Move OrderGenerators to Mods.Common
This commit is contained in:
34
OpenRA.Mods.Common/Orders/BeaconOrderGenerator.cs
Normal file
34
OpenRA.Mods.Common/Orders/BeaconOrderGenerator.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.Common.Orders
|
||||
{
|
||||
public class BeaconOrderGenerator : IOrderGenerator
|
||||
{
|
||||
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button != MouseButton.Left)
|
||||
world.CancelInputMode();
|
||||
else if (!world.ShroudObscures(xy))
|
||||
{
|
||||
world.CancelInputMode();
|
||||
yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, false) { TargetLocation = xy, SuppressVisualFeedback = true };
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Tick(World world) { }
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
|
||||
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
|
||||
public string GetCursor(World world, CPos xy, MouseInput mi) { return !world.ShroudObscures(xy) ? "ability" : "generic-blocked"; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user