Remove Resupply Cancel override

This became detrimental to actor responsiveness
while resupplying.
This commit is contained in:
reaperrr
2019-07-11 12:55:54 +02:00
committed by Paul Chote
parent e4011b86ac
commit 5b65e618ee

View File

@@ -166,14 +166,6 @@ namespace OpenRA.Mods.Common.Activities
return false;
}
public override void Cancel(Actor self, bool keepQueue = false)
{
if (NextActivity != null)
return;
base.Cancel(self, keepQueue);
}
void RepairTick(Actor self)
{
// First active.