Move OrderGenerators to Mods.Common

This commit is contained in:
reaperrr
2015-01-05 22:55:27 +01:00
parent 0e1773ac5d
commit 5b8c97ae37
8 changed files with 8 additions and 13 deletions

View File

@@ -0,0 +1,34 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Orders
{
public class BeaconOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
if (mi.Button != MouseButton.Left)
world.CancelInputMode();
else if (!world.ShroudObscures(xy))
{
world.CancelInputMode();
yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, false) { TargetLocation = xy, SuppressVisualFeedback = true };
}
}
public virtual void Tick(World world) { }
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
public string GetCursor(World world, CPos xy, MouseInput mi) { return !world.ShroudObscures(xy) ? "ability" : "generic-blocked"; }
}
}