
|
||||
Versus:
|
||||
none: 125
|
||||
wood: 70
|
||||
light: 30
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: EXPLSML4.WAV
|
||||
|
||||
SardDeath:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 300
|
||||
Versus:
|
||||
none: 15
|
||||
wall: 75
|
||||
building: 60
|
||||
wood: 65
|
||||
light: 90
|
||||
invulnerable: 0
|
||||
cy: 30
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: small_napalm
|
||||
ImpactSound: EXPLSML2.WAV
|
||||
|
||||
SpiceExplosion:
|
||||
Projectile: Bullet
|
||||
Speed: 50, 75
|
||||
Blockable: false
|
||||
Angle: 60, 90
|
||||
Trail: large_trail
|
||||
Image: 120mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 75
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 5
|
||||
building: 65
|
||||
wood: 50
|
||||
light: 40
|
||||
heavy: 30
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
AffectsParent: true
|
||||
Warhead@2Res: CreateResource
|
||||
AddsResourceType: Spice
|
||||
Size: 1
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: med_explosion
|
||||
|
||||
BloomExplosion:
|
||||
Report: EXPLMD1.WAV
|
||||
Range: 0c8
|
||||
Projectile: Bullet
|
||||
Speed: 1c0
|
||||
Blockable: false
|
||||
Image: null
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 750
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 5
|
||||
building: 65
|
||||
wood: 50
|
||||
light: 40
|
||||
heavy: 30
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
AffectsParent: true
|
||||
|
||||
BloomSpawn:
|
||||
Range: 0c1
|
||||
Projectile: Bullet
|
||||
Speed: 1c0
|
||||
Blockable: false
|
||||
Image: null
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: bloomspawn
|
||||
166
mods/d2k/weapons/largeguns.yaml
Normal file
166
mods/d2k/weapons/largeguns.yaml
Normal file
@@ -0,0 +1,166 @@
|
||||
110mm_Gun:
|
||||
ReloadDelay: 35
|
||||
Range: 5c0
|
||||
Report: TURRET1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 875
|
||||
Blockable: false
|
||||
Shadow: no
|
||||
Inaccuracy: 380
|
||||
Image: 120mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 290
|
||||
Versus:
|
||||
none: 20
|
||||
wall: 50
|
||||
building: 50
|
||||
wood: 60
|
||||
heavy: 75
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: small_napalm
|
||||
ImpactSound: EXPLSML4.WAV
|
||||
|
||||
80mm_A:
|
||||
ReloadDelay: 50
|
||||
Range: 4c0
|
||||
Report: MEDTANK1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 562
|
||||
Inaccuracy: 380
|
||||
Image: 120mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 270
|
||||
Versus:
|
||||
none: 20
|
||||
wall: 50
|
||||
building: 50
|
||||
wood: 60
|
||||
heavy: 75
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: small_napalm
|
||||
|
||||
80mm_H:
|
||||
ReloadDelay: 55
|
||||
Range: 4c0
|
||||
Report: MEDTANK1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 562
|
||||
Inaccuracy: 380
|
||||
Image: 120mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 270
|
||||
Versus:
|
||||
none: 20
|
||||
wall: 50
|
||||
building: 50
|
||||
wood: 60
|
||||
heavy: 75
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: small_napalm
|
||||
|
||||
80mm_O:
|
||||
ReloadDelay: 45
|
||||
Range: 4c0
|
||||
Report: MEDTANK1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 562
|
||||
Inaccuracy: 380
|
||||
Image: 120mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 270
|
||||
Versus:
|
||||
none: 20
|
||||
wall: 50
|
||||
building: 50
|
||||
wood: 60
|
||||
heavy: 75
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: small_napalm
|
||||
|
||||
DevBullet:
|
||||
ReloadDelay: 75
|
||||
Range: 4c0
|
||||
Report: TANKHVY1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 281
|
||||
Blockable: true
|
||||
Image: doubleblastbullet
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 384
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 650
|
||||
Versus:
|
||||
none: 50
|
||||
building: 75
|
||||
wood: 60
|
||||
invulnerable: 0
|
||||
cy: 40
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: shockwave
|
||||
ImpactSound: EXPLMD1.WAV
|
||||
|
||||
155mm:
|
||||
ReloadDelay: 80
|
||||
Range: 5c512
|
||||
Report: MORTAR1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 192
|
||||
Blockable: false
|
||||
Shadow: yes
|
||||
Angle: 62
|
||||
Inaccuracy: 768
|
||||
ContrailLength: 20
|
||||
Image: 155mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 416
|
||||
Falloff: 100, 65, 35, 20, 0
|
||||
Damage: 450
|
||||
Versus:
|
||||
none: 125
|
||||
wood: 70
|
||||
light: 30
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: med_explosion
|
||||
ImpactSound: EXPLMD2.WAV
|
||||
185
mods/d2k/weapons/missiles.yaml
Normal file
185
mods/d2k/weapons/missiles.yaml
Normal file
@@ -0,0 +1,185 @@
|
||||
Bazooka:
|
||||
ReloadDelay: 40
|
||||
Range: 3c0
|
||||
Report: ROCKET1.WAV
|
||||
Projectile: Missile
|
||||
MaximumLaunchSpeed: 281
|
||||
Inaccuracy: 256
|
||||
Image: RPG
|
||||
HorizontalRateOfTurn: 1
|
||||
TrailImage: bazooka_trail2
|
||||
TrailPalette: effect75alpha
|
||||
TrailInterval: 1
|
||||
RangeLimit: 35
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 192
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 300
|
||||
Versus:
|
||||
none: 8
|
||||
wall: 75
|
||||
building: 40
|
||||
wood: 45
|
||||
light: 70
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: tiny_explosion
|
||||
ImpactSound: EXPLSML1.WAV
|
||||
|
||||
Rocket:
|
||||
ReloadDelay: 30
|
||||
Range: 3c512
|
||||
Report: ROCKET1.WAV
|
||||
Projectile: Missile
|
||||
Inaccuracy: 256
|
||||
Image: RPG
|
||||
HorizontalRateOfTurn: 0
|
||||
TrailImage: bazooka_trail2
|
||||
TrailPalette: effect75alpha
|
||||
TrailInterval: 1
|
||||
MaximumLaunchSpeed: 343
|
||||
RangeLimit: 35
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 160
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 250
|
||||
Versus:
|
||||
none: 25
|
||||
building: 50
|
||||
wood: 65
|
||||
heavy: 50
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: rocket_explosion
|
||||
ExplosionPalette: effect75alpha
|
||||
ImpactSound: EXPLSML1.WAV
|
||||
|
||||
TowerMissile:
|
||||
ReloadDelay: 60
|
||||
Burst: 2
|
||||
BurstDelay: 60
|
||||
Range: 5c512
|
||||
MinRange: 1c0
|
||||
Report: ROCKET1.WAV
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
HorizontalRateOfTurn: 1
|
||||
RangeLimit: 50
|
||||
Inaccuracy: 384
|
||||
Image: MISSILE2
|
||||
TrailImage: large_trail
|
||||
TrailInterval: 1
|
||||
MaximumLaunchSpeed: 320
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 480
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
none: 15
|
||||
wall: 75
|
||||
building: 60
|
||||
wood: 65
|
||||
light: 90
|
||||
invulnerable: 0
|
||||
cy: 30
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: small_explosion
|
||||
ImpactSound: EXPLSML1.WAV
|
||||
|
||||
mtank_pri:
|
||||
ReloadDelay: 115
|
||||
Burst: 2
|
||||
BurstDelay: 115
|
||||
Range: 6c0
|
||||
Report: ROCKET1.WAV
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
MaximumLaunchSpeed: 281
|
||||
RangeLimit: 50
|
||||
HorizontalRateOfTurn: 3
|
||||
Blockable: false
|
||||
Shadow: yes
|
||||
Inaccuracy: 96
|
||||
Image: MISSILE2
|
||||
TrailImage: large_trail
|
||||
TrailInterval: 1
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 600
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
none: 15
|
||||
wall: 75
|
||||
building: 60
|
||||
wood: 65
|
||||
light: 90
|
||||
invulnerable: 0
|
||||
cy: 30
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: small_explosion
|
||||
ImpactSound: EXPLSML1.WAV
|
||||
|
||||
DeviatorMissile:
|
||||
ReloadDelay: 160
|
||||
Range: 5c0
|
||||
Report: MISSLE1.WAV
|
||||
Projectile: Missile
|
||||
MaximumLaunchSpeed: 281
|
||||
RangeLimit: 40
|
||||
HorizontalRateOfTurn: 3
|
||||
Blockable: false
|
||||
Shadow: yes
|
||||
Inaccuracy: 768
|
||||
Image: MISSILE
|
||||
TrailImage: deviator_trail
|
||||
TrailPalette: deviatorgas
|
||||
TrailUsePlayerPalette: true
|
||||
TrailInterval: 1
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 500
|
||||
Versus:
|
||||
none: 20
|
||||
wall: 20
|
||||
building: 20
|
||||
wood: 20
|
||||
light: 20
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 10
|
||||
harvester: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: deviator
|
||||
ExplosionPalette: deviatorgas
|
||||
UsePlayerPalette: true
|
||||
ImpactSound: EXPLSML1.WAV
|
||||
Warhead@4OwnerChange: ChangeOwner
|
||||
Range: 256
|
||||
Duration: 375
|
||||
InvalidTargets: Infantry, Structure
|
||||
323
mods/d2k/weapons/other.yaml
Normal file
323
mods/d2k/weapons/other.yaml
Normal file
@@ -0,0 +1,323 @@
|
||||
Sound:
|
||||
ReloadDelay: 90
|
||||
Range: 5c0
|
||||
Report: SONIC1.WAV
|
||||
Projectile: AreaBeam
|
||||
Speed: 0c128
|
||||
Duration: 4 # Has a length of 0c512
|
||||
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
|
||||
Width: 0c512
|
||||
Shape: Flat
|
||||
Falloff: 100, 100, 50
|
||||
Range: 0, 6c0, 11c0
|
||||
BeyondTargetRange: 1c0
|
||||
Color: 00FFFFC8
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Range: 0, 32
|
||||
Falloff: 100, 100
|
||||
Damage: 150
|
||||
AffectsParent: false
|
||||
ValidStances: Neutral, Enemy
|
||||
Versus:
|
||||
wall: 50
|
||||
building: 60
|
||||
heavy: 60
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
Warhead@2Dam: SpreadDamage
|
||||
Range: 0, 32
|
||||
Falloff: 50, 50 # Only does half damage to friendly units
|
||||
Damage: 150
|
||||
InvalidTargets: Sonictank # Does not affect friendly sonic tanks at all
|
||||
AffectsParent: false
|
||||
ValidStances: Ally
|
||||
Versus:
|
||||
wall: 50
|
||||
building: 60
|
||||
heavy: 60
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
|
||||
Heal:
|
||||
ReloadDelay: 160
|
||||
Range: 4c0
|
||||
Report:
|
||||
ValidTargets: Infantry
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 160
|
||||
Falloff: 100, 100, 0
|
||||
Damage: -200
|
||||
ValidTargets: Infantry
|
||||
DebugOverlayColor: 00FF00
|
||||
|
||||
WormJaw:
|
||||
ReloadDelay: 10
|
||||
InvalidTargets: Structure, Infantry
|
||||
Range: 1c512
|
||||
Warhead@1Dam: SpreadDamage
|
||||
InvalidTargets: Structure, Infantry
|
||||
Spread: 768
|
||||
Falloff: 100, 100, 0
|
||||
Damage: 10000
|
||||
|
||||
OrniBomb:
|
||||
ReloadDelay: 25
|
||||
Burst: 5
|
||||
BurstDelay: 3
|
||||
Range: 3c0
|
||||
Projectile: GravityBomb
|
||||
Image: BOMBS
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 1000 #400 in original, reduce when bombers can do multiple passes
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 50
|
||||
building: 75
|
||||
wood: 60
|
||||
light: 60
|
||||
heavy: 60
|
||||
invulnerable: 0
|
||||
cy: 25
|
||||
harvester: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
ImpactSound: NAPALM1.WAV
|
||||
|
||||
Crush:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 100
|
||||
DamageTypes: ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
ImpactSound: CRUSH1.WAV
|
||||
|
||||
Demolish:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
DamageTypes: ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
|
||||
Atomic:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 1c0
|
||||
Falloff: 200, 100, 50, 25, 12, 0
|
||||
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 50
|
||||
building: 75
|
||||
wood: 60
|
||||
light: 60
|
||||
heavy: 60
|
||||
invulnerable: 0
|
||||
cy: 25
|
||||
harvester: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: nuke
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
|
||||
CrateNuke:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 500
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 50
|
||||
building: 75
|
||||
wood: 60
|
||||
light: 60
|
||||
heavy: 60
|
||||
invulnerable: 0
|
||||
cy: 25
|
||||
harvester: 60
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: nuke
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
|
||||
CrateExplosion:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 500
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 5
|
||||
building: 65
|
||||
wood: 50
|
||||
light: 40
|
||||
heavy: 30
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
ImpactSound: EXPLSML4.WAV
|
||||
|
||||
UnitExplodeSmall:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: self_destruct
|
||||
ImpactSound: EXPLSML1.WAV
|
||||
|
||||
UnitExplodeMed:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: EXPLSML2.WAV
|
||||
|
||||
UnitExplodeLarge:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
|
||||
grenade:
|
||||
ReloadDelay: 50
|
||||
Range: 4c0
|
||||
Projectile: Bullet
|
||||
Speed: 256
|
||||
Blockable: false
|
||||
Angle: 75
|
||||
Inaccuracy: 416
|
||||
Image: grenade
|
||||
Shadow: true
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 65, 35, 20, 0
|
||||
Damage: 150
|
||||
Versus:
|
||||
none: 125
|
||||
wood: 70
|
||||
light: 30
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: med_explosion
|
||||
ImpactSound: EXPLLG5.WAV
|
||||
|
||||
Weathering:
|
||||
ReloadDelay: 100
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 10
|
||||
|
||||
GrenDeath:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 150
|
||||
Versus:
|
||||
none: 125
|
||||
wood: 70
|
||||
light: 30
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: EXPLSML4.WAV
|
||||
|
||||
SardDeath:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 300
|
||||
Versus:
|
||||
none: 15
|
||||
wall: 75
|
||||
building: 60
|
||||
wood: 65
|
||||
light: 90
|
||||
invulnerable: 0
|
||||
cy: 30
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: small_napalm
|
||||
ImpactSound: EXPLSML2.WAV
|
||||
|
||||
SpiceExplosion:
|
||||
Projectile: Bullet
|
||||
Speed: 50, 75
|
||||
Blockable: false
|
||||
Angle: 60, 90
|
||||
Trail: large_trail
|
||||
Image: 120mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 75
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 5
|
||||
building: 65
|
||||
wood: 50
|
||||
light: 40
|
||||
heavy: 30
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
AffectsParent: true
|
||||
Warhead@2Res: CreateResource
|
||||
AddsResourceType: Spice
|
||||
Size: 1
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: med_explosion
|
||||
|
||||
BloomExplosion:
|
||||
Report: EXPLMD1.WAV
|
||||
Range: 0c8
|
||||
Projectile: Bullet
|
||||
Speed: 1c0
|
||||
Blockable: false
|
||||
Image: null
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Falloff: 100, 60, 30, 15, 0
|
||||
Damage: 750
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 5
|
||||
building: 65
|
||||
wood: 50
|
||||
light: 40
|
||||
heavy: 30
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
AffectsParent: true
|
||||
|
||||
BloomSpawn:
|
||||
Range: 0c1
|
||||
Projectile: Bullet
|
||||
Speed: 1c0
|
||||
Blockable: false
|
||||
Image: null
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: bloomspawn
|
||||
174
mods/d2k/weapons/smallguns.yaml
Normal file
174
mods/d2k/weapons/smallguns.yaml
Normal file
@@ -0,0 +1,174 @@
|
||||
LMG:
|
||||
ReloadDelay: 30
|
||||
Range: 2c512
|
||||
Report: MGUN2.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 125
|
||||
Versus:
|
||||
wall: 10
|
||||
building: 25
|
||||
wood: 75
|
||||
light: 40
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
Fremen_S:
|
||||
ReloadDelay: 40
|
||||
Range: 2c512
|
||||
Report: FREMODD1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 125
|
||||
Versus:
|
||||
wall: 10
|
||||
building: 25
|
||||
wood: 75
|
||||
light: 40
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_explosion
|
||||
ImpactSound: EXPLSML2.WAV
|
||||
|
||||
M_LMG:
|
||||
ReloadDelay: 40
|
||||
Range: 2c512
|
||||
Report: MGUN2.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 125
|
||||
Versus:
|
||||
wall: 10
|
||||
building: 25
|
||||
wood: 75
|
||||
light: 40
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
M_HMG:
|
||||
ReloadDelay: 40
|
||||
Range: 3c512
|
||||
Report: 20MMGUN1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 192
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 250
|
||||
Versus:
|
||||
none: 25
|
||||
building: 50
|
||||
wood: 65
|
||||
heavy: 50
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
Fremen_L:
|
||||
ReloadDelay: 40
|
||||
Delay: 5
|
||||
Range: 3c512
|
||||
Report: BAZOOK2.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 192
|
||||
Falloff: 100, 50, 25, 0
|
||||
Damage: 250
|
||||
Versus:
|
||||
none: 25
|
||||
building: 50
|
||||
wood: 65
|
||||
heavy: 50
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_explosion
|
||||
|
||||
HMG:
|
||||
ReloadDelay: 20
|
||||
Range: 3c0
|
||||
Report: 20MMGUN1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 160
|
||||
Falloff: 100, 60, 30, 0
|
||||
Damage: 180
|
||||
Versus:
|
||||
wall: 10
|
||||
building: 25
|
||||
wood: 75
|
||||
light: 40
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
HMGo:
|
||||
ReloadDelay: 18
|
||||
Range: 3c0
|
||||
Report: 20MMGUN1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 160
|
||||
Falloff: 100, 60, 30, 0
|
||||
Damage: 180
|
||||
Versus:
|
||||
wall: 10
|
||||
building: 25
|
||||
wood: 75
|
||||
light: 40
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
HMG_muzzle:
|
||||
ReloadDelay: 16
|
||||
Range: 3c0
|
||||
Burst: 3
|
||||
BurstDelay: 2
|
||||
Warhead@TargetValidation: SpreadDamage
|
||||
|
||||
HMGo_muzzle:
|
||||
ReloadDelay: 14
|
||||
Range: 3c0
|
||||
Burst: 3
|
||||
BurstDelay: 2
|
||||
Warhead@TargetValidation: SpreadDamage
|
||||
Reference in New Issue
Block a user