Move production icon sequence from Tooltip to Buildable
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@@ -91,8 +91,8 @@ namespace OpenRA.Mods.Common.Widgets
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var rsi = actor.TraitInfo<RenderSpritesInfo>();
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var icon = new Animation(world, rsi.GetImage(actor, world.Map.Rules.Sequences, faction));
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icon.Play(actor.TraitInfo<TooltipInfo>().Icon);
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var bi = actor.TraitInfo<BuildableInfo>();
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icon.Play(bi.Icon);
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var location = new float2(RenderBounds.Location) + new float2(queue.i * (IconWidth + IconSpacing), 0);
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WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer.Palette(bi.IconPalette), 0.5f);
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@@ -338,9 +338,8 @@ namespace OpenRA.Mods.Common.Widgets
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var rsi = item.TraitInfo<RenderSpritesInfo>();
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var icon = new Animation(World, rsi.GetImage(item, World.Map.Rules.Sequences, faction));
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icon.Play(item.TraitInfo<TooltipInfo>().Icon);
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var bi = item.TraitInfo<BuildableInfo>();
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icon.Play(bi.Icon);
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var pi = new ProductionIcon()
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{
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