Allies 04: Make Soviets sell buildings when they are low on health. Have the bridge be destroyed by a Soviet tank
This commit is contained in:
@@ -87,6 +87,11 @@ namespace OpenRA.Mods.RA.Missions
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int nextCivilianMove = 1;
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int nextCivilianMove = 1;
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Actor bridgeTank;
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Actor bridgeAttackPoint;
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Actor bridge;
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bool attackingBridge;
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void MissionFailed(string text)
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void MissionFailed(string text)
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{
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{
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if (allies1.WinState != WinState.Undefined)
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if (allies1.WinState != WinState.Undefined)
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@@ -123,7 +128,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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{
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InsertSpies();
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InsertSpies();
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}
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}
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if (world.FrameNumber == 600)
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if (world.FrameNumber == 25 * 25)
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{
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{
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SendHind(hind1EntryPoint, hind1Points, hind1ExitPoint);
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SendHind(hind1EntryPoint, hind1Points, hind1ExitPoint);
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}
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}
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@@ -146,6 +151,19 @@ namespace OpenRA.Mods.RA.Missions
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{
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{
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destroyBaseTimer.Tick();
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destroyBaseTimer.Tick();
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}
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}
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if (world.FrameNumber == frameInfiltrated + 1500 * 12 && !bridgeTank.IsDead() && bridgeTank.IsInWorld && !bridge.IsDead())
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{
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bridgeTank.QueueActivity(new Attack(Target.FromPos(bridge.CenterLocation), 4));
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attackingBridge = true;
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}
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if (bridge.IsDead() && attackingBridge)
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{
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if (!bridgeTank.IsDead())
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{
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bridgeTank.CancelActivity();
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}
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attackingBridge = false;
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}
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}
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}
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foreach (var patrol in patrols)
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foreach (var patrol in patrols)
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{
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{
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@@ -235,8 +253,8 @@ namespace OpenRA.Mods.RA.Missions
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void OnLabInfiltrated(Actor spy)
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void OnLabInfiltrated(Actor spy)
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{
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{
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if (spy == allies1Spy) { allies1SpyInfiltratedLab = true; }
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if (spy == allies1Spy) allies1SpyInfiltratedLab = true;
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else if (spy == allies2Spy) { allies2SpyInfiltratedLab = true; }
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else if (spy == allies2Spy) allies2SpyInfiltratedLab = true;
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if (allies1SpyInfiltratedLab && (allies2SpyInfiltratedLab || allies2Spy == null))
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if (allies1SpyInfiltratedLab && (allies2SpyInfiltratedLab || allies2Spy == null))
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{
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{
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objectives[InfiltrateID].Status = ObjectiveStatus.Completed;
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objectives[InfiltrateID].Status = ObjectiveStatus.Completed;
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@@ -345,16 +363,9 @@ namespace OpenRA.Mods.RA.Missions
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void SetupSubStances()
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void SetupSubStances()
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{
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{
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if (!Game.IsHost)
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{
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return;
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}
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foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == soviets && !a.IsDead() && a.HasTrait<TargetableSubmarine>()))
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foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == soviets && !a.IsDead() && a.HasTrait<TargetableSubmarine>()))
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{
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{
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world.IssueOrder(new Order("SetUnitStance", actor, false)
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actor.Trait<AutoTarget>().stance = UnitStance.Defend;
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{
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TargetLocation = new CPos((int)UnitStance.Defend, 0)
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});
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}
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}
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}
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}
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@@ -373,6 +384,7 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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soviets = w.Players.Single(p => p.InternalName == "Soviets");
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soviets = w.Players.Single(p => p.InternalName == "Soviets");
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neutral = w.Players.Single(p => p.InternalName == "Neutral");
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neutral = w.Players.Single(p => p.InternalName == "Neutral");
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objectives[InfiltrateID].Text = Infiltrate.F(allies1 != allies2 ? "spies" : "spy");
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destroyBaseTicks = difficulty == "Hard" ? 1500 * 20 : difficulty == "Normal" ? 1500 * 25 : 1500 * 30;
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destroyBaseTicks = difficulty == "Hard" ? 1500 * 20 : difficulty == "Normal" ? 1500 * 25 : 1500 * 30;
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@@ -435,9 +447,17 @@ namespace OpenRA.Mods.RA.Missions
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new Patrol(world, new[] { "e1", "dog.patrol", "dog.patrol" }, soviets, patrolPoints4, 0),
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new Patrol(world, new[] { "e1", "dog.patrol", "dog.patrol" }, soviets, patrolPoints4, 0),
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new Patrol(world, new[] { "e1", "dog.patrol", "dog.patrol" }, soviets, patrolPoints5, 0),
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new Patrol(world, new[] { "e1", "dog.patrol", "dog.patrol" }, soviets, patrolPoints5, 0),
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};
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};
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objectives[InfiltrateID].Text = Infiltrate.F(allies1 != allies2 ? "spies" : "spy");
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bridgeTank = actors["BridgeTank"];
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bridgeAttackPoint = actors["BridgeAttackPoint"];
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bridge = world.Actors
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.Where(a => a.HasTrait<Bridge>() && !a.IsDead())
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.OrderBy(a => (a.Location - bridgeAttackPoint.Location).LengthSquared)
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.FirstOrDefault();
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OnObjectivesUpdated(false);
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OnObjectivesUpdated(false);
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SetupSubStances();
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SetupSubStances();
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var res = allies1.PlayerActor.Trait<PlayerResources>();
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var res = allies1.PlayerActor.Trait<PlayerResources>();
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res.TakeOre(res.Ore);
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res.TakeOre(res.Ore);
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res.TakeCash(res.Cash);
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res.TakeCash(res.Cash);
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@@ -447,6 +467,7 @@ namespace OpenRA.Mods.RA.Missions
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res.TakeOre(res.Ore);
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res.TakeOre(res.Ore);
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res.TakeCash(res.Cash);
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res.TakeCash(res.Cash);
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}
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}
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Game.MoveViewport(lstEntryPoint.Location.ToFloat2());
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Game.MoveViewport(lstEntryPoint.Location.ToFloat2());
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MissionUtils.PlayMissionMusic();
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MissionUtils.PlayMissionMusic();
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}
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}
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@@ -529,29 +550,31 @@ namespace OpenRA.Mods.RA.Missions
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class Allies04TrivialBuilding { }
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class Allies04TrivialBuilding { }
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class Allies04TryRepairBuildingInfo : ITraitInfo
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class Allies04MaintainBuildingInfo : ITraitInfo
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{
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{
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public readonly string Player = null;
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public readonly string Player = null;
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public object Create(ActorInitializer init) { return new Allies04TryRepairBuilding(this); }
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public object Create(ActorInitializer init) { return new Allies04MaintainBuilding(this); }
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}
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}
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class Allies04TryRepairBuilding : INotifyDamageStateChanged
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class Allies04MaintainBuilding : INotifyDamageStateChanged
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{
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{
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Allies04TryRepairBuildingInfo info;
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Allies04MaintainBuildingInfo info;
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public Allies04TryRepairBuilding(Allies04TryRepairBuildingInfo info)
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public Allies04MaintainBuilding(Allies04MaintainBuildingInfo info)
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{
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{
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this.info = info;
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this.info = info;
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}
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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public void DamageStateChanged(Actor self, AttackInfo e)
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{
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{
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if (self.HasTrait<RepairableBuilding>() && self.Owner.InternalName == info.Player && Game.IsHost
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if (self.Owner.InternalName != info.Player) return;
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&& e.DamageState > DamageState.Undamaged && e.PreviousDamageState == DamageState.Undamaged)
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{
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if (self.HasTrait<Sellable>() && e.DamageState == DamageState.Critical && e.PreviousDamageState < DamageState.Critical)
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self.World.IssueOrder(new Order("RepairBuilding", self.Owner.PlayerActor, false) { TargetActor = self });
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self.Trait<Sellable>().Sell(self);
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}
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else if (self.HasTrait<RepairableBuilding>() && e.DamageState > DamageState.Undamaged && e.PreviousDamageState == DamageState.Undamaged)
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self.Trait<RepairableBuilding>().RepairBuilding(self, self.Owner);
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}
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}
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}
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}
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}
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}
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@@ -15,8 +15,8 @@ using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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using OpenRA.Network;
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using OpenRA.Network;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Missions
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namespace OpenRA.Mods.RA.Missions
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{
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{
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@@ -25,20 +25,23 @@ namespace OpenRA.Mods.RA
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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if (order.OrderString == "Sell")
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if (order.OrderString == "Sell")
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{
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Sell(self);
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if (!self.Trait<Building>().Lock())
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}
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return;
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foreach( var ns in self.TraitsImplementing<INotifySold>() )
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public void Sell(Actor self)
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ns.Selling( self );
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{
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if (!self.Trait<Building>().Lock())
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return;
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self.CancelActivity();
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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ns.Selling(self);
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var rb = self.TraitOrDefault<RenderBuilding>();
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self.CancelActivity();
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if (rb != null && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
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self.QueueActivity(new MakeAnimation(self, true, () => rb.PlayCustomAnim(self, "make")));
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var rb = self.TraitOrDefault<RenderBuilding>();
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self.QueueActivity(new Sell());
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if (rb != null && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
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}
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self.QueueActivity(new MakeAnimation(self, true, () => rb.PlayCustomAnim(self, "make")));
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self.QueueActivity(new Sell());
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}
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}
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}
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}
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}
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}
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@@ -180,7 +180,7 @@ Actors:
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Location: 93,70
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Location: 93,70
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Owner: Soviets
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Owner: Soviets
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Lab: miss
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Lab: miss
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Location: 34,28
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Location: 34,30
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Owner: Soviets
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Owner: Soviets
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Actor45: brik
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Actor45: brik
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Location: 39,34
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Location: 39,34
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@@ -203,11 +203,11 @@ Actors:
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Actor36: brik
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Actor36: brik
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Location: 39,29
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Location: 39,29
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Owner: Soviets
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Owner: Soviets
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Actor46: brik
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Actor494: e4
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Location: 32,26
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Location: 98,38
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Owner: Soviets
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Owner: Soviets
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Actor55: brik
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Actor495: e4
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Location: 32,27
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Location: 48,34
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Owner: Soviets
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Owner: Soviets
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Actor58: brik
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Actor58: brik
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Location: 32,28
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Location: 32,28
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@@ -215,8 +215,8 @@ Actors:
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Actor35: brik
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Actor35: brik
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Location: 39,28
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Location: 39,28
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Owner: Soviets
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Owner: Soviets
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Actor32: brik
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Actor110: e1
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Location: 38,27
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Location: 33,28
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Owner: Soviets
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Owner: Soviets
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Actor60: apwr
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Actor60: apwr
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Location: 44,46
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Location: 44,46
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@@ -236,11 +236,11 @@ Actors:
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Actor100: brik
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Actor100: brik
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Location: 32,33
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Location: 32,33
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Owner: Soviets
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Owner: Soviets
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Actor23: brik
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Actor263: 3tnk
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Location: 36,26
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Location: 37,35
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Owner: Soviets
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Owner: Soviets
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Actor24: brik
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Actor138: e2
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Location: 37,26
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Location: 39,37
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Owner: Soviets
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Owner: Soviets
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Actor99: brik
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Actor99: brik
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Location: 32,32
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Location: 32,32
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@@ -254,8 +254,8 @@ Actors:
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Actor14: brik
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Actor14: brik
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Location: 32,35
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Location: 32,35
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Owner: Soviets
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Owner: Soviets
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Actor29: brik
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Actor55: brik
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Location: 37,27
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Location: 32,26
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Owner: Soviets
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Owner: Soviets
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Actor40: apwr
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Actor40: apwr
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Location: 44,43
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Location: 44,43
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@@ -272,8 +272,8 @@ Actors:
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Actor102: ftur
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Actor102: ftur
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Location: 46,39
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Location: 46,39
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Owner: Soviets
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Owner: Soviets
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Actor110: brik
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Actor4: brik
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Location: 39,36
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Location: 38,34
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Owner: Soviets
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Owner: Soviets
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Actor121: e1
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Actor121: e1
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Location: 100,21
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Location: 100,21
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@@ -288,8 +288,8 @@ Actors:
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Actor62: apwr
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Actor62: apwr
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Location: 46,52
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Location: 46,52
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Owner: Soviets
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Owner: Soviets
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Actor4: brik
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Actor29: brik
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Location: 39,38
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Location: 35,26
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Owner: Soviets
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Owner: Soviets
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Actor87: tsla
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Actor87: tsla
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Location: 31,61
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Location: 31,61
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@@ -359,20 +359,20 @@ Actors:
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Actor74: ftur
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Actor74: ftur
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Location: 31,36
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Location: 31,36
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Owner: Soviets
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Owner: Soviets
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Actor17: brik
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Actor32: brik
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Location: 38,38
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Location: 34,26
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Owner: Soviets
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Owner: Soviets
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Actor104: tsla
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Actor104: tsla
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Location: 28,80
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Location: 28,80
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Owner: Soviets
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Owner: Soviets
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Actor7: brik
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Actor493: e4
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Location: 33,26
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Location: 102,24
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Owner: Soviets
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Owner: Soviets
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Actor12: brik
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Actor274: e3
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Location: 35,26
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Location: 34,41
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Owner: Soviets
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Owner: Soviets
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Actor11: brik
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Actor452: e4
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Location: 34,26
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Location: 34,32
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Owner: Soviets
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Owner: Soviets
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Actor112: fenc
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Actor112: fenc
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Location: 96,39
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Location: 96,39
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@@ -395,11 +395,11 @@ Actors:
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Actor108: stek
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Actor108: stek
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Location: 38,55
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Location: 38,55
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Owner: Soviets
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Owner: Soviets
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Actor109: brik
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Actor7: brik
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Location: 39,37
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Location: 38,35
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Owner: Soviets
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Owner: Soviets
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Actor19: brik
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Actor46: brik
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Location: 38,37
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Location: 33,26
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Owner: Soviets
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Owner: Soviets
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Actor6: brik
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Actor6: brik
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Location: 39,35
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Location: 39,35
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@@ -476,8 +476,8 @@ Actors:
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HijackFactory: weap
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HijackFactory: weap
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Location: 98,32
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Location: 98,32
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Owner: Soviets
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Owner: Soviets
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Actor138: sam
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Actor12: sam
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Location: 33,27
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Location: 34,27
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Owner: Soviets
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Owner: Soviets
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Actor143: e1
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Actor143: e1
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Location: 61,98
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Location: 61,98
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@@ -724,9 +724,12 @@ Actors:
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Actor221: 4tnk
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Actor221: 4tnk
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Location: 39,46
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Location: 39,46
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Owner: Soviets
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Owner: Soviets
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Actor228: e1
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Actor228: brik
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Location: 102,34
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Location: 102,34
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Owner: Soviets
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Owner: Soviets
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Actor514: brik
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Location: 103,34
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Owner: Soviets
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Actor227: e1
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Actor227: e1
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Location: 98,28
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Location: 98,28
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Owner: Soviets
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Owner: Soviets
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@@ -760,6 +763,7 @@ Actors:
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Actor229: v2rl
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Actor229: v2rl
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Location: 96,19
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Location: 96,19
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Owner: Soviets
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Owner: Soviets
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Facing: 64
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Actor137: e1
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Actor137: e1
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Location: 66,34
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Location: 66,34
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Owner: Soviets
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Owner: Soviets
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@@ -838,8 +842,8 @@ Actors:
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Actor262: e1
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Actor262: e1
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Location: 37,31
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Location: 37,31
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Owner: Soviets
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Owner: Soviets
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Actor274: truk
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Actor17: brik
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Location: 36,31
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Location: 37,28
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Owner: Soviets
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Owner: Soviets
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Actor264: v2rl
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Actor264: v2rl
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Location: 50,36
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Location: 50,36
|
||||||
@@ -869,9 +873,6 @@ Actors:
|
|||||||
Actor122: fenc
|
Actor122: fenc
|
||||||
Location: 107,39
|
Location: 107,39
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor263: bio
|
|
||||||
Location: 34,31
|
|
||||||
Owner: Soviets
|
|
||||||
Actor152: ftur
|
Actor152: ftur
|
||||||
Location: 107,40
|
Location: 107,40
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
@@ -1502,8 +1503,8 @@ Actors:
|
|||||||
Actor453: brl3
|
Actor453: brl3
|
||||||
Location: 38,31
|
Location: 38,31
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor452: brl3
|
Actor11: truk
|
||||||
Location: 38,36
|
Location: 36,32
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor455: silo
|
Actor455: silo
|
||||||
Location: 82,67
|
Location: 82,67
|
||||||
@@ -1656,6 +1657,78 @@ Actors:
|
|||||||
Actor492: e1
|
Actor492: e1
|
||||||
Location: 35,35
|
Location: 35,35
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
|
BridgeTank: 3tnk
|
||||||
|
Location: 76,20
|
||||||
|
Owner: Soviets
|
||||||
|
BridgeAttackPoint: waypoint
|
||||||
|
Location: 74,25
|
||||||
|
Owner: Neutral
|
||||||
|
Actor19: brik
|
||||||
|
Location: 37,27
|
||||||
|
Owner: Soviets
|
||||||
|
Actor23: brik
|
||||||
|
Location: 37,26
|
||||||
|
Owner: Soviets
|
||||||
|
Actor24: brik
|
||||||
|
Location: 36,26
|
||||||
|
Owner: Soviets
|
||||||
|
Actor109: brik
|
||||||
|
Location: 32,27
|
||||||
|
Owner: Soviets
|
||||||
|
Actor496: e4
|
||||||
|
Location: 57,38
|
||||||
|
Owner: Soviets
|
||||||
|
Actor497: e4
|
||||||
|
Location: 38,60
|
||||||
|
Owner: Soviets
|
||||||
|
Actor498: apc
|
||||||
|
Location: 78,99
|
||||||
|
Owner: Soviets
|
||||||
|
Actor499: 3tnk
|
||||||
|
Location: 106,23
|
||||||
|
Owner: Soviets
|
||||||
|
Actor500: sbag
|
||||||
|
Location: 44,30
|
||||||
|
Owner: Soviets
|
||||||
|
Actor501: sbag
|
||||||
|
Location: 44,31
|
||||||
|
Owner: Soviets
|
||||||
|
Actor502: sbag
|
||||||
|
Location: 44,32
|
||||||
|
Owner: Soviets
|
||||||
|
Actor503: sbag
|
||||||
|
Location: 44,33
|
||||||
|
Owner: Soviets
|
||||||
|
Actor504: sbag
|
||||||
|
Location: 43,30
|
||||||
|
Owner: Soviets
|
||||||
|
Actor505: e1
|
||||||
|
Location: 43,32
|
||||||
|
Owner: Soviets
|
||||||
|
Actor506: e3
|
||||||
|
Location: 43,31
|
||||||
|
Owner: Soviets
|
||||||
|
Actor507: brik
|
||||||
|
Location: 104,36
|
||||||
|
Owner: Soviets
|
||||||
|
Actor508: brik
|
||||||
|
Location: 104,35
|
||||||
|
Owner: Soviets
|
||||||
|
Actor509: brik
|
||||||
|
Location: 104,34
|
||||||
|
Owner: Soviets
|
||||||
|
Actor510: brik
|
||||||
|
Location: 102,35
|
||||||
|
Owner: Soviets
|
||||||
|
Actor511: brik
|
||||||
|
Location: 102,36
|
||||||
|
Owner: Soviets
|
||||||
|
Actor512: brik
|
||||||
|
Location: 103,36
|
||||||
|
Owner: Soviets
|
||||||
|
Actor513: e1
|
||||||
|
Location: 110,34
|
||||||
|
Owner: Soviets
|
||||||
|
|
||||||
Smudges:
|
Smudges:
|
||||||
|
|
||||||
@@ -1670,7 +1743,7 @@ Rules:
|
|||||||
MissionObjectivesPanel:
|
MissionObjectivesPanel:
|
||||||
ObjectivesPanel: MISSION_OBJECTIVES
|
ObjectivesPanel: MISSION_OBJECTIVES
|
||||||
^Building:
|
^Building:
|
||||||
Allies04TryRepairBuilding:
|
Allies04MaintainBuilding:
|
||||||
Player: Soviets
|
Player: Soviets
|
||||||
MISS:
|
MISS:
|
||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
|
|||||||
Reference in New Issue
Block a user