Refactor McvDeploy into a generic 'transform into another actor' trait
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47
OpenRa.Game/Traits/Activities/TransformIntoActor.cs
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47
OpenRa.Game/Traits/Activities/TransformIntoActor.cs
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using System;
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namespace OpenRa.Traits.Activities
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{
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class TransformIntoActor : IActivity
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{
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string actor = null;
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int2 offset;
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string[] sounds = null;
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bool transferPercentage;
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bool isCanceled;
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public TransformIntoActor(string actor, int2 offset, bool transferHealthPercentage, string[] sounds)
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{
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this.actor = actor;
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this.offset = offset;
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this.sounds = sounds;
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this.transferPercentage = transferHealthPercentage;
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}
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public IActivity NextActivity { get; set; }
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public IActivity Tick( Actor self )
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{
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if (isCanceled) return NextActivity;
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self.World.AddFrameEndTask( _ =>
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{
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var oldHP = self.GetMaxHP();
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var newHP = Rules.Info[actor].Traits.Get<OwnedActorInfo>().HP;
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var newHealth = (transferPercentage) ? (int)((float)self.Health/oldHP*newHP) : Math.Min(self.Health, newHP);
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self.Health = 0;
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self.World.Remove( self );
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foreach (var s in sounds)
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Sound.PlayToPlayer(self.Owner, s);
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var a = self.World.CreateActor( actor, self.Location + offset, self.Owner );
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a.Health = newHealth;
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} );
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return this;
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}
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public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
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}
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}
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