Remove Resupply Cancel override
This became detrimental to actor responsiveness while resupplying.
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@@ -166,14 +166,6 @@ namespace OpenRA.Mods.Common.Activities
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return false;
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return false;
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}
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}
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public override void Cancel(Actor self, bool keepQueue = false)
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{
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if (NextActivity != null)
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return;
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base.Cancel(self, keepQueue);
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}
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void RepairTick(Actor self)
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void RepairTick(Actor self)
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{
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{
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// First active.
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// First active.
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