Update CHANGELOG
- Dune 2000 - Editor/Remapping - GUI improvements by Carko - More verbose about Volkov changes - Preparations for i18n
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57
CHANGELOG
57
CHANGELOG
@@ -1,9 +1,26 @@
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NEW:
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Engine:
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Removed mouse capture while composing text in chat
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All Mods:
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Allow classic left-click mouse orders (optional)
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Asynchronous loading of minimaps in the map chooser dialog
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Fix bots being able to become admin status on dedicated servers
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Spawnpoint map tooltips now display players name in lobby
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Fixed word wrap when chatting ingame
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Added a tooltip that shows provided and drained power
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Allow MOTD to be fetched from file for dedicated servers
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Changed scroll velocity in map chooser to be better suited for mouse scrolling
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Fixed grounded airplane not landing properly when ordered to another airstrip or service depot
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Added per player shrouds (units can't shoot enemies covered in unexplored terrain)
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Don't hardcode READY/HOLD and custom prerequisites anymore for easier translation
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Removed sound attentuation for PlayNotification sounds - fixes the Extreme cashtick sounds
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Editor:
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Map editor now saves and loads from OpenRA user folder
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Fixed map editor failing to import legacy maps
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Template categories are now ordered by what is specified in the tileset yaml
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Added terrain category types to RA Snow tileset
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Fixed terrain categories for two river tiles in RA Temperat
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Add terrain category types to RA desert tileset
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Fixed wrong palette remapping for neutral buildings
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Red Alert:
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Added Allies03 mission
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Added Allies04 mission
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@@ -12,9 +29,8 @@ NEW:
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Allies02 mission - can build medic and spy at captured barracks
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Added Desert tileset - original and new tiles ported from Tiberium Dawn by Harrison, code by Matt
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Fixed graphics for craters for Snow maps (art by MrFibble)
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Ice Floe actors work in maps now
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"Mud" added back into the game
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Reworked Volkov's sounds
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Ice Floe actors work in maps now (sequences were missing)
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Brought back music track "Mud" into the playlist
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Balance:
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Added missing line of sight for Chronotank
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Chronotank damage upped from 20 to 30 per rocket and damage improved vs heavy armor
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@@ -22,11 +38,14 @@ NEW:
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Demo truck health from 110 to 50
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Demo truck speed from 8 to 6
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Disguised spies are now invisible under enemy GPS
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Volkov's Armor reworked
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Heroes are now limited to one per player
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Replaced supply truck SHP with aftermath supply truck SHP (it has a shadow)
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Heroes and missile silos are now limited to one per player
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Volkov got a new armor type: cybernetic for individual balancing
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More health points for Volkov to make him the 4tnk equivalent of infantry
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Medics can't heal Volkov, send him to repair pad or mechanic instead
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Dogs can't eat Volkov and tanks need two attempts to crush him
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Reworked Volkov death sounds/dieing animations (Cyborg version from German RA)
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Replaced supply truck graphics with aftermath SHP which has a shadow (via Arda)
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Added hotkeys for aircraft, vehicles, ships, infantry
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Removed sound attentuation for PlayNotification sounds - fixes the Extreme cashtick sounds
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Fixed broken shadows on GPS dot
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Fixed Chronotank teleport causing a desync
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Fixed replay crash when a Chronotank tries to teleport
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@@ -39,10 +58,30 @@ NEW:
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Added in-game player statistics for observers
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Added support for map difficulties
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Oil derricks are now repairable by engineers
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Added new map: "Bad Neighbors" (Nukem)
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Renamed airstrip to airfield in tooltip.
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Don't remap civilian buildings/fields in-game.
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C&C:
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Corrected music.yaml track titles
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Fix wrong civilian field remapping in-game
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Dune 2000:
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Fixed crash when attack-moving medics
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Merged the Rounded Edges Mod by Jes and Bellator:
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Bibs have been removed
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Building offset and selection boxes adapted
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Units and turrets leave husks
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Siege tank barrel won't rotate anymore
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AI capable of building all units using all queues
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Bullet traces
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Windtrap and IX Research building animations
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New unit balance (mix of Dune II, Dune 2000 and Red Alert)
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Repair pad animation
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No more obsessive "silos needed"
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Defense building queue → heavy armor queue
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Medics (using thumper graphics)
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No buildable aircrafts anymore
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Harvesting has been slowed down
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Replace blank shellmap with random multiplayer stills
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Starport requires energy to operate
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20121019:
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Engine:
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